Richard Boegli's CnC_Generals_Zero_Hour Fork
WIP
This is documentation of Richard Boegil's Zero Hour Fork
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Here is a list of all enums with links to the files they belong to:
- s -
SaveCode :
GameState.h
SaveFileType :
GameState.h
SaveLoadLayoutType :
GameState.h
ScaffoldTargetMotion :
BridgeScaffoldBehavior.h
ScienceAvailabilityType :
Player.h
ScienceType :
Science.h
Scorches :
GameType.h
SerialAuthResult :
PeerThread.h
Shader_Translation :
GameMtl.cpp
ShaderShiftConstants :
shader.h
ShadowType :
Shadow.h
ShapeFlags_Type :
Convert.h
SHDVER :
shddef.h
SleepyUpdatePhase :
UpdateModule.h
SlotState :
GameInfo.h
SlowDeathPhaseType :
SlowDeathBehavior.h
SnapshotType :
GameState.h
SolutionType :
PartitionSolver.h
SOUND_CLASSID :
WWAudio.h
SoundType :
AudioEventInfo.h
SpecialEffectType :
TTFont.h
SpecialPowerType :
SpecialPowerType.h
StateExitType :
StateMachine.h
StateIdentifier :
Properties.h
StateReturnType :
StateMachine.h
StaticGameLODLevel :
GameLOD.h
StatusPart :
GUIEdit.h
StealthLookType :
Drawable.h
StructureCollapsePhaseType :
StructureCollapseUpdate.h
StructureTopplePhaseType :
StructureToppleUpdate.h
SwitchType :
ParticleEditorDialog.h
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