Richard Boegli's CnC_Generals_Zero_Hour Fork
WIP
This is documentation of Richard Boegil's Zero Hour Fork
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Here is a list of all enums with links to the files they belong to:
- g -
GadgetGameMessage :
Gadget.h
GameDifficulty :
GameCommon.h
GameFileType :
W3DFileSystem.cpp
GameMessageArgumentDataType :
MessageStream.h
GameMessageDisposition :
MessageStream.h
GameSortType :
LobbyUtils.h
GameSpyBuddyStatus :
PeerDefs.h
GameSpyColors :
PeerDefs.h
GameWindowMessage :
GameWindow.h
GeometryType :
Geometry.h
GnFormat :
expimp.h
GnUntranslated :
expimp.h
GraphicsVenderID :
W3DShaderManager.cpp
GSOverlayType :
GameSpyOverlay.h
GTYPE_ :
wolapi.h
GuardMode :
GameCommon.h
GuardTargetType :
AIUpdate.h
GUICommandType :
ControlBar.h
GunshipCreateLocType :
SpectreGunshipDeploymentUpdate.h
GunshipDeployStatus :
SpectreGunshipDeploymentUpdate.h
GunshipStatus :
SpectreGunshipUpdate.h
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