Richard Boegli's CnC_Generals_Zero_Hour Fork
WIP
This is documentation of Richard Boegil's Zero Hour Fork
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Here is a list of all enums with links to the files they belong to:
- a -
AbleToAttackType :
GameCommon.h
AcademyClassificationType :
AcademyStats.h
ACBits :
W3DModelDraw.cpp
AICommandType :
AI.h
AIDebugOptions :
AI.h
AIFreeToExitType :
AIUpdate.h
AIStateType :
AIStateMachine.h
AllowPlayerRelationship :
PlayerList.h
Alpha_Messages :
AlphaModifier.cpp
Anim2DMode :
Anim2D.h
Anim2DStatus :
Anim2D.h
AnimParseType :
W3DModelDraw.cpp
AnimTypes :
AnimateWindowManager.h
ArmorSetType :
ArmorSet.h
AssaultStateTypes :
AssaultTransportAIUpdate.h
AttitudeType :
AI.h
AudioAffect :
AudioAffect.h
AudioControl :
AudioEventInfo.h
AudioEventState :
AUD_Events.cpp
AudioHandleSpecialValues :
AudioHandleSpecialValues.h
AudioPriority :
AudioEventInfo.h
AudioType :
AudioEventInfo.h
AutoAcquireStates :
AIUpdate.h
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