Here is a list of all macros with links to the files they belong to:
- a -
- A_LARGE_PRIME_NUMBER : HASHLIST.H
- AABNODE_ATTRIBUTE_BACK_CHILD : aabtreecull.cpp
- AABNODE_ATTRIBUTE_FRONT_CHILD : aabtreecull.cpp
- AABOX_H : aabox.h
- AABTREE_H : aabtree.h
- AABTREE_LEAF_FLAG : aabtree.h
- AABTREEBUILDER_H : aabtreebuilder.h
- AABTREECULL_H : aabtreecull.h
- AAPLANE_H : aaplane.h
- ABOUT_DIALOG : resource.h
- ACTIVE_TAB : resource.h
- ADC : RandomValue.cpp, rand.cpp
- ADD : PeerThread.cpp
- ADD_STATISTICS_VERTEX_PROCESSOR_PUSH : statistics.h
- ADDINT : PeerThread.cpp
- addModule : ModuleFactory.h
- adelete : wstypes.h
- ADJUST_FROM_INDEX_TO_REAL : BaseHeightMap.cpp, FlatHeightMap.cpp, HeightMap.cpp, DrawObject.cpp
- ADJUST_SNAPS : WHeightMapEdit.cpp
- AGGREGATE_DEF_H : agg_def.h
- AIRBORNE_UNIT_GROUND_DELTA : W3DVolumetricShadow.cpp
- ALL_PLANS : BattlePlanUpdate.h
- ALLOC_MEMORY : wwmemlog.cpp
- allocateBlock : GameMemory.h
- allocateBlockDoNotZero : GameMemory.h
- allocateBytes : GameMemory.h
- allocateBytesDoNotZero : GameMemory.h
- ALLOW_BACKTRACK : AIStates.cpp
- ALPHA_MODIFIER_CLASSID : AlphaModifier.h
- ALPHA_VERTEX_CHANNEL : AlphaModifier.h
- ALWAYS_H : always.h
- AMP_SCALE : W3DWater.cpp
- AMP_SCALE2 : W3DWater.cpp
- ANGLE_EDITABLE_PARAM : editable.h
- ANIMOBJ_H : animobj.h
- ANY_OBJECT : Scripts.h
- ANY_TEAM : Scripts.h
- APP_SECTION : WorldBuilder.cpp
- APPROACH_HEIGHT : MissileAIUpdate.cpp
- ARBITRARY_BUFF_SIZE : ScriptEngine.cpp, CColorAlphaDialog.cpp, EmissionTypePanels.cpp, MoreParmsDialog.cpp, ParticleEditorDialog.cpp, ParticleTypePanels.cpp, VelocityTypePanels.cpp, GroveOptions.cpp
- ARBITRARY_BUFFER_SIZE : ScriptActions.cpp
- ARGB : gimex.h
- ARGV_H : argv.h
- ARRAY_SIZE : StagingRoomGameInfo.cpp, GameSpyGameInfo.cpp, always.h, keyboard.cpp, GETCD.CPP, CHATAPI.H, always.h
- AS_FILL : AUD_Streamer.cpp
- AS_LOOPING : AUD_Streamer.cpp
- AS_NO_FILE_CLOSE : AUD_Streamer.cpp
- AS_OPEN : AUD_Streamer.cpp
- AS_PAUSED : AUD_Streamer.cpp
- AS_PLAYING : AUD_Streamer.cpp
- ASCIISTRING_H : AsciiString.h
- ASM_RDTSC : cpudetect.cpp, mpu.cpp
- ASSERT : Wnd_File.h
- ASSETMGR_H : assetmgr.h
- ASSUME_NORMALIZED_ANIM_COMBO_WEIGHTS : htree.cpp
- ATTACK_RANGE_IS_2D : Weapon.cpp
- AUDIO_DEFAULT_SERVICE_INTERVAL : AUD_Device.cpp
- AUDIO_EVENT_DEFAULT_LIMIT : AUD_Events.cpp
- AUDIO_INVALID_STAMP : AUD_Events.cpp
- AUTHFILE_ID_STRING : rsacrypt.h
- AUTOEDGEOUTTOOL_H : AutoEdgeOutTool.h
- AUTORUN_MUTEX_OBJECT : autorun.cpp
- AVERAGE_LOUDNESS : AUD_Events.cpp
- AVOID_TEMP_IN_POSTMUL : matrix3d.h
- AXIS_1 : intersec.inl
- AXIS_2 : intersec.inl
- AXIS_3 : intersec.inl
- AXISLEN_EPSILON2 : colmathaabtri.cpp, colmathobbobb.cpp, colmathobbtri.cpp