Richard Boegli's CnC_Generals_Zero_Hour Fork
WIP
This is documentation of Richard Boegil's Zero Hour Fork
Loading...
Searching...
No Matches
Here is a list of all enum values with links to the classes they belong to:
- g -
GAME_REFERENCE_COUNT :
W3DUtilityClass
GAME_TO_STANDARD :
W3DUtilityClass
GAP_METHOD_EXTEND_RGB :
ImagePacker
GAP_METHOD_GUTTER :
ImagePacker
GARRISON_INDEX_INVALID :
GarrisonContain
GAUSSIAN :
GameClientRandomVariable
,
GameLogicRandomVariable
GENERATE_LOD_EXTENSION :
W3DUtilityClass
GENERATE_MATERIAL_NAME :
W3DUtilityClass
GENERATE_NAME :
W3DUtilityClass
GENERIC :
IntersectionResultClass
GENERIC_INVALID :
Mouse
GEO_TYPE_AABOX :
W3DAppData2Struct
GEO_TYPE_AGGREGATE :
W3DAppData2Struct
GEO_TYPE_CAMERA_ALIGNED :
W3DAppData2Struct
GEO_TYPE_CAMERA_ORIENTED :
W3DAppData2Struct
GEO_TYPE_DAZZLE :
W3DAppData2Struct
GEO_TYPE_NORMAL_MESH :
W3DAppData2Struct
GEO_TYPE_NULL :
W3DAppData2Struct
GEO_TYPE_OBBOX :
W3DAppData2Struct
GEOMETRY_FLAG_CAST_SHADOW :
W3DAppData2Struct
GEOMETRY_FLAG_HIDDEN :
W3DAppData2Struct
GEOMETRY_FLAG_NPATCHABLE :
W3DAppData2Struct
GEOMETRY_FLAG_SHATTERABLE :
W3DAppData2Struct
GEOMETRY_FLAG_TWO_SIDED :
W3DAppData2Struct
GEOMETRY_FLAG_VERTEX_ALPHA :
W3DAppData2Struct
GEOMETRY_FLAG_ZNORMALS :
W3DAppData2Struct
GET_HEALED :
Mouse
GET_REPAIRED :
Mouse
GRADIENT_ADD :
ShaderClass
GRADIENT_BUMPENVMAP :
ShaderClass
GRADIENT_BUMPENVMAPLUMINANCE :
ShaderClass
GRADIENT_DISABLE :
ShaderClass
GRADIENT_MAX :
ShaderClass
GRADIENT_MODULATE :
ShaderClass
GRADIENT_MODULATE2X :
ShaderClass
GREATER :
Parameter
GREATER_EQUAL :
Parameter
GREEN :
DebugDisplayInterface
GROUP_TYPE :
ListType
Generated by
1.13.2