Here is a list of all enum values with links to the classes they belong to:
- a -
- ACCELERATE : RailroadBehavior
- ACT_JOIN : LANAPI
- ACT_JOINDIRECTCONNECT : LANAPI
- ACT_LEAVE : LANAPI
- ACT_MAX : LANAPI
- ACT_NONE : LANAPI
- ACTIONTYPE_ATTACK_OBJECT : InGameUI
- ACTIONTYPE_CAPTURE_BUILDING : InGameUI
- ACTIONTYPE_COMBATDROP_INTO : InGameUI
- ACTIONTYPE_CONVERT_OBJECT_TO_CARBOMB : InGameUI
- ACTIONTYPE_DISABLE_BUILDING_VIA_HACKING : InGameUI
- ACTIONTYPE_DISABLE_VEHICLE_VIA_HACKING : InGameUI
- ACTIONTYPE_DOCK_AT : InGameUI
- ACTIONTYPE_ENTER_OBJECT : InGameUI
- ACTIONTYPE_GET_HEALED_AT : InGameUI
- ACTIONTYPE_GET_REPAIRED_AT : InGameUI
- ACTIONTYPE_HIJACK_VEHICLE : InGameUI
- ACTIONTYPE_MAKE_DEFECTOR : InGameUI
- ACTIONTYPE_NONE : InGameUI
- ACTIONTYPE_REPAIR_OBJECT : InGameUI
- ACTIONTYPE_RESUME_CONSTRUCTION : InGameUI
- ACTIONTYPE_SABOTAGE_BUILDING : InGameUI
- ACTIONTYPE_SET_RALLY_POINT : InGameUI
- ACTIONTYPE_STEAL_CASH_VIA_HACKING : InGameUI
- ADD_CONSTANT : RandomClass
- ADD_TO_MSEC_TIMER : ScriptAction
- ADDITIVE : ParticleSystemInfo, TexProjectClass
- ADDRINUSE : TCP, UDP
- ADDRNOTAVAIL : TCP, UDP
- AFFECT_DYNAMIC_OBJS : TexProjectClass
- AFFECT_STATIC_OBJS : TexProjectClass
- AGAIN : TCP, UDP
- AGGREGATE : GeometryExportTaskClass
- AI_MOOD : Parameter
- AI_PLAYER_BUILD_SUPPLY_CENTER : ScriptAction
- AI_PLAYER_BUILD_TYPE_NEAREST_TEAM : ScriptAction
- AI_PLAYER_BUILD_UPGRADE : ScriptAction
- AIM_AT_TARGET : AttackStateMachine
- ALIGNED : MeshGeometryClass
- ALLOW_ALLIES : PartitionFilterRelationship
- ALLOW_ENEMIES : PartitionFilterRelationship
- ALLOW_NEUTRAL : PartitionFilterRelationship
- ALLOW_NPATCHES : MeshGeometryClass
- ALPHA : ParticleSystemInfo
- ALPHA_TEST : ParticleSystemInfo
- ALPHATEST_DISABLE : ShaderClass
- ALPHATEST_ENABLE : ShaderClass
- ALPHATEST_MAX : ShaderClass
- ALREADY : TCP, UDP
- AMD_PROCESSOR_486 : CPUDetectClass
- AMD_PROCESSOR_486DX2 : CPUDetectClass
- AMD_PROCESSOR_486DX4 : CPUDetectClass
- AMD_PROCESSOR_5x86 : CPUDetectClass
- AMD_PROCESSOR_ATHLON : CPUDetectClass
- AMD_PROCESSOR_ATHLON_018 : CPUDetectClass
- AMD_PROCESSOR_ATHLON_018_IL2 : CPUDetectClass
- AMD_PROCESSOR_ATHLON_025 : CPUDetectClass
- AMD_PROCESSOR_DURON : CPUDetectClass
- AMD_PROCESSOR_K5_MODEL0 : CPUDetectClass
- AMD_PROCESSOR_K5_MODEL1 : CPUDetectClass
- AMD_PROCESSOR_K5_MODEL2 : CPUDetectClass
- AMD_PROCESSOR_K5_MODEL3 : CPUDetectClass
- AMD_PROCESSOR_K6 : CPUDetectClass
- AMD_PROCESSOR_K6_2_3DNOW_MODEL8 : CPUDetectClass
- AMD_PROCESSOR_K6_3_3DNOW_MODEL9 : CPUDetectClass
- AMD_PROCESSOR_K6_3_PLUS : CPUDetectClass
- AMD_PROCESSOR_K6_MODEL6 : CPUDetectClass
- AMD_PROCESSOR_K6_MODEL7 : CPUDetectClass
- AMD_PROCESSOR_UNKNOWN : CPUDetectClass
- ANGLE : Parameter
- ANIM_MODE_LOOP : RenderObjClass
- ANIM_MODE_LOOP_BACKWARDS : RenderObjClass
- ANIM_MODE_LOOP_PINGPONG : RenderObjClass
- ANIM_MODE_MANUAL : RenderObjClass
- ANIM_MODE_ONCE : RenderObjClass
- ANIM_MODE_ONCE_BACKWARDS : RenderObjClass
- APPEND : File
- APPLY_BRAKES : RailroadBehavior
- APPROACH_TARGET : AttackStateMachine
- ARROW : Mouse
- ASCENDING : LList
- Assert : DebugIOInterface
- AT_REST : WaterRenderObjClass
- ATTACK : MissileAIUpdate, NeutronMissileUpdate
- ATTACK_BUILDINGS : AI
- ATTACK_CLOSE_ENOUGH_CELLS : AIAttackMoveToState
- ATTACK_ExitIfExpiredDuration : ExitConditions, GuardRetaliateExitConditions
- ATTACK_ExitIfNoUnitFound : ExitConditions, GuardRetaliateExitConditions
- ATTACK_ExitIfOutsideRadius : ExitConditions, GuardRetaliateExitConditions
- ATTACK_HINT : InGameUI
- ATTACK_NOTURN : MissileAIUpdate
- ATTACK_OBJECT : Mouse
- ATTACK_PRIORITY_SET : Parameter
- ATTACK_RETRY_COUNT : AIAttackMoveToState
- ATTACKMOVETO : Mouse
- ATTENUATE : TexProjectClass
- AUDIO_OVERRIDE_VOLUME_TYPE : ScriptAction
- AUDIO_RESTORE_VOLUME_ALL_TYPE : ScriptAction
- AUDIO_RESTORE_VOLUME_TYPE : ScriptAction
- AVI : FrameGrabClass
- AXISTYPE_X : GridWSEnvMapperClass, WSEnvMapperClass
- AXISTYPE_Y : GridWSEnvMapperClass, WSEnvMapperClass
- AXISTYPE_Z : GridWSEnvMapperClass, WSEnvMapperClass