Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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Win32GameEngine Member List

This is the complete list of members for Win32GameEngine, including all inherited members.

createArchiveFileSystem(void)Win32GameEngineinlineprotectedvirtual
createAudioManager(void)Win32GameEngineinlineprotectedvirtual
createFileSystem(void)GameEngineprotectedvirtual
createFunctionLexicon(void)Win32GameEngineinlineprotectedvirtual
createGameClient(void)Win32GameEngineinlineprotectedvirtual
createGameLogic(void)Win32GameEngineinlineprotectedvirtual
createLocalFileSystem(void)Win32GameEngineinlineprotectedvirtual
createMessageStream(void)GameEngineprotectedvirtual
createModuleFactory(void)Win32GameEngineinlineprotectedvirtual
createNetwork(void)Win32GameEngineinlineprotectedvirtual
createParticleSystemManager(void)Win32GameEngineinlineprotectedvirtual
createRadar(void)Win32GameEngineinlineprotectedvirtual
createThingFactory(void)Win32GameEngineinlineprotectedvirtual
createWebBrowser(void)Win32GameEngineinlineprotectedvirtual
DRAW(void)SubsystemInterfaceinline
draw(void)SubsystemInterfaceinlinevirtual
execute(void)GameEnginevirtual
GameEngine(void)GameEngine
getFramesPerSecondLimit(void)GameEnginevirtual
getName(void)SubsystemInterfaceinline
getQuitting(void)GameEngineinlinevirtual
init(void)Win32GameEnginevirtual
GameEngine::init(int argc, char *argv[])GameEnginevirtual
isActive(void)GameEngineinlinevirtual
isMultiplayerSession(void)GameEnginevirtual
m_isActiveGameEngineprotected
m_maxFPSGameEngineprotected
m_nameSubsystemInterfaceprotected
m_previousErrorModeWin32GameEngineprotected
m_quittingGameEngineprotected
postProcessLoad()SubsystemInterfaceinlinevirtual
reset(void)Win32GameEnginevirtual
serviceWindowsOS(void)Win32GameEnginevirtual
setFramesPerSecondLimit(Int fps)GameEnginevirtual
setIsActive(Bool isActive)GameEngineinlinevirtual
setName(AsciiString name)SubsystemInterfaceinline
setQuitting(Bool quitting)GameEngineinlinevirtual
SubsystemInterface()SubsystemInterface
UPDATE(void)SubsystemInterfaceinline
update(void)Win32GameEnginevirtual
Win32GameEngine()Win32GameEngine
~GameEngine()GameEnginevirtual
~SubsystemInterface()SubsystemInterfacevirtual
~Win32GameEngine()Win32GameEnginevirtual