Richard Boegli's CnC_Generals_Zero_Hour Fork
WIP
This is documentation of Richard Boegil's Zero Hour Fork
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Win32GameEngine Member List
This is the complete list of members for
Win32GameEngine
, including all inherited members.
createArchiveFileSystem
(void)
Win32GameEngine
inline
protected
virtual
createAudioManager
(void)
Win32GameEngine
inline
protected
virtual
createFileSystem
(void)
GameEngine
protected
virtual
createFunctionLexicon
(void)
Win32GameEngine
inline
protected
virtual
createGameClient
(void)
Win32GameEngine
inline
protected
virtual
createGameLogic
(void)
Win32GameEngine
inline
protected
virtual
createLocalFileSystem
(void)
Win32GameEngine
inline
protected
virtual
createMessageStream
(void)
GameEngine
protected
virtual
createModuleFactory
(void)
Win32GameEngine
inline
protected
virtual
createNetwork
(void)
Win32GameEngine
inline
protected
virtual
createParticleSystemManager
(void)
Win32GameEngine
inline
protected
virtual
createRadar
(void)
Win32GameEngine
inline
protected
virtual
createThingFactory
(void)
Win32GameEngine
inline
protected
virtual
createWebBrowser
(void)
Win32GameEngine
inline
protected
virtual
DRAW
(void)
SubsystemInterface
inline
draw
(void)
SubsystemInterface
inline
virtual
execute
(void)
GameEngine
virtual
GameEngine
(void)
GameEngine
getFramesPerSecondLimit
(void)
GameEngine
virtual
getName
(void)
SubsystemInterface
inline
getQuitting
(void)
GameEngine
inline
virtual
init
(void)
Win32GameEngine
virtual
GameEngine::init
(int argc, char *argv[])
GameEngine
virtual
isActive
(void)
GameEngine
inline
virtual
isMultiplayerSession
(void)
GameEngine
virtual
m_isActive
GameEngine
protected
m_maxFPS
GameEngine
protected
m_name
SubsystemInterface
protected
m_previousErrorMode
Win32GameEngine
protected
m_quitting
GameEngine
protected
postProcessLoad
()
SubsystemInterface
inline
virtual
reset
(void)
Win32GameEngine
virtual
serviceWindowsOS
(void)
Win32GameEngine
virtual
setFramesPerSecondLimit
(Int fps)
GameEngine
virtual
setIsActive
(Bool isActive)
GameEngine
inline
virtual
setName
(AsciiString name)
SubsystemInterface
inline
setQuitting
(Bool quitting)
GameEngine
inline
virtual
SubsystemInterface
()
SubsystemInterface
UPDATE
(void)
SubsystemInterface
inline
update
(void)
Win32GameEngine
virtual
Win32GameEngine
()
Win32GameEngine
~GameEngine
()
GameEngine
virtual
~SubsystemInterface
()
SubsystemInterface
virtual
~Win32GameEngine
()
Win32GameEngine
virtual
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