Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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WeaponStore Member List

This is the complete list of members for WeaponStore, including all inherited members.

allocateNewWeapon(const WeaponTemplate *tmpl, WeaponSlotType wslot) constWeaponStoreinline
createAndFireTempWeapon(const WeaponTemplate *w, const Object *source, const Coord3D *pos)WeaponStore
createAndFireTempWeapon(const WeaponTemplate *w, const Object *source, Object *target)WeaponStore
deleteAllDelayedDamage()WeaponStoreprotected
DRAW(void)SubsystemInterfaceinline
draw(void)SubsystemInterfaceinlinevirtual
findWeaponTemplate(AsciiString name) constWeaponStore
findWeaponTemplateByNameKey(NameKeyType key) constWeaponStoreinline
findWeaponTemplatePrivate(NameKeyType key) constWeaponStoreprotected
getName(void)SubsystemInterfaceinline
handleProjectileDetonation(const WeaponTemplate *w, const Object *source, const Coord3D *pos, WeaponBonusConditionFlags extraBonusFlags, Bool inflictDamage=TRUE)WeaponStore
init()WeaponStoreinlinevirtual
m_nameSubsystemInterfaceprotected
newOverride(WeaponTemplate *weaponTemplate)WeaponStoreprotected
newWeaponTemplate(AsciiString name)WeaponStoreprotected
parseWeaponTemplateDefinition(INI *ini)WeaponStorestatic
postProcessLoad()WeaponStorevirtual
reset()WeaponStorevirtual
resetWeaponTemplates(void)WeaponStoreprotected
setDelayedDamage(const WeaponTemplate *weapon, const Coord3D *pos, UnsignedInt whichFrame, ObjectID sourceID, ObjectID victimID, const WeaponBonus &bonus)WeaponStoreprotected
setName(AsciiString name)SubsystemInterfaceinline
SubsystemInterface()SubsystemInterface
UPDATE(void)SubsystemInterfaceinline
update()WeaponStorevirtual
WeaponStore()WeaponStore
WeaponTemplate classWeaponStorefriend
~SubsystemInterface()SubsystemInterfacevirtual
~WeaponStore()WeaponStore