This is the complete list of members for WeaponSet, including all inherited members.
| chooseBestWeaponForTarget(const Object *obj, const Object *victim, WeaponChoiceCriteria criteria, CommandSourceType cmdSource) | WeaponSet | |
| clearLeechRangeModeForAllWeapons() | WeaponSet | |
| crc(Xfer *xfer) | WeaponSet | protectedvirtual |
| findAmmoPipShowingWeapon() const | WeaponSet | |
| findWaypointFollowingCapableWeapon() | WeaponSet | |
| getAbleToAttackSpecificObject(AbleToAttackType t, const Object *obj, const Object *victim, CommandSourceType commandSource, WeaponSlotType specificSlot=(WeaponSlotType) -1) const | WeaponSet | |
| getAbleToUseWeaponAgainstTarget(AbleToAttackType attackType, const Object *source, const Object *victim, const Coord3D *pos, CommandSourceType commandSource, WeaponSlotType specificSlot=(WeaponSlotType) -1) const | WeaponSet | |
| getCurWeapon() | WeaponSet | inline |
| getCurWeapon() const | WeaponSet | inline |
| getCurWeaponSlot() const | WeaponSet | inline |
| getModelConditionForWeaponSlot(WeaponSlotType wslot, WeaponSetConditionType a) | WeaponSet | static |
| getMostPercentReadyToFireAnyWeapon() const | WeaponSet | |
| getNthCommandSourceMask(WeaponSlotType n) const | WeaponSet | inline |
| getWeaponInWeaponSlot(WeaponSlotType wslot) const | WeaponSet | |
| hasAnyDamageWeapon() const | WeaponSet | inline |
| hasAnyWeapon() const | WeaponSet | inline |
| hasSingleDamageType(DamageType typeToDeal) const | WeaponSet | inline |
| hasWeaponToDealDamageType(DamageType typeToDeal) const | WeaponSet | inline |
| isCurWeaponLocked() const | WeaponSet | inline |
| isOutOfAmmo() const | WeaponSet | |
| isSharedReloadTime() const | WeaponSet | |
| loadPostProcess(void) | WeaponSet | protectedvirtual |
| releaseWeaponLock(WeaponLockType lockType) | WeaponSet | |
| reloadAllAmmo(const Object *obj, Bool now) | WeaponSet | |
| setWeaponLock(WeaponSlotType weaponSlot, WeaponLockType lockType) | WeaponSet | |
| Snapshot(void) | Snapshot | |
| updateWeaponSet(const Object *obj) | WeaponSet | |
| WeaponSet() | WeaponSet | |
| weaponSetOnWeaponBonusChange(const Object *source) | WeaponSet | |
| xfer(Xfer *xfer) | WeaponSet | protectedvirtual |
| ~Snapshot(void) | Snapshot | |
| ~WeaponSet() | WeaponSet |