Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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WeaponSet Member List

This is the complete list of members for WeaponSet, including all inherited members.

chooseBestWeaponForTarget(const Object *obj, const Object *victim, WeaponChoiceCriteria criteria, CommandSourceType cmdSource)WeaponSet
clearLeechRangeModeForAllWeapons()WeaponSet
crc(Xfer *xfer)WeaponSetprotectedvirtual
findAmmoPipShowingWeapon() constWeaponSet
findWaypointFollowingCapableWeapon()WeaponSet
getAbleToAttackSpecificObject(AbleToAttackType t, const Object *obj, const Object *victim, CommandSourceType commandSource, WeaponSlotType specificSlot=(WeaponSlotType) -1) constWeaponSet
getAbleToUseWeaponAgainstTarget(AbleToAttackType attackType, const Object *source, const Object *victim, const Coord3D *pos, CommandSourceType commandSource, WeaponSlotType specificSlot=(WeaponSlotType) -1) constWeaponSet
getCurWeapon()WeaponSetinline
getCurWeapon() constWeaponSetinline
getCurWeaponSlot() constWeaponSetinline
getModelConditionForWeaponSlot(WeaponSlotType wslot, WeaponSetConditionType a)WeaponSetstatic
getMostPercentReadyToFireAnyWeapon() constWeaponSet
getNthCommandSourceMask(WeaponSlotType n) constWeaponSetinline
getWeaponInWeaponSlot(WeaponSlotType wslot) constWeaponSet
hasAnyDamageWeapon() constWeaponSetinline
hasAnyWeapon() constWeaponSetinline
hasSingleDamageType(DamageType typeToDeal) constWeaponSetinline
hasWeaponToDealDamageType(DamageType typeToDeal) constWeaponSetinline
isCurWeaponLocked() constWeaponSetinline
isOutOfAmmo() constWeaponSet
isSharedReloadTime() constWeaponSet
loadPostProcess(void)WeaponSetprotectedvirtual
releaseWeaponLock(WeaponLockType lockType)WeaponSet
reloadAllAmmo(const Object *obj, Bool now)WeaponSet
setWeaponLock(WeaponSlotType weaponSlot, WeaponLockType lockType)WeaponSet
Snapshot(void)Snapshot
updateWeaponSet(const Object *obj)WeaponSet
WeaponSet()WeaponSet
weaponSetOnWeaponBonusChange(const Object *source)WeaponSet
xfer(Xfer *xfer)WeaponSetprotectedvirtual
~Snapshot(void)Snapshot
~WeaponSet()WeaponSet