This is the complete list of members for WW3D, including all inherited members.
| _Invalidate_Mesh_Cache() | WW3D | static |
| _Invalidate_Textures() | WW3D | static |
| Activate_Snapshot(bool b) | WW3D | inlinestatic |
| Add_To_Static_Sort_List(RenderObjClass *robj, unsigned int sort_level) | WW3D | static |
| Are_Decals_Enabled(void) | WW3D | inlinestatic |
| Are_Static_Sort_Lists_Enabled(void) | WW3D | inlinestatic |
| Begin_Render(bool clear=false, bool clearz=true, const Vector3 &color=Vector3(0, 0, 0), float dest_alpha=0.0f, void(*network_callback)(void)=NULL) | WW3D | static |
| BMP enum value | WW3D | |
| Capture_Next_Movie_Frame() | WW3D | static |
| Enable_Coloring(unsigned int color) | WW3D | static |
| Enable_Decals(bool onoff) | WW3D | inlinestatic |
| Enable_Large_Texture_Extra_Reduction(bool onoff) | WW3D | static |
| Enable_Munge_Sort_On_Load(bool onoff) | WW3D | inlinestatic |
| Enable_Overbright_Modify_On_Load(bool onoff) | WW3D | inlinestatic |
| Enable_Sorting(bool onoff) | WW3D | static |
| Enable_Static_Sort_Lists(bool onoff) | WW3D | inlinestatic |
| Enable_Texturing(bool b) | WW3D | static |
| End_Render(bool flip_frame=true) | WW3D | static |
| Expose_Prelit(bool onoff) | WW3D | inlinestatic |
| Expose_Prelit() | WW3D | inlinestatic |
| Flip_To_Primary(void) | WW3D | static |
| Flush(RenderInfoClass &rinfo) | WW3D | static |
| Get_Collision_Box_Display_Mask(void) | WW3D | static |
| Get_Decal_Rejection_Distance(void) | WW3D | inlinestatic |
| Get_Default_Native_Screen_Size(void) | WW3D | inlinestatic |
| Get_Device_Resolution(int &set_w, int &set_h, int &get_bits, bool &get_windowed) | WW3D | static |
| Get_Ext_Swap_Interval(void) | WW3D | static |
| Get_Frame_Count(void) | WW3D | inlinestatic |
| Get_Frame_Time(void) | WW3D | inlinestatic |
| Get_Last_Frame_Memory_Allocation_Count() | WW3D | inlinestatic |
| Get_Last_Frame_Memory_Free_Count() | WW3D | inlinestatic |
| Get_Last_Frame_Poly_Count(void) | WW3D | static |
| Get_Last_Frame_Vertex_Count(void) | WW3D | static |
| Get_Mesh_Draw_Mode() | WW3D | inlinestatic |
| Get_Movie_Capture_Frame_Rate(void) | WW3D | static |
| Get_NPatches_Gap_Filling_Mode() | WW3D | inlinestatic |
| Get_NPatches_Level() | WW3D | inlinestatic |
| Get_Pixel_Center(float &x, float &y) | WW3D | static |
| Get_Prelit_Mode() | WW3D | inlinestatic |
| Get_Render_Device(void) | WW3D | static |
| Get_Render_Device_Count(void) | WW3D | static |
| Get_Render_Device_Desc(int device=-1) | WW3D | static |
| Get_Render_Device_Name(int device_index) | WW3D | static |
| Get_Render_Target_Resolution(int &set_w, int &set_h, int &get_bits, bool &get_windowed) | WW3D | static |
| Get_Sync_Time(void) | WW3D | inlinestatic |
| Get_Texture_Bitdepth() | WW3D | static |
| Get_Texture_Filter() | WW3D | inlinestatic |
| Get_Texture_Min_Dimension(void) | WW3D | static |
| Get_Texture_Reduction(void) | WW3D | static |
| Get_Thumbnail_Enabled() | WW3D | inlinestatic |
| Get_Window(void) | WW3D | static |
| Init(void *hwnd, char *defaultpal=NULL, bool lite=false) | WW3D | static |
| Is_Coloring_Enabled() | WW3D | inlinestatic |
| Is_Initted(void) | WW3D | inlinestatic |
| Is_Large_Texture_Extra_Reduction_Enabled(void) | WW3D | static |
| Is_Movie_Paused() | WW3D | static |
| Is_Movie_Ready() | WW3D | static |
| Is_Munge_Sort_On_Load_Enabled(void) | WW3D | inlinestatic |
| Is_Overbright_Modify_On_Load_Enabled(void) | WW3D | inlinestatic |
| Is_Recording_Next_Frame() | WW3D | static |
| Is_Rendering(void) | WW3D | inlinestatic |
| Is_Screen_UV_Biased(void) | WW3D | inlinestatic |
| Is_Snapshot_Activated() | WW3D | inlinestatic |
| Is_Sorting_Enabled(void) | WW3D | inlinestatic |
| Is_Texturing_Enabled() | WW3D | inlinestatic |
| Is_Windowed(void) | WW3D | static |
| Make_Screen_Shot(const char *filename="ScreenShot", const float gamma=1.3f, const ScreenShotFormatEnum format=TGA) | WW3D | static |
| MESH_DRAW_MODE_DEBUG_BOX enum value | WW3D | |
| MESH_DRAW_MODE_DEBUG_CLIP enum value | WW3D | |
| MESH_DRAW_MODE_DEBUG_DRAW enum value | WW3D | |
| MESH_DRAW_MODE_DX8_ONLY enum value | WW3D | |
| MESH_DRAW_MODE_NEW enum value | WW3D | |
| MESH_DRAW_MODE_NONE enum value | WW3D | |
| MESH_DRAW_MODE_OLD enum value | WW3D | |
| MeshDrawModeEnum enum name | WW3D | |
| Normalize_Coordinates(int x, int y, float &fx, float &fy) | WW3D | static |
| NPATCHES_GAP_FILLING_DISABLED enum value | WW3D | |
| NPATCHES_GAP_FILLING_ENABLED enum value | WW3D | |
| NPATCHES_GAP_FILLING_FORCE enum value | WW3D | |
| NPatchesGapFillingModeEnum enum name | WW3D | |
| On_Activate_App(void) | WW3D | static |
| On_Deactivate_App(void) | WW3D | static |
| Override_Current_Static_Sort_Lists(StaticSortListClass *sort_list) | WW3D | static |
| Pause_Movie(bool mode) | WW3D | static |
| Peek_Backface_Debug_Shader(void) | WW3D | static |
| Peek_Default_Debug_Material(void) | WW3D | static |
| Peek_Default_Debug_Shader(void) | WW3D | static |
| Peek_Lightmap_Debug_Shader(void) | WW3D | static |
| PRELIT_MODE_LIGHTMAP_MULTI_PASS enum value | WW3D | |
| PRELIT_MODE_LIGHTMAP_MULTI_TEXTURE enum value | WW3D | |
| PRELIT_MODE_VERTEX enum value | WW3D | |
| PrelitModeEnum enum name | WW3D | |
| Registry_Load_Render_Device(const char *sub_key, bool resize_window=false) | WW3D | static |
| Registry_Load_Render_Device(const char *sub_key, char *device, int device_len, int &width, int &height, int &depth, int &windowed, int &texture_depth) | WW3D | static |
| Registry_Save_Render_Device(const char *sub_key) | WW3D | static |
| Registry_Save_Render_Device(const char *sub_key, int device, int width, int height, int depth, bool windowed, int texture_depth) | WW3D | static |
| Render(const LayerListClass &layerlist) | WW3D | static |
| Render(const LayerClass &layer) | WW3D | static |
| Render(SceneClass *scene, CameraClass *cam, bool clear=false, bool clearz=false, const Vector3 &color=Vector3(0, 0, 0)) | WW3D | static |
| Render(RenderObjClass &obj, RenderInfoClass &rinfo) | WW3D | static |
| Render_And_Clear_Static_Sort_Lists(RenderInfoClass &rinfo) | WW3D | static |
| Reset_Current_Static_Sort_Lists_To_Default(void) | WW3D | static |
| ScreenShotFormatEnum enum name | WW3D | |
| Set_Any_Render_Device(void) | WW3D | static |
| Set_Collision_Box_Display_Mask(int mask) | WW3D | static |
| Set_Decal_Rejection_Distance(float d) | WW3D | inlinestatic |
| Set_Default_Native_Screen_Size(float dnss) | WW3D | inlinestatic |
| Set_Device_Resolution(int w=-1, int h=-1, int bits=-1, int windowed=-1, bool resize_window=false) | WW3D | static |
| Set_Ext_Swap_Interval(long swap) | WW3D | static |
| Set_Gamma(float gamma, float bright, float contrast, bool calibrate=true) | WW3D | static |
| Set_Mesh_Draw_Mode(MeshDrawModeEnum mode) | WW3D | inlinestatic |
| Set_Next_Render_Device(void) | WW3D | static |
| Set_NPatches_Gap_Filling_Mode(NPatchesGapFillingModeEnum mode) | WW3D | static |
| Set_NPatches_Level(unsigned level) | WW3D | static |
| Set_Prelit_Mode(PrelitModeEnum mode) | WW3D | inlinestatic |
| Set_Render_Device(int dev=-1, int resx=-1, int resy=-1, int bits=-1, int windowed=-1, bool resize_window=false, bool reset_device=false, bool restore_assets=true) | WW3D | static |
| Set_Render_Device(const char *dev_name, int resx=-1, int resy=-1, int bits=-1, int windowed=-1, bool resize_window=false) | WW3D | static |
| Set_Screen_UV_Bias(bool onoff) | WW3D | inlinestatic |
| Set_Texture_Bitdepth(int bitdepth) | WW3D | static |
| Set_Texture_Filter(int filter) | WW3D | static |
| Set_Texture_Reduction(int value, int min_dim=1) | WW3D | static |
| Set_Thumbnail_Enabled(bool b) | WW3D | inlinestatic |
| Set_Window(void *hwnd) | WW3D | static |
| Shutdown(void) | WW3D | static |
| Start_Movie_Capture(const char *filename_base="Movie", float frame_rate=15) | WW3D | static |
| Start_Single_Frame_Movie_Capture(const char *filename_base="Frames") | WW3D | static |
| Stop_Movie_Capture(void) | WW3D | static |
| Supports_Prelit_Mode(PrelitModeEnum mode) | WW3D | inlinestatic |
| Sync(unsigned int sync_time) | WW3D | static |
| TGA enum value | WW3D | |
| Toggle_Movie_Capture(const char *filename_base="Movie", float frame_rate=15) | WW3D | static |
| Toggle_Windowed(void) | WW3D | static |
| Update_Movie_Capture(void) | WW3D | static |
| UserStat0 | WW3D | static |
| UserStat1 | WW3D | static |
| UserStat2 | WW3D | static |