Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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WW3D Member List

This is the complete list of members for WW3D, including all inherited members.

_Invalidate_Mesh_Cache()WW3Dstatic
_Invalidate_Textures()WW3Dstatic
Activate_Snapshot(bool b)WW3Dinlinestatic
Add_To_Static_Sort_List(RenderObjClass *robj, unsigned int sort_level)WW3Dstatic
Are_Decals_Enabled(void)WW3Dinlinestatic
Are_Static_Sort_Lists_Enabled(void)WW3Dinlinestatic
Begin_Render(bool clear=false, bool clearz=true, const Vector3 &color=Vector3(0, 0, 0), float dest_alpha=0.0f, void(*network_callback)(void)=NULL)WW3Dstatic
BMP enum valueWW3D
Capture_Next_Movie_Frame()WW3Dstatic
Enable_Coloring(unsigned int color)WW3Dstatic
Enable_Decals(bool onoff)WW3Dinlinestatic
Enable_Large_Texture_Extra_Reduction(bool onoff)WW3Dstatic
Enable_Munge_Sort_On_Load(bool onoff)WW3Dinlinestatic
Enable_Overbright_Modify_On_Load(bool onoff)WW3Dinlinestatic
Enable_Sorting(bool onoff)WW3Dstatic
Enable_Static_Sort_Lists(bool onoff)WW3Dinlinestatic
Enable_Texturing(bool b)WW3Dstatic
End_Render(bool flip_frame=true)WW3Dstatic
Expose_Prelit(bool onoff)WW3Dinlinestatic
Expose_Prelit()WW3Dinlinestatic
Flip_To_Primary(void)WW3Dstatic
Flush(RenderInfoClass &rinfo)WW3Dstatic
Get_Collision_Box_Display_Mask(void)WW3Dstatic
Get_Decal_Rejection_Distance(void)WW3Dinlinestatic
Get_Default_Native_Screen_Size(void)WW3Dinlinestatic
Get_Device_Resolution(int &set_w, int &set_h, int &get_bits, bool &get_windowed)WW3Dstatic
Get_Ext_Swap_Interval(void)WW3Dstatic
Get_Frame_Count(void)WW3Dinlinestatic
Get_Frame_Time(void)WW3Dinlinestatic
Get_Last_Frame_Memory_Allocation_Count()WW3Dinlinestatic
Get_Last_Frame_Memory_Free_Count()WW3Dinlinestatic
Get_Last_Frame_Poly_Count(void)WW3Dstatic
Get_Last_Frame_Vertex_Count(void)WW3Dstatic
Get_Mesh_Draw_Mode()WW3Dinlinestatic
Get_Movie_Capture_Frame_Rate(void)WW3Dstatic
Get_NPatches_Gap_Filling_Mode()WW3Dinlinestatic
Get_NPatches_Level()WW3Dinlinestatic
Get_Pixel_Center(float &x, float &y)WW3Dstatic
Get_Prelit_Mode()WW3Dinlinestatic
Get_Render_Device(void)WW3Dstatic
Get_Render_Device_Count(void)WW3Dstatic
Get_Render_Device_Desc(int device=-1)WW3Dstatic
Get_Render_Device_Name(int device_index)WW3Dstatic
Get_Render_Target_Resolution(int &set_w, int &set_h, int &get_bits, bool &get_windowed)WW3Dstatic
Get_Sync_Time(void)WW3Dinlinestatic
Get_Texture_Bitdepth()WW3Dstatic
Get_Texture_Filter()WW3Dinlinestatic
Get_Texture_Min_Dimension(void)WW3Dstatic
Get_Texture_Reduction(void)WW3Dstatic
Get_Thumbnail_Enabled()WW3Dinlinestatic
Get_Window(void)WW3Dstatic
Init(void *hwnd, char *defaultpal=NULL, bool lite=false)WW3Dstatic
Is_Coloring_Enabled()WW3Dinlinestatic
Is_Initted(void)WW3Dinlinestatic
Is_Large_Texture_Extra_Reduction_Enabled(void)WW3Dstatic
Is_Movie_Paused()WW3Dstatic
Is_Movie_Ready()WW3Dstatic
Is_Munge_Sort_On_Load_Enabled(void)WW3Dinlinestatic
Is_Overbright_Modify_On_Load_Enabled(void)WW3Dinlinestatic
Is_Recording_Next_Frame()WW3Dstatic
Is_Rendering(void)WW3Dinlinestatic
Is_Screen_UV_Biased(void)WW3Dinlinestatic
Is_Snapshot_Activated()WW3Dinlinestatic
Is_Sorting_Enabled(void)WW3Dinlinestatic
Is_Texturing_Enabled()WW3Dinlinestatic
Is_Windowed(void)WW3Dstatic
Make_Screen_Shot(const char *filename="ScreenShot", const float gamma=1.3f, const ScreenShotFormatEnum format=TGA)WW3Dstatic
MESH_DRAW_MODE_DEBUG_BOX enum valueWW3D
MESH_DRAW_MODE_DEBUG_CLIP enum valueWW3D
MESH_DRAW_MODE_DEBUG_DRAW enum valueWW3D
MESH_DRAW_MODE_DX8_ONLY enum valueWW3D
MESH_DRAW_MODE_NEW enum valueWW3D
MESH_DRAW_MODE_NONE enum valueWW3D
MESH_DRAW_MODE_OLD enum valueWW3D
MeshDrawModeEnum enum nameWW3D
Normalize_Coordinates(int x, int y, float &fx, float &fy)WW3Dstatic
NPATCHES_GAP_FILLING_DISABLED enum valueWW3D
NPATCHES_GAP_FILLING_ENABLED enum valueWW3D
NPATCHES_GAP_FILLING_FORCE enum valueWW3D
NPatchesGapFillingModeEnum enum nameWW3D
On_Activate_App(void)WW3Dstatic
On_Deactivate_App(void)WW3Dstatic
Override_Current_Static_Sort_Lists(StaticSortListClass *sort_list)WW3Dstatic
Pause_Movie(bool mode)WW3Dstatic
Peek_Backface_Debug_Shader(void)WW3Dstatic
Peek_Default_Debug_Material(void)WW3Dstatic
Peek_Default_Debug_Shader(void)WW3Dstatic
Peek_Lightmap_Debug_Shader(void)WW3Dstatic
PRELIT_MODE_LIGHTMAP_MULTI_PASS enum valueWW3D
PRELIT_MODE_LIGHTMAP_MULTI_TEXTURE enum valueWW3D
PRELIT_MODE_VERTEX enum valueWW3D
PrelitModeEnum enum nameWW3D
Registry_Load_Render_Device(const char *sub_key, bool resize_window=false)WW3Dstatic
Registry_Load_Render_Device(const char *sub_key, char *device, int device_len, int &width, int &height, int &depth, int &windowed, int &texture_depth)WW3Dstatic
Registry_Save_Render_Device(const char *sub_key)WW3Dstatic
Registry_Save_Render_Device(const char *sub_key, int device, int width, int height, int depth, bool windowed, int texture_depth)WW3Dstatic
Render(const LayerListClass &layerlist)WW3Dstatic
Render(const LayerClass &layer)WW3Dstatic
Render(SceneClass *scene, CameraClass *cam, bool clear=false, bool clearz=false, const Vector3 &color=Vector3(0, 0, 0))WW3Dstatic
Render(RenderObjClass &obj, RenderInfoClass &rinfo)WW3Dstatic
Render_And_Clear_Static_Sort_Lists(RenderInfoClass &rinfo)WW3Dstatic
Reset_Current_Static_Sort_Lists_To_Default(void)WW3Dstatic
ScreenShotFormatEnum enum nameWW3D
Set_Any_Render_Device(void)WW3Dstatic
Set_Collision_Box_Display_Mask(int mask)WW3Dstatic
Set_Decal_Rejection_Distance(float d)WW3Dinlinestatic
Set_Default_Native_Screen_Size(float dnss)WW3Dinlinestatic
Set_Device_Resolution(int w=-1, int h=-1, int bits=-1, int windowed=-1, bool resize_window=false)WW3Dstatic
Set_Ext_Swap_Interval(long swap)WW3Dstatic
Set_Gamma(float gamma, float bright, float contrast, bool calibrate=true)WW3Dstatic
Set_Mesh_Draw_Mode(MeshDrawModeEnum mode)WW3Dinlinestatic
Set_Next_Render_Device(void)WW3Dstatic
Set_NPatches_Gap_Filling_Mode(NPatchesGapFillingModeEnum mode)WW3Dstatic
Set_NPatches_Level(unsigned level)WW3Dstatic
Set_Prelit_Mode(PrelitModeEnum mode)WW3Dinlinestatic
Set_Render_Device(int dev=-1, int resx=-1, int resy=-1, int bits=-1, int windowed=-1, bool resize_window=false, bool reset_device=false, bool restore_assets=true)WW3Dstatic
Set_Render_Device(const char *dev_name, int resx=-1, int resy=-1, int bits=-1, int windowed=-1, bool resize_window=false)WW3Dstatic
Set_Screen_UV_Bias(bool onoff)WW3Dinlinestatic
Set_Texture_Bitdepth(int bitdepth)WW3Dstatic
Set_Texture_Filter(int filter)WW3Dstatic
Set_Texture_Reduction(int value, int min_dim=1)WW3Dstatic
Set_Thumbnail_Enabled(bool b)WW3Dinlinestatic
Set_Window(void *hwnd)WW3Dstatic
Shutdown(void)WW3Dstatic
Start_Movie_Capture(const char *filename_base="Movie", float frame_rate=15)WW3Dstatic
Start_Single_Frame_Movie_Capture(const char *filename_base="Frames")WW3Dstatic
Stop_Movie_Capture(void)WW3Dstatic
Supports_Prelit_Mode(PrelitModeEnum mode)WW3Dinlinestatic
Sync(unsigned int sync_time)WW3Dstatic
TGA enum valueWW3D
Toggle_Movie_Capture(const char *filename_base="Movie", float frame_rate=15)WW3Dstatic
Toggle_Windowed(void)WW3Dstatic
Update_Movie_Capture(void)WW3Dstatic
UserStat0WW3Dstatic
UserStat1WW3Dstatic
UserStat2WW3Dstatic