Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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W3dMaterialClass Member List

This is the complete list of members for W3dMaterialClass, including all inherited members.

Free(void)W3dMaterialClassprotected
Get_Map_Channel(int pass=0, int stage=0) constW3dMaterialClass
Get_Mapper_Args(int pass, int stage) constW3dMaterialClass
Get_Pass_Count(void) constW3dMaterialClass
Get_Shader(int pass=0) constW3dMaterialClass
Get_Sort_Level(void) constW3dMaterialClass
Get_Surface_Type(void) constW3dMaterialClass
Get_Texture(int pass=0, int stage=0) constW3dMaterialClass
Get_Vertex_Material(int pass=0) constW3dMaterialClass
Init(Mtl *mtl, char *materialColorTexture=NULL)W3dMaterialClass
Init(GameMtl *gamemtl, char *materialColorTexture=NULL)W3dMaterialClass
Is_Multi_Pass_Transparent(void) constW3dMaterialClass
MapChannelW3dMaterialClassprotected
MapperArgsW3dMaterialClassprotected
MaterialsW3dMaterialClassprotected
MAX_PASSES enum valueW3dMaterialClass
MAX_STAGES enum valueW3dMaterialClass
PassCountW3dMaterialClassprotected
Reset(void)W3dMaterialClass
Set_Map_Channel(int pass, int stage, int channel)W3dMaterialClass
Set_Mapper_Args(const char *args_buffer, int pass=0, int stage=0)W3dMaterialClass
Set_Pass_Count(int count)W3dMaterialClass
Set_Shader(const W3dShaderStruct &shader, int pass=0)W3dMaterialClass
Set_Sort_Level(int level)W3dMaterialClass
Set_Surface_Type(unsigned int type)W3dMaterialClass
Set_Texture(const W3dMapClass &map, int pass=0, int stage=0)W3dMaterialClass
Set_Vertex_Material(const W3dVertexMaterialStruct &vmat, int pass=0)W3dMaterialClass
ShadersW3dMaterialClassprotected
SortLevelW3dMaterialClassprotected
SurfaceTypeW3dMaterialClassprotected
TexturesW3dMaterialClassprotected
W3dMaterialClass(void)W3dMaterialClass
~W3dMaterialClass(void)W3dMaterialClass