Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
Loading...
Searching...
No Matches
W3DView Member List

This is the complete list of members for W3DView, including all inherited members.

Add_Camera_Shake(const Coord3D &position, float radius, float duration, float power)W3DViewvirtual
cameraDisableRealZoomMode(void)W3DViewvirtual
cameraDisableSlaveMode(void)W3DViewvirtual
cameraEnableRealZoomMode(void)W3DViewvirtual
cameraEnableSlaveMode(const AsciiString &thingtemplateName, const AsciiString &boneName)W3DViewvirtual
CameraLockType enum nameView
cameraModFinalLookToward(Coord3D *pLoc)W3DViewvirtual
cameraModFinalMoveTo(Coord3D *pLoc)W3DViewvirtual
cameraModFinalPitch(Real finalPitch, Real easeIn, Real easeOut)W3DViewvirtual
cameraModFinalTimeMultiplier(Int finalMultiplier)W3DViewvirtual
cameraModFinalZoom(Real finalZoom, Real easeIn, Real easeOut)W3DViewvirtual
cameraModFreezeAngle(void)W3DViewvirtual
cameraModFreezeTime(void)W3DViewinlinevirtual
cameraModLookToward(Coord3D *pLoc)W3DViewvirtual
cameraModRollingAverage(Int framesToAverage)W3DViewvirtual
CameraShakeType enum nameView
crc(Xfer *xfer)Viewinlineprotectedvirtual
DRAW(void)SubsystemInterfaceinline
draw()W3DViewvirtual
drawView(void)W3DViewvirtual
forceCameraConstraintRecalc(void)W3DViewinlinevirtual
forceRedraw()W3DViewvirtual
get3DCamera() constW3DViewinline
get3DCameraPosition() constW3DViewvirtual
getAngle(void)Viewinlinevirtual
getCameraLock() constViewinlinevirtual
getCameraLockDrawable() constViewinlinevirtual
getCurrentHeightAboveGround()Viewinlinevirtual
getFieldOfView(void)Viewinlinevirtual
getFXPitch(void) constW3DViewinlinevirtual
getHeight(void)Viewinlinevirtual
getHeightAboveGround()Viewinlinevirtual
getID(void)Viewinlinevirtual
getLocation(ViewLocation *location)Viewvirtual
getMaxZoom(void)Viewinlinevirtual
getName(void)SubsystemInterfaceinline
getNextView(void)Viewinlineprotectedvirtual
getOrigin(Int *x, Int *y)Viewinlinevirtual
getPitch(void)Viewinlinevirtual
getPosition(Coord3D *pos)Viewinlinevirtual
getPosition(void) constViewinlineprotected
getScreenCornerWorldPointsAtZ(Coord3D *topLeft, Coord3D *topRight, Coord3D *bottomLeft, Coord3D *bottomRight, Real z)Viewvirtual
getTerrainHeightUnderCamera()Viewinlinevirtual
getTimeMultiplier(void)W3DViewinlinevirtual
getViewFilterMode(void)W3DViewinlinevirtual
getViewFilterType(void)W3DViewinlinevirtual
getWidth(void)Viewinlinevirtual
getZoom()Viewinlinevirtual
init(void)W3DViewvirtual
initHeightForMap(void)W3DViewvirtual
isCameraMovementAtWaypointAlongPath(void)W3DViewvirtual
isCameraMovementFinished(void)W3DViewvirtual
isMouseLocked(void)Viewinlinevirtual
isTimeFrozen(void)W3DViewinlinevirtual
isZoomLimited(void)Viewinlinevirtual
iterateDrawablesInRegion(IRegion2D *screenRegion, Bool(*callback)(Drawable *draw, void *userData), void *userData)W3DViewvirtual
loadPostProcess(void)Viewinlineprotectedvirtual
LOCK_FOLLOW enum valueView
LOCK_TETHER enum valueView
lookAt(const Coord3D *o)W3DViewvirtual
m_angleViewprotected
m_cameraLockViewprotected
m_cameraLockDrawableViewprotected
m_currentHeightAboveGroundViewprotected
m_defaultAngleViewprotected
m_defaultPitchAngleViewprotected
m_FOVViewprotected
m_guardBandBiasViewprotected
m_heightViewprotected
m_heightAboveGroundViewprotected
m_idViewprotected
m_idNextViewprotectedstatic
m_lockDistViewprotected
m_lockTypeViewprotected
m_maxHeightAboveGroundViewprotected
m_maxZoomViewprotected
m_minHeightAboveGroundViewprotected
m_minZoomViewprotected
m_mouseLockedViewprotected
m_nameSubsystemInterfaceprotected
m_nextViewprotected
m_okToAdjustHeightViewprotected
m_originXViewprotected
m_originYViewprotected
m_pitchAngleViewprotected
m_posViewprotected
m_snapImmediateViewprotected
m_terrainHeightUnderCameraViewprotected
m_widthViewprotected
m_zoomViewprotected
m_zoomLimitedViewprotected
moveCameraAlongWaypointPath(Waypoint *pWay, Int frames, Int shutter, Bool orient, Real easeIn, Real easeOut)W3DViewvirtual
moveCameraTo(const Coord3D *o, Int miliseconds, Int shutter, Bool orient, Real easeIn, Real easeOut)W3DViewvirtual
pickDrawable(const ICoord2D *screen, Bool forceAttack, PickType pickType)W3DViewvirtual
pitchCamera(Real finalPitch, Int milliseconds, Real easeIn, Real easeOut)W3DViewvirtual
postProcessLoad()SubsystemInterfaceinlinevirtual
prependViewToList(View *list)Viewprotectedvirtual
reset(void)W3DViewvirtual
resetCamera(const Coord3D *location, Int frames, Real easeIn, Real easeOut)W3DViewvirtual
rotateCamera(Real rotations, Int frames, Real easeIn, Real easeOut)W3DViewvirtual
rotateCameraTowardObject(ObjectID id, Int milliseconds, Int holdMilliseconds, Real easeIn, Real easeOut)W3DViewvirtual
rotateCameraTowardPosition(const Coord3D *pLoc, Int milliseconds, Real easeIn, Real easeOut, Bool reverseRotation)W3DViewvirtual
screenToTerrain(const ICoord2D *screen, Coord3D *world)W3DViewvirtual
screenToWorld(const ICoord2D *s, Coord3D *w)W3DViewvirtual
screenToWorldAtZ(const ICoord2D *s, Coord3D *w, Real z)W3DViewvirtual
scrollBy(Coord2D *delta)W3DViewvirtual
set3DWireFrameMode(Bool enable)W3DViewvirtual
setAngle(Real angle)W3DViewvirtual
setAngleAndPitchToDefault(void)W3DViewvirtual
setCameraLock(ObjectID id)W3DViewvirtual
setCameraLockDrawable(Drawable *drawable)Viewinlinevirtual
setCurrentHeightAboveGround(Real z)Viewinlinevirtual
setDefaultView(Real pitch, Real angle, Real maxHeight)W3DViewvirtual
setFadeParameters(Int fadeFrames, Int direction)W3DViewvirtual
setFieldOfView(Real angle)W3DViewvirtual
setGuardBandBias(const Coord2D *gb)W3DViewinlinevirtual
setHeight(Int height)W3DViewvirtual
setHeightAboveGround(Real z)W3DViewvirtual
setLocation(const ViewLocation *location)Viewvirtual
setMouseLock(Bool mouseLocked)Viewinlinevirtual
setName(AsciiString name)SubsystemInterfaceinline
setOkToAdjustHeight(Bool val)Viewinlinevirtual
setOrigin(Int x, Int y)W3DViewvirtual
setPitch(Real angle)W3DViewvirtual
setPosition(const Coord3D *pos)Viewinlineprotected
setSnapMode(CameraLockType lockType, Real lockDist)W3DViewvirtual
setTerrainHeightUnderCamera(Real z)Viewinlinevirtual
setTimeMultiplier(Int multiple)W3DViewinlinevirtual
setViewFilter(enum FilterTypes filter)W3DViewvirtual
setViewFilterMode(enum FilterModes filterMode)W3DViewvirtual
setViewFilterPos(const Coord3D *pos)W3DViewvirtual
setWidth(Int width)W3DViewvirtual
setZoom(Real z)W3DViewvirtual
setZoomLimited(Bool limit)Viewinlinevirtual
setZoomToDefault(void)W3DViewvirtual
shake(const Coord3D *epicenter, CameraShakeType shakeType)W3DViewvirtual
SHAKE_CINE_EXTREME enum valueView
SHAKE_CINE_INSANE enum valueView
SHAKE_COUNT enum valueView
SHAKE_NORMAL enum valueView
SHAKE_SEVERE enum valueView
SHAKE_STRONG enum valueView
SHAKE_SUBTLE enum valueView
Snapshot(void)Snapshot
snapToCameraLock(void)Viewinlinevirtual
SubsystemInterface()SubsystemInterface
UPDATE(void)SubsystemInterfaceinline
update()W3DViewvirtual
updateCameraMovements(void)W3DView
updateView(void)W3DViewvirtual
View(void)View
W3DView()W3DView
worldToScreen(const Coord3D *w, ICoord2D *s)Viewinline
WorldToScreenReturn enum nameView
worldToScreenTriReturn(const Coord3D *w, ICoord2D *s)W3DViewvirtual
WTS_COUNT enum valueView
WTS_INSIDE_FRUSTUM enum valueView
WTS_INVALID enum valueView
WTS_OUTSIDE_FRUSTUM enum valueView
xfer(Xfer *xfer)Viewprotectedvirtual
zoomCamera(Real finalZoom, Int milliseconds, Real easeIn, Real easeOut)W3DViewvirtual
zoomIn(void)Viewvirtual
zoomOut(void)Viewvirtual
~Snapshot(void)Snapshot
~SubsystemInterface()SubsystemInterfacevirtual
~View(void)Viewvirtual
~W3DView()W3DView