| BeginEditParams(Interface *ip, IUtil *iu) | W3DUtilityClass | |
| convert_materials(MaterialConversionEnum conversion, MaterialReferenceMaker *gamenodematerials) | W3DUtilityClass | |
| create_floater(void) | W3DUtilityClass | |
| DeleteThis() | W3DUtilityClass | inline |
| descend_tree(INode *node, int action) | W3DUtilityClass | |
| enable_camera_collision_in_all_selected(INodeListClass *list, bool onoff) | W3DUtilityClass | static |
| enable_hidden_in_all_selected(INodeListClass *list, bool onoff) | W3DUtilityClass | static |
| enable_npatches_in_all_selected(INodeListClass *list, bool onoff) | W3DUtilityClass | static |
| enable_physical_collision_in_all_selected(INodeListClass *list, bool onoff) | W3DUtilityClass | static |
| enable_projectile_collision_in_all_selected(INodeListClass *list, bool onoff) | W3DUtilityClass | static |
| enable_shadow_in_all_selected(INodeListClass *list, bool onoff) | W3DUtilityClass | static |
| enable_shatterable_in_all_selected(INodeListClass *list, bool onoff) | W3DUtilityClass | static |
| enable_two_sided_in_all_selected(INodeListClass *list, bool onoff) | W3DUtilityClass | static |
| enable_vehicle_collision_in_all_selected(INodeListClass *list, bool onoff) | W3DUtilityClass | static |
| enable_vertex_alpha_in_all_selected(INodeListClass *list, bool onoff) | W3DUtilityClass | static |
| enable_vis_collision_in_all_selected(INodeListClass *list, bool onoff) | W3DUtilityClass | static |
| enable_znormals_in_all_selected(INodeListClass *list, bool onoff) | W3DUtilityClass | static |
| EndEditParams(Interface *ip, IUtil *iu) | W3DUtilityClass | |
| eval_node_states(INodeListClass *node_list, NodeStatesStruct *ns) | W3DUtilityClass | static |
| eval_tri_state(int totalcount, int oncount) | W3DUtilityClass | static |
| export_with_standard_materials() | W3DUtilityClass | |
| GAME_REFERENCE_COUNT enum value | W3DUtilityClass | |
| GAME_TO_STANDARD enum value | W3DUtilityClass | |
| generate_lod_ext(INode *node) | W3DUtilityClass | |
| GENERATE_LOD_EXTENSION enum value | W3DUtilityClass | |
| generate_lod_extensions(void) | W3DUtilityClass | |
| GENERATE_MATERIAL_NAME enum value | W3DUtilityClass | |
| generate_material_names(void) | W3DUtilityClass | |
| generate_material_names(Mtl *mtl) | W3DUtilityClass | |
| generate_material_names_for_node(INode *node) | W3DUtilityClass | |
| GENERATE_NAME enum value | W3DUtilityClass | |
| generate_names(void) | W3DUtilityClass | |
| generate_node_name(INode *node) | W3DUtilityClass | |
| get_app_data_0(INode *node) | W3DUtilityClass | static |
| get_app_data_1(INode *node) | W3DUtilityClass | static |
| get_app_data_2(INode *node) | W3DUtilityClass | static |
| get_dazzle_app_data(INode *node) | W3DUtilityClass | static |
| HIDE enum value | W3DUtilityClass | |
| hide_node(INode *node) | W3DUtilityClass | |
| InterfacePtr | W3DUtilityClass | |
| is_alpha_material(Mtl *nodemtl) | W3DUtilityClass | |
| is_alpha_mesh(INode *node, Mtl *nodemtl) | W3DUtilityClass | |
| LodExtensionOptions | W3DUtilityClass | |
| MaterialConversionEnum enum name | W3DUtilityClass | |
| MtlNameOptions | W3DUtilityClass | |
| NameOptions | W3DUtilityClass | |
| new_standard_material(GameMtl *gamemtl) | W3DUtilityClass | |
| NONE enum value | W3DUtilityClass | |
| SELECT_ALPHA enum value | W3DUtilityClass | |
| Select_Alpha(void) | W3DUtilityClass | |
| select_alpha_node(INode *node) | W3DUtilityClass | |
| SELECT_GEOM enum value | W3DUtilityClass | |
| Select_Geometry(void) | W3DUtilityClass | |
| select_geometry_node(INode *node) | W3DUtilityClass | |
| SELECT_HIER enum value | W3DUtilityClass | |
| Select_Hierarchy(void) | W3DUtilityClass | |
| select_hierarchy_node(INode *node) | W3DUtilityClass | |
| SELECT_PHYSICAL enum value | W3DUtilityClass | |
| Select_Physical(void) | W3DUtilityClass | |
| select_physical_node(INode *node) | W3DUtilityClass | |
| SELECT_PROJECTILE enum value | W3DUtilityClass | |
| Select_Projectile(void) | W3DUtilityClass | |
| select_projectile_node(INode *node) | W3DUtilityClass | |
| SELECT_VIS enum value | W3DUtilityClass | |
| Select_Vis(void) | W3DUtilityClass | |
| select_vis_node(INode *node) | W3DUtilityClass | |
| SelectionSetChanged(Interface *ip, IUtil *iu) | W3DUtilityClass | |
| set_dazzle_type_in_all_selected(INodeListClass *list, char *dazzletype) | W3DUtilityClass | static |
| set_geometry_in_all_selected(INodeListClass *list, bool onoff) | W3DUtilityClass | static |
| set_geometry_type_in_all_selected(INodeListClass *list, int geotype) | W3DUtilityClass | static |
| set_hierarchy_in_all_selected(INodeListClass *list, bool onoff) | W3DUtilityClass | static |
| set_region_in_all_selected(INodeListClass *list, char region) | W3DUtilityClass | static |
| SettingsFloater | W3DUtilityClass | |
| SettingsPanelHWND | W3DUtilityClass | |
| STANDARD_TO_GAME enum value | W3DUtilityClass | |
| ToolsPanelHWND | W3DUtilityClass | |
| update_settings_controls(INodeListClass *node_list=NULL) | W3DUtilityClass | static |
| UpdateSpinnerValue | W3DUtilityClass | |
| W3DUtilityClass() | W3DUtilityClass | |
| WorkingNameIndex | W3DUtilityClass | |
| ~W3DUtilityClass() | W3DUtilityClass | |