Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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W3DUtilityClass Member List

This is the complete list of members for W3DUtilityClass, including all inherited members.

BeginEditParams(Interface *ip, IUtil *iu)W3DUtilityClass
convert_materials(MaterialConversionEnum conversion, MaterialReferenceMaker *gamenodematerials)W3DUtilityClass
create_floater(void)W3DUtilityClass
DeleteThis()W3DUtilityClassinline
descend_tree(INode *node, int action)W3DUtilityClass
enable_camera_collision_in_all_selected(INodeListClass *list, bool onoff)W3DUtilityClassstatic
enable_hidden_in_all_selected(INodeListClass *list, bool onoff)W3DUtilityClassstatic
enable_npatches_in_all_selected(INodeListClass *list, bool onoff)W3DUtilityClassstatic
enable_physical_collision_in_all_selected(INodeListClass *list, bool onoff)W3DUtilityClassstatic
enable_projectile_collision_in_all_selected(INodeListClass *list, bool onoff)W3DUtilityClassstatic
enable_shadow_in_all_selected(INodeListClass *list, bool onoff)W3DUtilityClassstatic
enable_shatterable_in_all_selected(INodeListClass *list, bool onoff)W3DUtilityClassstatic
enable_two_sided_in_all_selected(INodeListClass *list, bool onoff)W3DUtilityClassstatic
enable_vehicle_collision_in_all_selected(INodeListClass *list, bool onoff)W3DUtilityClassstatic
enable_vertex_alpha_in_all_selected(INodeListClass *list, bool onoff)W3DUtilityClassstatic
enable_vis_collision_in_all_selected(INodeListClass *list, bool onoff)W3DUtilityClassstatic
enable_znormals_in_all_selected(INodeListClass *list, bool onoff)W3DUtilityClassstatic
EndEditParams(Interface *ip, IUtil *iu)W3DUtilityClass
eval_node_states(INodeListClass *node_list, NodeStatesStruct *ns)W3DUtilityClassstatic
eval_tri_state(int totalcount, int oncount)W3DUtilityClassstatic
export_with_standard_materials()W3DUtilityClass
GAME_REFERENCE_COUNT enum valueW3DUtilityClass
GAME_TO_STANDARD enum valueW3DUtilityClass
generate_lod_ext(INode *node)W3DUtilityClass
GENERATE_LOD_EXTENSION enum valueW3DUtilityClass
generate_lod_extensions(void)W3DUtilityClass
GENERATE_MATERIAL_NAME enum valueW3DUtilityClass
generate_material_names(void)W3DUtilityClass
generate_material_names(Mtl *mtl)W3DUtilityClass
generate_material_names_for_node(INode *node)W3DUtilityClass
GENERATE_NAME enum valueW3DUtilityClass
generate_names(void)W3DUtilityClass
generate_node_name(INode *node)W3DUtilityClass
get_app_data_0(INode *node)W3DUtilityClassstatic
get_app_data_1(INode *node)W3DUtilityClassstatic
get_app_data_2(INode *node)W3DUtilityClassstatic
get_dazzle_app_data(INode *node)W3DUtilityClassstatic
HIDE enum valueW3DUtilityClass
hide_node(INode *node)W3DUtilityClass
InterfacePtrW3DUtilityClass
is_alpha_material(Mtl *nodemtl)W3DUtilityClass
is_alpha_mesh(INode *node, Mtl *nodemtl)W3DUtilityClass
LodExtensionOptionsW3DUtilityClass
MaterialConversionEnum enum nameW3DUtilityClass
MtlNameOptionsW3DUtilityClass
NameOptionsW3DUtilityClass
new_standard_material(GameMtl *gamemtl)W3DUtilityClass
NONE enum valueW3DUtilityClass
SELECT_ALPHA enum valueW3DUtilityClass
Select_Alpha(void)W3DUtilityClass
select_alpha_node(INode *node)W3DUtilityClass
SELECT_GEOM enum valueW3DUtilityClass
Select_Geometry(void)W3DUtilityClass
select_geometry_node(INode *node)W3DUtilityClass
SELECT_HIER enum valueW3DUtilityClass
Select_Hierarchy(void)W3DUtilityClass
select_hierarchy_node(INode *node)W3DUtilityClass
SELECT_PHYSICAL enum valueW3DUtilityClass
Select_Physical(void)W3DUtilityClass
select_physical_node(INode *node)W3DUtilityClass
SELECT_PROJECTILE enum valueW3DUtilityClass
Select_Projectile(void)W3DUtilityClass
select_projectile_node(INode *node)W3DUtilityClass
SELECT_VIS enum valueW3DUtilityClass
Select_Vis(void)W3DUtilityClass
select_vis_node(INode *node)W3DUtilityClass
SelectionSetChanged(Interface *ip, IUtil *iu)W3DUtilityClass
set_dazzle_type_in_all_selected(INodeListClass *list, char *dazzletype)W3DUtilityClassstatic
set_geometry_in_all_selected(INodeListClass *list, bool onoff)W3DUtilityClassstatic
set_geometry_type_in_all_selected(INodeListClass *list, int geotype)W3DUtilityClassstatic
set_hierarchy_in_all_selected(INodeListClass *list, bool onoff)W3DUtilityClassstatic
set_region_in_all_selected(INodeListClass *list, char region)W3DUtilityClassstatic
SettingsFloaterW3DUtilityClass
SettingsPanelHWNDW3DUtilityClass
STANDARD_TO_GAME enum valueW3DUtilityClass
ToolsPanelHWNDW3DUtilityClass
update_settings_controls(INodeListClass *node_list=NULL)W3DUtilityClassstatic
UpdateSpinnerValueW3DUtilityClass
W3DUtilityClass()W3DUtilityClass
WorkingNameIndexW3DUtilityClass
~W3DUtilityClass()W3DUtilityClass