Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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W3DTreeBuffer Member List

This is the complete list of members for W3DTreeBuffer, including all inherited members.

addTree(DrawableID id, Coord3D location, Real scale, Real angle, Real randomScaleAmount, const W3DTreeDrawModuleData *data)W3DTreeBuffer
addTreeType(const W3DTreeDrawModuleData *data)W3DTreeBuffer
allocateTreeBuffers(void)W3DTreeBuffer
applyTopplingForce(TTree *tree, const Coord3D *toppleDirection, Real toppleSpeed, UnsignedInt options)W3DTreeBufferprotected
clearAllTrees(void)W3DTreeBuffer
crc(Xfer *xfer)W3DTreeBufferprotectedvirtual
cull(const CameraClass *camera)W3DTreeBufferprotected
doFullUpdate(void)W3DTreeBufferinline
doLighting(const Vector3 *normal, const GlobalData::TerrainLighting *objectLighting, const Vector3 *emissive, UnsignedInt vertexDiffuse, Real scale) constW3DTreeBufferprotected
drawTrees(CameraClass *camera, RefRenderObjListIterator *pDynamicLightsIterator)W3DTreeBuffer
freeTreeBuffers(void)W3DTreeBuffer
getNumTiles(void)W3DTreeBufferinline
getPartitionBucket(const Coord3D &pos) constW3DTreeBufferprotected
getSourceTile(Int ndx)W3DTreeBufferinline
loadPostProcess(void)W3DTreeBufferprotectedvirtual
loadTreesInVertexAndIndexBuffers(RefRenderObjListIterator *pDynamicLightsIterator)W3DTreeBufferprotected
needToDraw(void)W3DTreeBufferinline
pushAsideTree(DrawableID id, const Coord3D *pusherPos, const Coord3D *pusherDirection, ObjectID pusherID)W3DTreeBuffer
removeTree(DrawableID id)W3DTreeBuffer
removeTreesForConstruction(const Coord3D *pos, const GeometryInfo &geom, Real angle)W3DTreeBuffer
setBounds(const Region2D &bounds)W3DTreeBufferinline
setIsTerrain(void)W3DTreeBufferinline
setTextureLOD(Int lod)W3DTreeBuffer
Snapshot(void)Snapshot
unitMoved(Object *unit)W3DTreeBuffer
updateSway(const BreezeInfo &info)W3DTreeBufferprotected
updateTexture(void)W3DTreeBufferprotected
updateTopplingTree(TTree *tree)W3DTreeBufferprotected
updateTreePosition(DrawableID id, Coord3D location, Real angle)W3DTreeBuffer
updateVertexBuffer(void)W3DTreeBufferprotected
W3DTreeBuffer(void)W3DTreeBuffer
xfer(Xfer *xfer)W3DTreeBufferprotectedvirtual
~Snapshot(void)Snapshot
~W3DTreeBuffer(void)W3DTreeBuffer