| addFactionBib(Object *factionBuilding, Bool highlight, Real extra=0) | W3DTerrainVisual | virtual |
| addFactionBibDrawable(Drawable *factionBuilding, Bool highlight, Real extra=0) | W3DTerrainVisual | virtual |
| addProp(const ThingTemplate *tt, const Coord3D *pos, Real angle) | W3DTerrainVisual | virtual |
| addWaterVelocity(Real worldX, Real worldY, Real velocity, Real preferredHeight) | W3DTerrainVisual | virtual |
| changeWaterHeight(Real x, Real y, Real delta) | W3DTerrainVisual | virtual |
| crc(Xfer *xfer) | W3DTerrainVisual | protectedvirtual |
| DRAW(void) | SubsystemInterface | inline |
| draw(void) | SubsystemInterface | inlinevirtual |
| enableWaterGrid(Bool enable) | W3DTerrainVisual | virtual |
| getClientHeightMap(void) | W3DTerrainVisual | inlinevirtual |
| getLogicHeightMap(void) | W3DTerrainVisual | inlinevirtual |
| getName(void) | SubsystemInterface | inline |
| getRawMapHeight(const ICoord2D *gridPos) | W3DTerrainVisual | virtual |
| getTerrainColorAt(Real x, Real y, RGBColor *pColor) | W3DTerrainVisual | virtual |
| getTerrainTile(Real x, Real y) | W3DTerrainVisual | virtual |
| getWaterGridHeight(Real worldX, Real worldY, Real *height) | W3DTerrainVisual | virtual |
| getWaterGridResolution(const WaterHandle *waterTable, Real *gridCellsX, Real *gridCellsY, Real *cellSize) | W3DTerrainVisual | virtual |
| getWaterTransform(const WaterHandle *waterTable, Matrix3D *transform) | W3DTerrainVisual | virtual |
| init(void) | W3DTerrainVisual | virtual |
| intersectTerrain(Coord3D *rayStart, Coord3D *rayEnd, Coord3D *result) | W3DTerrainVisual | virtual |
| load(AsciiString filename) | W3DTerrainVisual | virtual |
| loadPostProcess(void) | W3DTerrainVisual | protectedvirtual |
| m_currentSkyboxTexNames | W3DTerrainVisual | protected |
| m_filenameString | TerrainVisual | protected |
| m_initialSkyboxTexNames | W3DTerrainVisual | protected |
| m_isWaterGridRenderingEnabled | W3DTerrainVisual | protected |
| m_logicHeightMap | W3DTerrainVisual | protected |
| m_name | SubsystemInterface | protected |
| m_terrainRenderObject | W3DTerrainVisual | protected |
| m_waterRenderObject | W3DTerrainVisual | protected |
| NumSkyboxTextures enum value | TerrainVisual | |
| postProcessLoad() | SubsystemInterface | inlinevirtual |
| removeAllBibs(void) | W3DTerrainVisual | virtual |
| removeBibHighlighting(void) | W3DTerrainVisual | virtual |
| removeFactionBib(Object *factionBuilding) | W3DTerrainVisual | virtual |
| removeFactionBibDrawable(Drawable *factionBuilding) | W3DTerrainVisual | virtual |
| removeTreesAndPropsForConstruction(const Coord3D *pos, const GeometryInfo &geom, Real angle) | W3DTerrainVisual | virtual |
| replaceSkyboxTextures(const AsciiString *oldTexName[NumSkyboxTextures], const AsciiString *newTexName[NumSkyboxTextures]) | W3DTerrainVisual | virtual |
| reset(void) | W3DTerrainVisual | virtual |
| setName(AsciiString name) | SubsystemInterface | inline |
| setRawMapHeight(const ICoord2D *gridPos, Int height) | W3DTerrainVisual | virtual |
| setShoreLineDetail(void) | W3DTerrainVisual | virtual |
| setTerrainTracksDetail(void) | W3DTerrainVisual | virtual |
| setWaterAttenuationFactors(const WaterHandle *waterTable, Real a, Real b, Real c, Real range) | W3DTerrainVisual | virtual |
| setWaterGridHeightClamps(const WaterHandle *waterTable, Real minZ, Real maxZ) | W3DTerrainVisual | virtual |
| setWaterGridResolution(const WaterHandle *waterTable, Real gridCellsX, Real gridCellsY, Real cellSize) | W3DTerrainVisual | virtual |
| setWaterTransform(const WaterHandle *waterTable, Real angle, Real x, Real y, Real z) | W3DTerrainVisual | virtual |
| setWaterTransform(const Matrix3D *transform) | W3DTerrainVisual | virtual |
| Snapshot(void) | Snapshot | |
| SubsystemInterface() | SubsystemInterface | |
| TerrainVisual() | TerrainVisual | |
| UPDATE(void) | SubsystemInterface | inline |
| update(void) | W3DTerrainVisual | virtual |
| W3DTerrainVisual() | W3DTerrainVisual | |
| xfer(Xfer *xfer) | W3DTerrainVisual | protectedvirtual |
| ~Snapshot(void) | Snapshot | |
| ~SubsystemInterface() | SubsystemInterface | virtual |
| ~TerrainVisual() | TerrainVisual | virtual |
| ~W3DTerrainVisual() | W3DTerrainVisual | virtual |