This is the complete list of members for W3DTankDraw, including all inherited members.
| adjustTransformMtx(Matrix3D &mtx) const | W3DModelDraw | protectedvirtual |
| allocateShadows(void) | W3DModelDraw | virtual |
| clientOnly_getRenderObjBoneTransform(const AsciiString &boneName, Matrix3D *set_tm) const | W3DModelDraw | virtual |
| clientOnly_getRenderObjBoundBox(OBBoxClass *boundbox) const | W3DModelDraw | virtual |
| clientOnly_getRenderObjInfo(Coord3D *pos, Real *boundingSphereRadius, Matrix3D *transform) const | W3DModelDraw | virtual |
| crc(Xfer *xfer) | DrawableModule | protectedvirtual |
| createEmitters(void) | W3DTankDraw | protected |
| deleteInstance() | MemoryPoolObject | inline |
| doDrawModule(const Matrix3D *transformMtx) | W3DTankDraw | virtual |
| doHideShowSubObjs(const std::vector< ModelConditionInfo::HideShowSubObjInfo > *vec) | W3DModelDraw | protected |
| DrawableModule(Thing *thing, const ModuleData *moduleData) | DrawableModule | |
| DrawModule(Thing *thing, const ModuleData *moduleData) | DrawModule | inline |
| findBestInfo(const ModelConditionFlags &c) const | W3DModelDraw | protected |
| friend_newModuleData(INI *ini) | Module | static |
| getBarrelCount(WeaponSlotType wslot) const | W3DModelDraw | virtual |
| getCurAnimDistanceCovered() const | W3DModelDraw | protected |
| getCurrentBonePositions(const char *boneNamePrefix, Int startIndex, Coord3D *positions, Matrix3D *transforms, Int maxBones) const | W3DModelDraw | virtual |
| getCurrentWorldspaceClientBonePositions(const char *boneName, Matrix3D &transform) const | W3DModelDraw | virtual |
| getCurState() const | W3DModelDraw | inlineprotected |
| getDebrisDrawInterface() | DrawModule | inlinevirtual |
| getDebrisDrawInterface() const | DrawModule | inlinevirtual |
| getDrawable() | DrawableModule | inlineprotected |
| getDrawable() const | DrawableModule | inlineprotected |
| getFullyObscuredByShroud() const | W3DModelDraw | inlineprotected |
| getInterfaceMask() | DrawModule | inlinestatic |
| getLaserDrawInterface() | DrawModule | inlinevirtual |
| getLaserDrawInterface() const | DrawModule | inlinevirtual |
| getModuleData() const | Module | inlineprotected |
| getModuleNameKey() const =0 | Module | pure virtual |
| getModuleTagNameKey() const | Module | inline |
| getModuleType() | DrawModule | inlinestatic |
| getObjectDrawInterface() | W3DModelDraw | inlinevirtual |
| getObjectDrawInterface() const | W3DModelDraw | inlinevirtual |
| getObjectMemoryPool()=0 | MemoryPoolObject | protectedpure virtual |
| getPristineBonePositionsForConditionState(const ModelConditionFlags &condition, const char *boneNamePrefix, Int startIndex, Coord3D *positions, Matrix3D *transforms, Int maxBones) const | W3DModelDraw | virtual |
| getProjectileLaunchOffset(const ModelConditionFlags &condition, WeaponSlotType wslot, Int specificBarrelToUse, Matrix3D *launchPos, WhichTurretType tur, Coord3D *turretRotPos, Coord3D *turretPitchPos=NULL) const | W3DModelDraw | virtual |
| getRenderObject() | W3DModelDraw | inline |
| getRopeDrawInterface() | DrawModule | inlinevirtual |
| getRopeDrawInterface() const | DrawModule | inlinevirtual |
| getTracerDrawInterface() | DrawModule | inlinevirtual |
| getTracerDrawInterface() const | DrawModule | inlinevirtual |
| handleClientRecoil() | W3DModelDraw | protected |
| handleClientTurretPositioning() | W3DModelDraw | protected |
| handleWeaponFireFX(WeaponSlotType wslot, Int specificBarrelToUse, const FXList *fxl, Real weaponSpeed, const Coord3D *victimPos, Real damageRadius) | W3DModelDraw | virtual |
| isLaser() const | DrawModule | inlinevirtual |
| isVisible() const | W3DModelDraw | virtual |
| loadPostProcess(void) | DrawableModule | protectedvirtual |
| m_lastDirection | W3DTankDraw | protected |
| m_prevRenderObj | W3DTankDraw | protected |
| m_treadCount | W3DTankDraw | protected |
| m_treadDebrisLeft | W3DTankDraw | protected |
| m_treadDebrisRight | W3DTankDraw | protected |
| m_treads | W3DTankDraw | protected |
| MAX_TREADS_PER_TANK enum value | W3DTankDraw | protected |
| Module(const ModuleData *moduleData) | Module | inline |
| notifyDrawModuleDependencyCleared() | W3DModelDraw | inlinevirtual |
| onDelete(void) | Module | inlinevirtual |
| onDrawableBoundToObject() | W3DModelDraw | virtual |
| onObjectCreated() | Module | inlinevirtual |
| onRenderObjRecreated(void) | W3DTankDraw | protectedvirtual |
| operator delete(void *p) | MemoryPoolObject | inlineprotected |
| operator new(size_t s) | MemoryPoolObject | inlineprotected |
| preloadAssets(TimeOfDay timeOfDay) | W3DModelDraw | virtual |
| reactToGeometryChange() | W3DModelDraw | inlinevirtual |
| reactToTransformChange(const Matrix3D *oldMtx, const Coord3D *oldPos, Real oldAngle) | W3DModelDraw | virtual |
| recalcBonesForClientParticleSystems() | W3DModelDraw | protected |
| releaseShadows(void) | W3DModelDraw | virtual |
| replaceIndicatorColor(Color color) | W3DModelDraw | virtual |
| replaceModelConditionState(const ModelConditionFlags &c) | W3DModelDraw | virtual |
| setAnimationCompletionTime(UnsignedInt numFrames) | W3DModelDraw | virtual |
| setAnimationFrame(int frame) | W3DModelDraw | virtual |
| setAnimationLoopDuration(UnsignedInt numFrames) | W3DModelDraw | virtual |
| setCurAnimDurationInMsec(Real duration) | W3DModelDraw | protected |
| setFullyObscuredByShroud(Bool fullyObscured) | W3DTankDraw | virtual |
| setHidden(Bool h) | W3DTankDraw | virtual |
| setModelState(const ModelConditionInfo *newState) | W3DModelDraw | protected |
| setPauseAnimation(Bool pauseAnim) | W3DModelDraw | virtual |
| setSelectable(Bool selectable) | W3DModelDraw | virtual |
| setShadowsEnabled(Bool enable) | W3DModelDraw | virtual |
| setTerrainDecal(TerrainDecalType type) | W3DModelDraw | virtual |
| setTerrainDecalOpacity(Real o) | W3DModelDraw | virtual |
| setTerrainDecalSize(Real x, Real y) | W3DModelDraw | virtual |
| showSubObject(const AsciiString &name, Bool show) | W3DModelDraw | virtual |
| Snapshot(void) | Snapshot | |
| startMoveDebris(void) | W3DTankDraw | protected |
| stopClientParticleSystems() | W3DModelDraw | protected |
| stopMoveDebris(void) | W3DTankDraw | protected |
| tossEmitters(void) | W3DTankDraw | protected |
| TREAD_LEFT enum value | W3DTankDraw | protected |
| TREAD_MIDDLE enum value | W3DTankDraw | protected |
| TREAD_RIGHT enum value | W3DTankDraw | protected |
| TreadType enum name | W3DTankDraw | protected |
| updateBonesForClientParticleSystems(void) | W3DModelDraw | virtual |
| updateDrawModuleSupplyStatus(Int maxSupply, Int currentSupply) | W3DModelDraw | virtual |
| updateProjectileClipStatus(UnsignedInt shotsRemaining, UnsignedInt maxShots, WeaponSlotType slot) | W3DModelDraw | virtual |
| updateSubObjects() | W3DModelDraw | virtual |
| updateTreadObjects(void) | W3DTankDraw | protected |
| updateTreadPositions(Real uvDelta) | W3DTankDraw | protected |
| W3DModelDraw(Thing *thing, const ModuleData *moduleData) | W3DModelDraw | |
| W3DTankDraw(Thing *thing, const ModuleData *moduleData) | W3DTankDraw | |
| xfer(Xfer *xfer) | DrawableModule | protectedvirtual |
| ~MemoryPoolObject() | MemoryPoolObject | inlineprotectedvirtual |
| ~Snapshot(void) | Snapshot |