Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
Loading...
Searching...
No Matches
W3DShroudMaterialPassClass Member List

This is the complete list of members for W3DShroudMaterialPassClass, including all inherited members.

ActiveRefInfoRefCountClass
ActiveRefListRefCountClassstatic
ActiveRefNodeRefCountClass
Add_Active_Ref(RefCountClass *obj)RefCountClassstatic
Add_Ref(void) constRefCountClass
CullVolumeMaterialPassClassprotected
Delete_This(void)RefCountClassinlinevirtual
Enable_On_Translucent_Meshes(bool onoff)MaterialPassClassinline
Enable_Per_Polygon_Culling(bool onoff)MaterialPassClassinlinestatic
EnableOnTranslucentMeshesMaterialPassClassprotected
EnablePerPolygonCullingMaterialPassClassprotectedstatic
enableTransparentObjectPass(Bool enable)W3DShroudMaterialPassClassinline
Get_Cull_Volume(void) constMaterialPassClassinline
Get_Material(void) constMaterialPassClass
Get_Texture(int stage=0) constMaterialPassClass
Install_Materials(void) constW3DShroudMaterialPassClassvirtual
Is_Enabled_On_Translucent_Meshes(void)MaterialPassClassinline
Is_Per_Polygon_Culling_Enabled(void)MaterialPassClassinlinestatic
m_isTransparentObjectPassW3DShroudMaterialPassClassprotected
MaterialMaterialPassClassprotected
MaterialPassClass(void)MaterialPassClass
MAX_TEX_STAGES enum valueMaterialPassClassprotected
Num_Refs(void) constRefCountClassinline
Peek_Material(void) constMaterialPassClassinline
Peek_Shader(void) constMaterialPassClassinline
Peek_Texture(int stage=0) constMaterialPassClassinline
RefCountClass(void)RefCountClassinline
RefCountClass(const RefCountClass &)RefCountClassinline
Release_Ref(void) constRefCountClassinline
Remove_Active_Ref(RefCountClass *obj)RefCountClassstatic
Set_Cull_Volume(OBBoxClass *volume)MaterialPassClassinline
Set_Material(VertexMaterialClass *mat)MaterialPassClass
Set_Ref_Owner(RefCountClass *obj, char *file, int line)RefCountClassstatic
Set_Shader(ShaderClass shader)MaterialPassClass
Set_Texture(TextureClass *Texture, int stage=0)MaterialPassClass
ShaderMaterialPassClassprotected
TextureMaterialPassClassprotected
Total_Refs(void)RefCountClassinlinestatic
UnInstall_Materials(void) constW3DShroudMaterialPassClassvirtual
Validate_Active_Ref(RefCountClass *obj)RefCountClassstatic
W3DShroudMaterialPassClass(void)W3DShroudMaterialPassClassinline
~MaterialPassClass(void)MaterialPassClass
~RefCountClass(void)RefCountClassinlineprotectedvirtual