Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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W3DShadowTexture Member List

This is the complete list of members for W3DShadowTexture, including all inherited members.

ActiveRefInfoRefCountClass
ActiveRefListRefCountClassstatic
ActiveRefNodeRefCountClass
Add_Active_Ref(RefCountClass *obj)RefCountClassstatic
Add_Ref(void) constRefCountClass
Delete_This(void)RefCountClassinlinevirtual
Get_Key(void)W3DShadowTextureinlinevirtual
Get_Name(void) constW3DShadowTextureinline
getBoundingBox(void)W3DShadowTextureinline
getBoundingSphere(void)W3DShadowTextureinline
getDecalUVAxis(Vector3 *u, Vector3 *v)W3DShadowTextureinline
getLightPosHistory(void)W3DShadowTextureinline
getObjectOrientationHistory(void)W3DShadowTextureinline
getTexture(void)W3DShadowTextureinline
HashableClass(void)HashableClassinline
init(RenderObjClass *robj)W3DShadowTexture
Num_Refs(void) constRefCountClassinline
RefCountClass(void)RefCountClassinline
RefCountClass(const RefCountClass &)RefCountClassinline
Release_Ref(void) constRefCountClassinline
Remove_Active_Ref(RefCountClass *obj)RefCountClassstatic
Set_Name(const char *name)W3DShadowTextureinline
Set_Ref_Owner(RefCountClass *obj, char *file, int line)RefCountClassstatic
setBoundingBox(AABoxClass &box)W3DShadowTextureinline
setBoundingSphere(SphereClass &sphere)W3DShadowTextureinline
setDecalUVAxis(Vector3 &u, Vector3 &v)W3DShadowTextureinline
setLightPosHistory(Vector3 &pos)W3DShadowTextureinline
setObjectOrientationHistory(Matrix3x3 &mat)W3DShadowTextureinline
setTexture(TextureClass *texture)W3DShadowTextureinline
Total_Refs(void)RefCountClassinlinestatic
updateBounds(Vector3 &lightPos, RenderObjClass *robj)W3DShadowTexture
Validate_Active_Ref(RefCountClass *obj)RefCountClassstatic
W3DShadowTexture(void)W3DShadowTextureinline
~HashableClass(void)HashableClassinlinevirtual
~RefCountClass(void)RefCountClassinlineprotectedvirtual
~W3DShadowTexture(void)W3DShadowTextureinline