| canRenderToTexture(void) | W3DShaderManager | inlinestatic |
| drawViewport(Int color) | W3DShaderManager | static |
| endRenderToTexture(void) | W3DShaderManager | static |
| filterPostRender(FilterTypes filter, enum FilterModes mode, Coord2D &scrollDelta, Bool &doExtraRender) | W3DShaderManager | static |
| filterPreRender(FilterTypes filter, Bool &skipRender, CustomScenePassModes &scenePassMode) | W3DShaderManager | static |
| filterSetup(FilterTypes filter, enum FilterModes mode) | W3DShaderManager | static |
| getChipset(void) | W3DShaderManager | static |
| GetCPUBenchTime(void) | W3DShaderManager | static |
| getCurrentDriverVersion(void) | W3DShaderManager | inlinestatic |
| getCurrentShader(void) | W3DShaderManager | inlinestatic |
| getCurrentVendor(void) | W3DShaderManager | inlinestatic |
| getGPUPerformanceIndex(void) | W3DShaderManager | static |
| getRenderTexture(void) | W3DShaderManager | static |
| getShaderPasses(ShaderTypes shader) | W3DShaderManager | static |
| getShaderTexture(Int stage) | W3DShaderManager | inlinestatic |
| init(void) | W3DShaderManager | static |
| isRenderingToTexture(void) | W3DShaderManager | inlinestatic |
| LoadAndCreateD3DShader(char *strFilePath, const DWORD *pDeclaration, DWORD Usage, Bool ShaderType, DWORD *pHandle) | W3DShaderManager | static |
| m_currentChipset | W3DShaderManager | protectedstatic |
| m_currentFilter | W3DShaderManager | protectedstatic |
| m_currentShader | W3DShaderManager | protectedstatic |
| m_currentShaderPass | W3DShaderManager | protectedstatic |
| m_currentVendor | W3DShaderManager | protectedstatic |
| m_driverVersion | W3DShaderManager | protectedstatic |
| m_newRenderSurface | W3DShaderManager | protectedstatic |
| m_oldDepthSurface | W3DShaderManager | protectedstatic |
| m_oldRenderSurface | W3DShaderManager | protectedstatic |
| m_renderingToTexture | W3DShaderManager | protectedstatic |
| m_renderTexture | W3DShaderManager | protectedstatic |
| m_Textures | W3DShaderManager | protectedstatic |
| resetShader(ShaderTypes shader) | W3DShaderManager | static |
| setShader(ShaderTypes shader, Int pass) | W3DShaderManager | static |
| setShroudTex(Int stage) | W3DShaderManager | static |
| setTexture(Int stage, TextureClass *texture) | W3DShaderManager | inlinestatic |
| ShaderTypes enum name | W3DShaderManager | |
| shutdown(void) | W3DShaderManager | static |
| ST_CLOUD_TEXTURE enum value | W3DShaderManager | |
| ST_FLAT_SHROUD_TEXTURE enum value | W3DShaderManager | |
| ST_FLAT_TERRAIN_BASE enum value | W3DShaderManager | |
| ST_FLAT_TERRAIN_BASE_NOISE1 enum value | W3DShaderManager | |
| ST_FLAT_TERRAIN_BASE_NOISE12 enum value | W3DShaderManager | |
| ST_FLAT_TERRAIN_BASE_NOISE2 enum value | W3DShaderManager | |
| ST_INVALID enum value | W3DShaderManager | |
| ST_MASK_TEXTURE enum value | W3DShaderManager | |
| ST_MAX enum value | W3DShaderManager | |
| ST_ROAD_BASE enum value | W3DShaderManager | |
| ST_ROAD_BASE_NOISE1 enum value | W3DShaderManager | |
| ST_ROAD_BASE_NOISE12 enum value | W3DShaderManager | |
| ST_ROAD_BASE_NOISE2 enum value | W3DShaderManager | |
| ST_SHROUD_TEXTURE enum value | W3DShaderManager | |
| ST_TERRAIN_BASE enum value | W3DShaderManager | |
| ST_TERRAIN_BASE_NOISE1 enum value | W3DShaderManager | |
| ST_TERRAIN_BASE_NOISE12 enum value | W3DShaderManager | |
| ST_TERRAIN_BASE_NOISE2 enum value | W3DShaderManager | |
| startRenderToTexture(void) | W3DShaderManager | static |
| testMinimumRequirements(ChipsetType *videoChipType, CpuType *cpuType, Int *cpuFreq, Int *numRAM, Real *intBenchIndex, Real *floatBenchIndex, Real *memBenchIndex) | W3DShaderManager | static |
| W3DShaderManager(void) | W3DShaderManager | |