Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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W3DShaderManager Member List

This is the complete list of members for W3DShaderManager, including all inherited members.

canRenderToTexture(void)W3DShaderManagerinlinestatic
drawViewport(Int color)W3DShaderManagerstatic
endRenderToTexture(void)W3DShaderManagerstatic
filterPostRender(FilterTypes filter, enum FilterModes mode, Coord2D &scrollDelta, Bool &doExtraRender)W3DShaderManagerstatic
filterPreRender(FilterTypes filter, Bool &skipRender, CustomScenePassModes &scenePassMode)W3DShaderManagerstatic
filterSetup(FilterTypes filter, enum FilterModes mode)W3DShaderManagerstatic
getChipset(void)W3DShaderManagerstatic
GetCPUBenchTime(void)W3DShaderManagerstatic
getCurrentDriverVersion(void)W3DShaderManagerinlinestatic
getCurrentShader(void)W3DShaderManagerinlinestatic
getCurrentVendor(void)W3DShaderManagerinlinestatic
getGPUPerformanceIndex(void)W3DShaderManagerstatic
getRenderTexture(void)W3DShaderManagerstatic
getShaderPasses(ShaderTypes shader)W3DShaderManagerstatic
getShaderTexture(Int stage)W3DShaderManagerinlinestatic
init(void)W3DShaderManagerstatic
isRenderingToTexture(void)W3DShaderManagerinlinestatic
LoadAndCreateD3DShader(char *strFilePath, const DWORD *pDeclaration, DWORD Usage, Bool ShaderType, DWORD *pHandle)W3DShaderManagerstatic
m_currentChipsetW3DShaderManagerprotectedstatic
m_currentFilterW3DShaderManagerprotectedstatic
m_currentShaderW3DShaderManagerprotectedstatic
m_currentShaderPassW3DShaderManagerprotectedstatic
m_currentVendorW3DShaderManagerprotectedstatic
m_driverVersionW3DShaderManagerprotectedstatic
m_newRenderSurfaceW3DShaderManagerprotectedstatic
m_oldDepthSurfaceW3DShaderManagerprotectedstatic
m_oldRenderSurfaceW3DShaderManagerprotectedstatic
m_renderingToTextureW3DShaderManagerprotectedstatic
m_renderTextureW3DShaderManagerprotectedstatic
m_TexturesW3DShaderManagerprotectedstatic
resetShader(ShaderTypes shader)W3DShaderManagerstatic
setShader(ShaderTypes shader, Int pass)W3DShaderManagerstatic
setShroudTex(Int stage)W3DShaderManagerstatic
setTexture(Int stage, TextureClass *texture)W3DShaderManagerinlinestatic
ShaderTypes enum nameW3DShaderManager
shutdown(void)W3DShaderManagerstatic
ST_CLOUD_TEXTURE enum valueW3DShaderManager
ST_FLAT_SHROUD_TEXTURE enum valueW3DShaderManager
ST_FLAT_TERRAIN_BASE enum valueW3DShaderManager
ST_FLAT_TERRAIN_BASE_NOISE1 enum valueW3DShaderManager
ST_FLAT_TERRAIN_BASE_NOISE12 enum valueW3DShaderManager
ST_FLAT_TERRAIN_BASE_NOISE2 enum valueW3DShaderManager
ST_INVALID enum valueW3DShaderManager
ST_MASK_TEXTURE enum valueW3DShaderManager
ST_MAX enum valueW3DShaderManager
ST_ROAD_BASE enum valueW3DShaderManager
ST_ROAD_BASE_NOISE1 enum valueW3DShaderManager
ST_ROAD_BASE_NOISE12 enum valueW3DShaderManager
ST_ROAD_BASE_NOISE2 enum valueW3DShaderManager
ST_SHROUD_TEXTURE enum valueW3DShaderManager
ST_TERRAIN_BASE enum valueW3DShaderManager
ST_TERRAIN_BASE_NOISE1 enum valueW3DShaderManager
ST_TERRAIN_BASE_NOISE12 enum valueW3DShaderManager
ST_TERRAIN_BASE_NOISE2 enum valueW3DShaderManager
startRenderToTexture(void)W3DShaderManagerstatic
testMinimumRequirements(ChipsetType *videoChipType, CpuType *cpuType, Int *cpuFreq, Int *numRAM, Real *intBenchIndex, Real *floatBenchIndex, Real *memBenchIndex)W3DShaderManagerstatic
W3DShaderManager(void)W3DShaderManager