This is the complete list of members for W3DRoadBuffer, including all inherited members.
| addMapObject(RoadSegment *pRoad, Bool updateTheCounts) | W3DRoadBuffer | protected |
| addMapObjects(void) | W3DRoadBuffer | protected |
| adjustStacking(Int topUniqueID, Int bottomUniqueID) | W3DRoadBuffer | protected |
| allocateRoadBuffers(void) | W3DRoadBuffer | protected |
| BaseHeightMapRenderObjClass class | W3DRoadBuffer | friend |
| checkLinkAfter(Int ndx) | W3DRoadBuffer | protected |
| checkLinkBefore(Int ndx) | W3DRoadBuffer | protected |
| clearAllRoads(void) | W3DRoadBuffer | |
| drawRoads(CameraClass *camera, TextureClass *cloudTexture, TextureClass *noiseTexture, Bool wireframe, Int minX, Int maxX, Int minY, Int maxY, RefRenderObjListIterator *pDynamicLightsIterator) | W3DRoadBuffer | |
| findCrossTypeJoinVector(Vector2 loc, Vector2 *joinVector, Int uniqueID) | W3DRoadBuffer | protected |
| flipTheRoad(RoadSegment *pRoad) | W3DRoadBuffer | inlineprotected |
| freeRoadBuffers(void) | W3DRoadBuffer | protected |
| insert4Way(Vector2 loc, Int index1, Real scale) | W3DRoadBuffer | protected |
| insertCrossTypeJoins(void) | W3DRoadBuffer | protected |
| insertCurveSegmentAt(Int ndx1, Int ndx2) | W3DRoadBuffer | protected |
| insertCurveSegments(void) | W3DRoadBuffer | protected |
| insertJoinAt(Int ndx) | W3DRoadBuffer | protected |
| insertTee(Vector2 loc, Int index1, Real scale) | W3DRoadBuffer | protected |
| insertTeeIntersections(void) | W3DRoadBuffer | protected |
| insertY(Vector2 loc, Int index1, Real scale) | W3DRoadBuffer | protected |
| loadAlphaJoin(RoadSegment *pRoad, Vector2 loc1, Vector2 loc2, Real scale) | W3DRoadBuffer | protected |
| loadCurve(RoadSegment *pRoad, Vector2 loc1, Vector2 loc2, Real scale) | W3DRoadBuffer | protected |
| loadFloat4PtSection(RoadSegment *pRoad, Vector2 loc, Vector2 roadNormal, Vector2 roadVector, Vector2 *cornersP, Real uOffset, Real vOffset, Real uScale, Real vScale) | W3DRoadBuffer | protected |
| loadFloatSection(RoadSegment *pRoad, Vector2 loc, Vector2 roadVector, Real height, Real left, Real right, Real uOffset, Real vOffset, Real scale) | W3DRoadBuffer | protected |
| loadH(RoadSegment *pRoad, Vector2 loc1, Vector2 loc2, Bool flip, Real scale) | W3DRoadBuffer | protected |
| loadLit4PtSection(RoadSegment *pRoad, UnsignedShort *ib, VertexFormatXYZDUV1 *vb, RefRenderObjListIterator *pDynamicLightsIterator) | W3DRoadBuffer | protected |
| loadLitRoadsInVertexAndIndexBuffers(RefRenderObjListIterator *pDynamicLightsIterator) | W3DRoadBuffer | protected |
| loadRoads() | W3DRoadBuffer | |
| loadRoadSegment(UnsignedShort *ib, VertexFormatXYZDUV1 *vb, RoadSegment *pRoad) | W3DRoadBuffer | protected |
| loadRoadsInVertexAndIndexBuffers(void) | W3DRoadBuffer | protected |
| loadTee(RoadSegment *pRoad, Vector2 loc1, Vector2 loc2, Bool is4way, Real scale) | W3DRoadBuffer | protected |
| loadY(RoadSegment *pRoad, Vector2 loc1, Vector2 loc2, Real scale) | W3DRoadBuffer | protected |
| m_curNumRoadIndices | W3DRoadBuffer | protected |
| m_curNumRoadVertices | W3DRoadBuffer | protected |
| m_curRoadType | W3DRoadBuffer | protected |
| m_curUniqueID | W3DRoadBuffer | protected |
| m_initialized | W3DRoadBuffer | protected |
| m_lightsIterator | W3DRoadBuffer | protected |
| m_map | W3DRoadBuffer | protected |
| m_maxRoadIndex | W3DRoadBuffer | protected |
| m_maxRoadSegments | W3DRoadBuffer | protected |
| m_maxRoadTypes | W3DRoadBuffer | protected |
| m_maxRoadVertex | W3DRoadBuffer | protected |
| m_numRoads | W3DRoadBuffer | protected |
| m_roads | W3DRoadBuffer | protected |
| m_roadTypes | W3DRoadBuffer | protected |
| m_updateBuffers | W3DRoadBuffer | protected |
| miter(Int ndx1, Int ndx2) | W3DRoadBuffer | protected |
| moveRoadSegTo(Int fromNdx, Int toNdx) | W3DRoadBuffer | protected |
| offset3Way(TRoadPt *pc1, TRoadPt *pc2, TRoadPt *pc3, Vector2 loc, Vector2 upVector, Vector2 teeVector, Real widthInTexture) | W3DRoadBuffer | protected |
| offset4Way(TRoadPt *pc1, TRoadPt *pc2, TRoadPt *pc3, TRoadPt *pr3, TRoadPt *pc4, Vector2 loc, Vector2 alignVector, Real widthInTexture) | W3DRoadBuffer | protected |
| offsetH(TRoadPt *pc1, TRoadPt *pc2, TRoadPt *pc3, Vector2 loc, Vector2 upVector, Vector2 teeVector, Bool flip, Bool mirror, Real widthInTexture) | W3DRoadBuffer | protected |
| offsetY(TRoadPt *pc1, TRoadPt *pc2, TRoadPt *pc3, Vector2 loc, Vector2 upVector, Real widthInTexture) | W3DRoadBuffer | protected |
| preloadRoadSegment(RoadSegment *pRoad) | W3DRoadBuffer | protected |
| preloadRoadsInVertexAndIndexBuffers(void) | W3DRoadBuffer | protected |
| rotateAbout(Vector2 *ptP, Vector2 center, Real angle) | W3DRoadBuffer | protected |
| setMap(WorldHeightMap *pMap) | W3DRoadBuffer | |
| updateCenter(void) | W3DRoadBuffer | |
| updateCounts(RoadSegment *pRoad) | W3DRoadBuffer | protected |
| updateCountsAndFlags(void) | W3DRoadBuffer | protected |
| updateLighting(void) | W3DRoadBuffer | |
| visibilityChanged(const IRegion2D &bounds) | W3DRoadBuffer | protected |
| W3DRoadBuffer(void) | W3DRoadBuffer | |
| ~W3DRoadBuffer(void) | W3DRoadBuffer |