Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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W3DRadar Member List

This is the complete list of members for W3DRadar, including all inherited members.

addObject(Object *obj)Radar
buildTerrainTexture(TerrainLogic *terrain)W3DRadarprotected
clearAllEvents(void)Radarprotected
clearShroud()W3DRadarvirtual
crc(Xfer *xfer)Radarprotectedvirtual
createEvent(const Coord3D *world, RadarEventType type, Real secondsToLive=4.0f)Radar
createPlayerEvent(Player *player, const Coord3D *world, RadarEventType type, Real secondsToLive=4.0f)Radar
deleteFromList(Object *obj, RadarObject **list)Radarprotected
deleteListResources(void)Radarprotected
deleteResources(void)W3DRadarprotected
DRAW(void)SubsystemInterfaceinline
draw(Int pixelX, Int pixelY, Int width, Int height)W3DRadarvirtual
SubsystemInterface::draw(void)SubsystemInterfaceinlinevirtual
drawEvents(Int pixelX, Int pixelY, Int width, Int height)W3DRadarprotected
drawHeroIcon(Int pixelX, Int pixelY, Int width, Int height, const Coord3D *pos)W3DRadarprotected
drawIcons(Int pixelX, Int pixelY, Int width, Int height)W3DRadarprotected
drawSingleBeaconEvent(Int pixelX, Int pixelY, Int width, Int height, Int index)W3DRadarprotected
drawSingleGenericEvent(Int pixelX, Int pixelY, Int width, Int height, Int index)W3DRadarprotected
drawViewBox(Int pixelX, Int pixelY, Int width, Int height)W3DRadarprotected
examineObject(Object *obj)Radar
findDrawPositions(Int startX, Int startY, Int width, Int height, ICoord2D *ul, ICoord2D *lr)Radar
forceOn(Bool force)Radarinline
getLastEventLoc(Coord3D *eventPos)Radar
getLocalObjectList() constRadarinlineprotected
getName(void)SubsystemInterfaceinline
getObjectList() constRadarinlineprotected
getTerrainAverageZ() constRadarinlineprotected
getWaterAverageZ() constRadarinlineprotected
hide(Bool hide)Radarinline
init(void)W3DRadarvirtual
initializeTextureFormats(void)W3DRadarprotected
internalCreateEvent(const Coord3D *world, RadarEventType type, Real secondsToLive, const RGBAColorInt *color1, const RGBAColorInt *color2)Radarprotected
interpolateColorForHeight(RGBColor *color, Real height, Real hiZ, Real midZ, Real loZ)W3DRadarprotected
isPriorityVisible(RadarPriorityType priority) constRadar
isRadarForced(void)Radarinline
isRadarHidden(void)Radarinline
isRadarWindow(GameWindow *window)Radarinline
loadPostProcess(void)Radarprotectedvirtual
localPixelToRadar(const ICoord2D *pixel, ICoord2D *radar)Radar
m_cachedHeroPosListW3DRadarprotected
m_eventRadarprotected
m_lastRadarEventRadarprotected
m_localObjectListRadarprotected
m_mapExtentRadarprotected
m_nameSubsystemInterfaceprotected
m_nextFreeRadarEventRadarprotected
m_objectListRadarprotected
m_overlayImageW3DRadarprotected
m_overlayTextureW3DRadarprotected
m_overlayTextureFormatW3DRadarprotected
m_queueTerrainRefreshFrameRadarprotected
m_radarForceOnRadarprotected
m_radarHiddenRadarprotected
m_radarWindowRadarprotected
m_reconstructViewBoxW3DRadarprotected
m_shroudImageW3DRadarprotected
m_shroudTextureW3DRadarprotected
m_shroudTextureFormatW3DRadarprotected
m_terrainAverageZRadarprotected
m_terrainImageW3DRadarprotected
m_terrainTextureW3DRadarprotected
m_terrainTextureFormatW3DRadarprotected
m_textureHeightW3DRadarprotected
m_textureWidthW3DRadarprotected
m_viewAngleW3DRadarprotected
m_viewBoxW3DRadarprotected
m_viewZoomW3DRadarprotected
m_waterAverageZRadarprotected
m_xSampleRadarprotected
m_ySampleRadarprotected
MAX_RADAR_EVENTS enum valueRadarprotected
newMap(TerrainLogic *terrain)W3DRadarvirtual
objectUnderRadarPixel(const ICoord2D *pixel)Radar
postProcessLoad()SubsystemInterfaceinlinevirtual
queueTerrainRefresh(void)Radarvirtual
Radar(void)Radar
radarToPixel(const ICoord2D *radar, ICoord2D *pixel, Int radarUpperLeftX, Int radarUpperLeftY, Int radarWidth, Int radarHeight)W3DRadarprotected
radarToWorld(const ICoord2D *radar, Coord3D *world)Radar
radarToWorld2D(const ICoord2D *radar, Coord3D *world)Radar
reconstructViewBox(void)W3DRadarprotected
refreshTerrain(TerrainLogic *terrain)W3DRadarvirtual
removeObject(Object *obj)Radar
renderObjectList(const RadarObject *listHead, TextureClass *texture, Bool calcHero=FALSE)W3DRadarprotected
reset(void)W3DRadarvirtual
screenPixelToWorld(const ICoord2D *pixel, Coord3D *world)Radar
searchListForRadarLocationMatch(RadarObject *listHead, ICoord2D *radarMatch)Radarprotected
setName(AsciiString name)SubsystemInterfaceinline
setShroudLevel(Int x, Int y, CellShroudStatus setting)W3DRadarvirtual
Snapshot(void)Snapshot
SubsystemInterface()SubsystemInterface
tryEvent(RadarEventType event, const Coord3D *pos)Radar
tryInfiltrationEvent(const Object *obj)Radar
tryUnderAttackEvent(const Object *obj)Radar
UPDATE(void)SubsystemInterfaceinline
update(void)W3DRadarvirtual
W3DRadar(void)W3DRadar
worldToRadar(const Coord3D *world, ICoord2D *radar)Radar
xfer(Xfer *xfer)Radarprotectedvirtual
~Radar(void)Radarvirtual
~Snapshot(void)Snapshot
~SubsystemInterface()SubsystemInterfacevirtual
~W3DRadar(void)W3DRadar