This is the complete list of members for W3DRadar, including all inherited members.
| addObject(Object *obj) | Radar | |
| buildTerrainTexture(TerrainLogic *terrain) | W3DRadar | protected |
| clearAllEvents(void) | Radar | protected |
| clearShroud() | W3DRadar | virtual |
| crc(Xfer *xfer) | Radar | protectedvirtual |
| createEvent(const Coord3D *world, RadarEventType type, Real secondsToLive=4.0f) | Radar | |
| createPlayerEvent(Player *player, const Coord3D *world, RadarEventType type, Real secondsToLive=4.0f) | Radar | |
| deleteFromList(Object *obj, RadarObject **list) | Radar | protected |
| deleteListResources(void) | Radar | protected |
| deleteResources(void) | W3DRadar | protected |
| DRAW(void) | SubsystemInterface | inline |
| draw(Int pixelX, Int pixelY, Int width, Int height) | W3DRadar | virtual |
| SubsystemInterface::draw(void) | SubsystemInterface | inlinevirtual |
| drawEvents(Int pixelX, Int pixelY, Int width, Int height) | W3DRadar | protected |
| drawHeroIcon(Int pixelX, Int pixelY, Int width, Int height, const Coord3D *pos) | W3DRadar | protected |
| drawIcons(Int pixelX, Int pixelY, Int width, Int height) | W3DRadar | protected |
| drawSingleBeaconEvent(Int pixelX, Int pixelY, Int width, Int height, Int index) | W3DRadar | protected |
| drawSingleGenericEvent(Int pixelX, Int pixelY, Int width, Int height, Int index) | W3DRadar | protected |
| drawViewBox(Int pixelX, Int pixelY, Int width, Int height) | W3DRadar | protected |
| examineObject(Object *obj) | Radar | |
| findDrawPositions(Int startX, Int startY, Int width, Int height, ICoord2D *ul, ICoord2D *lr) | Radar | |
| forceOn(Bool force) | Radar | inline |
| getLastEventLoc(Coord3D *eventPos) | Radar | |
| getLocalObjectList() const | Radar | inlineprotected |
| getName(void) | SubsystemInterface | inline |
| getObjectList() const | Radar | inlineprotected |
| getTerrainAverageZ() const | Radar | inlineprotected |
| getWaterAverageZ() const | Radar | inlineprotected |
| hide(Bool hide) | Radar | inline |
| init(void) | W3DRadar | virtual |
| initializeTextureFormats(void) | W3DRadar | protected |
| internalCreateEvent(const Coord3D *world, RadarEventType type, Real secondsToLive, const RGBAColorInt *color1, const RGBAColorInt *color2) | Radar | protected |
| interpolateColorForHeight(RGBColor *color, Real height, Real hiZ, Real midZ, Real loZ) | W3DRadar | protected |
| isPriorityVisible(RadarPriorityType priority) const | Radar | |
| isRadarForced(void) | Radar | inline |
| isRadarHidden(void) | Radar | inline |
| isRadarWindow(GameWindow *window) | Radar | inline |
| loadPostProcess(void) | Radar | protectedvirtual |
| localPixelToRadar(const ICoord2D *pixel, ICoord2D *radar) | Radar | |
| m_cachedHeroPosList | W3DRadar | protected |
| m_event | Radar | protected |
| m_lastRadarEvent | Radar | protected |
| m_localObjectList | Radar | protected |
| m_mapExtent | Radar | protected |
| m_name | SubsystemInterface | protected |
| m_nextFreeRadarEvent | Radar | protected |
| m_objectList | Radar | protected |
| m_overlayImage | W3DRadar | protected |
| m_overlayTexture | W3DRadar | protected |
| m_overlayTextureFormat | W3DRadar | protected |
| m_queueTerrainRefreshFrame | Radar | protected |
| m_radarForceOn | Radar | protected |
| m_radarHidden | Radar | protected |
| m_radarWindow | Radar | protected |
| m_reconstructViewBox | W3DRadar | protected |
| m_shroudImage | W3DRadar | protected |
| m_shroudTexture | W3DRadar | protected |
| m_shroudTextureFormat | W3DRadar | protected |
| m_terrainAverageZ | Radar | protected |
| m_terrainImage | W3DRadar | protected |
| m_terrainTexture | W3DRadar | protected |
| m_terrainTextureFormat | W3DRadar | protected |
| m_textureHeight | W3DRadar | protected |
| m_textureWidth | W3DRadar | protected |
| m_viewAngle | W3DRadar | protected |
| m_viewBox | W3DRadar | protected |
| m_viewZoom | W3DRadar | protected |
| m_waterAverageZ | Radar | protected |
| m_xSample | Radar | protected |
| m_ySample | Radar | protected |
| MAX_RADAR_EVENTS enum value | Radar | protected |
| newMap(TerrainLogic *terrain) | W3DRadar | virtual |
| objectUnderRadarPixel(const ICoord2D *pixel) | Radar | |
| postProcessLoad() | SubsystemInterface | inlinevirtual |
| queueTerrainRefresh(void) | Radar | virtual |
| Radar(void) | Radar | |
| radarToPixel(const ICoord2D *radar, ICoord2D *pixel, Int radarUpperLeftX, Int radarUpperLeftY, Int radarWidth, Int radarHeight) | W3DRadar | protected |
| radarToWorld(const ICoord2D *radar, Coord3D *world) | Radar | |
| radarToWorld2D(const ICoord2D *radar, Coord3D *world) | Radar | |
| reconstructViewBox(void) | W3DRadar | protected |
| refreshTerrain(TerrainLogic *terrain) | W3DRadar | virtual |
| removeObject(Object *obj) | Radar | |
| renderObjectList(const RadarObject *listHead, TextureClass *texture, Bool calcHero=FALSE) | W3DRadar | protected |
| reset(void) | W3DRadar | virtual |
| screenPixelToWorld(const ICoord2D *pixel, Coord3D *world) | Radar | |
| searchListForRadarLocationMatch(RadarObject *listHead, ICoord2D *radarMatch) | Radar | protected |
| setName(AsciiString name) | SubsystemInterface | inline |
| setShroudLevel(Int x, Int y, CellShroudStatus setting) | W3DRadar | virtual |
| Snapshot(void) | Snapshot | |
| SubsystemInterface() | SubsystemInterface | |
| tryEvent(RadarEventType event, const Coord3D *pos) | Radar | |
| tryInfiltrationEvent(const Object *obj) | Radar | |
| tryUnderAttackEvent(const Object *obj) | Radar | |
| UPDATE(void) | SubsystemInterface | inline |
| update(void) | W3DRadar | virtual |
| W3DRadar(void) | W3DRadar | |
| worldToRadar(const Coord3D *world, ICoord2D *radar) | Radar | |
| xfer(Xfer *xfer) | Radar | protectedvirtual |
| ~Radar(void) | Radar | virtual |
| ~Snapshot(void) | Snapshot | |
| ~SubsystemInterface() | SubsystemInterface | virtual |
| ~W3DRadar(void) | W3DRadar |