Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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W3DParticleSystemManager Member List

This is the complete list of members for W3DParticleSystemManager, including all inherited members.

addParticle(Particle *particleToAdd, ParticlePriorityType priority)ParticleSystemManager
beginParticleSystemTemplate()ParticleSystemManagerinline
beginParticleSystemTemplate() constParticleSystemManagerinline
crc(Xfer *xfer)ParticleSystemManagerprotectedvirtual
createAttachedParticleSystemID(const ParticleSystemTemplate *sysTemplate, Object *attachTo, Bool createSlaves=TRUE)ParticleSystemManager
createParticleSystem(const ParticleSystemTemplate *sysTemplate, Bool createSlaves=TRUE)ParticleSystemManager
destroyAttachedSystems(Object *obj)ParticleSystemManager
destroyParticleSystemByID(ParticleSystemID id)ParticleSystemManager
doParticles(RenderInfoClass &rinfo)W3DParticleSystemManagervirtual
DRAW(void)SubsystemInterfaceinline
draw(void)SubsystemInterfaceinlinevirtual
endParticleSystemTemplate()ParticleSystemManagerinline
endParticleSystemTemplate() constParticleSystemManagerinline
findParentTemplate(const AsciiString &name, int parentNum) constParticleSystemManager
findParticleSystem(ParticleSystemID id)ParticleSystemManager
findTemplate(const AsciiString &name) constParticleSystemManager
friend_addParticleSystem(ParticleSystem *particleSystemToAdd)ParticleSystemManager
friend_removeParticleSystem(ParticleSystem *particleSystemToRemove)ParticleSystemManager
getAllParticleSystems(void)ParticleSystemManagerinline
getFieldParticleCount(void) constParticleSystemManagerinline
getName(void)SubsystemInterfaceinline
getOnScreenParticleCount()W3DParticleSystemManagerinlinevirtual
getParticleCount(void) constParticleSystemManagerinline
getParticleSystemCount(void) constParticleSystemManagerinline
init(void)ParticleSystemManagervirtual
loadPostProcess(void)ParticleSystemManagerprotectedvirtual
m_allParticlesHeadParticleSystemManagerprotected
m_allParticlesTailParticleSystemManagerprotected
m_allParticleSystemListParticleSystemManagerprotected
m_fieldParticleCountParticleSystemManagerprotected
m_lastLogicFrameUpdateParticleSystemManagerprotected
m_localPlayerIndexParticleSystemManagerprotected
m_nameSubsystemInterfaceprotected
m_onScreenParticleCountParticleSystemManagerprotected
m_particleCountParticleSystemManagerprotected
m_particleSystemCountParticleSystemManagerprotected
m_uniqueSystemIDParticleSystemManagerprotected
newTemplate(const AsciiString &name)ParticleSystemManager
ParticleSystemList typedefParticleSystemManager
ParticleSystemListIt typedefParticleSystemManager
ParticleSystemManager(void)ParticleSystemManager
postProcessLoad()SubsystemInterfaceinlinevirtual
preloadAssets(TimeOfDay timeOfDay)ParticleSystemManagervirtual
queueParticleRender()W3DParticleSystemManagervirtual
removeOldestParticles(UnsignedInt count, ParticlePriorityType priorityCap)ParticleSystemManager
removeParticle(Particle *particleToRemove)ParticleSystemManager
reset(void)ParticleSystemManagervirtual
setLocalPlayerIndex(Int index)ParticleSystemManagerinline
setName(AsciiString name)SubsystemInterfaceinline
setOnScreenParticleCount(int count)ParticleSystemManagervirtual
Snapshot(void)Snapshot
SubsystemInterface()SubsystemInterface
TemplateMap typedefParticleSystemManager
UPDATE(void)SubsystemInterfaceinline
update(void)ParticleSystemManagervirtual
W3DParticleSystemManager()W3DParticleSystemManager
xfer(Xfer *xfer)ParticleSystemManagerprotectedvirtual
~ParticleSystemManager()ParticleSystemManagervirtual
~Snapshot(void)Snapshot
~SubsystemInterface()SubsystemInterfacevirtual
~W3DParticleSystemManager()W3DParticleSystemManager