Richard Boegli's CnC_Generals_Zero_Hour Fork
WIP
This is documentation of Richard Boegil's Zero Hour Fork
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W3DParticleSystemManager Member List
This is the complete list of members for
W3DParticleSystemManager
, including all inherited members.
addParticle
(Particle *particleToAdd, ParticlePriorityType priority)
ParticleSystemManager
beginParticleSystemTemplate
()
ParticleSystemManager
inline
beginParticleSystemTemplate
() const
ParticleSystemManager
inline
crc
(Xfer *xfer)
ParticleSystemManager
protected
virtual
createAttachedParticleSystemID
(const ParticleSystemTemplate *sysTemplate, Object *attachTo, Bool createSlaves=TRUE)
ParticleSystemManager
createParticleSystem
(const ParticleSystemTemplate *sysTemplate, Bool createSlaves=TRUE)
ParticleSystemManager
destroyAttachedSystems
(Object *obj)
ParticleSystemManager
destroyParticleSystemByID
(ParticleSystemID id)
ParticleSystemManager
doParticles
(RenderInfoClass &rinfo)
W3DParticleSystemManager
virtual
DRAW
(void)
SubsystemInterface
inline
draw
(void)
SubsystemInterface
inline
virtual
endParticleSystemTemplate
()
ParticleSystemManager
inline
endParticleSystemTemplate
() const
ParticleSystemManager
inline
findParentTemplate
(const AsciiString &name, int parentNum) const
ParticleSystemManager
findParticleSystem
(ParticleSystemID id)
ParticleSystemManager
findTemplate
(const AsciiString &name) const
ParticleSystemManager
friend_addParticleSystem
(ParticleSystem *particleSystemToAdd)
ParticleSystemManager
friend_removeParticleSystem
(ParticleSystem *particleSystemToRemove)
ParticleSystemManager
getAllParticleSystems
(void)
ParticleSystemManager
inline
getFieldParticleCount
(void) const
ParticleSystemManager
inline
getName
(void)
SubsystemInterface
inline
getOnScreenParticleCount
()
W3DParticleSystemManager
inline
virtual
getParticleCount
(void) const
ParticleSystemManager
inline
getParticleSystemCount
(void) const
ParticleSystemManager
inline
init
(void)
ParticleSystemManager
virtual
loadPostProcess
(void)
ParticleSystemManager
protected
virtual
m_allParticlesHead
ParticleSystemManager
protected
m_allParticlesTail
ParticleSystemManager
protected
m_allParticleSystemList
ParticleSystemManager
protected
m_fieldParticleCount
ParticleSystemManager
protected
m_lastLogicFrameUpdate
ParticleSystemManager
protected
m_localPlayerIndex
ParticleSystemManager
protected
m_name
SubsystemInterface
protected
m_onScreenParticleCount
ParticleSystemManager
protected
m_particleCount
ParticleSystemManager
protected
m_particleSystemCount
ParticleSystemManager
protected
m_uniqueSystemID
ParticleSystemManager
protected
newTemplate
(const AsciiString &name)
ParticleSystemManager
ParticleSystemList
typedef
ParticleSystemManager
ParticleSystemListIt
typedef
ParticleSystemManager
ParticleSystemManager
(void)
ParticleSystemManager
postProcessLoad
()
SubsystemInterface
inline
virtual
preloadAssets
(TimeOfDay timeOfDay)
ParticleSystemManager
virtual
queueParticleRender
()
W3DParticleSystemManager
virtual
removeOldestParticles
(UnsignedInt count, ParticlePriorityType priorityCap)
ParticleSystemManager
removeParticle
(Particle *particleToRemove)
ParticleSystemManager
reset
(void)
ParticleSystemManager
virtual
setLocalPlayerIndex
(Int index)
ParticleSystemManager
inline
setName
(AsciiString name)
SubsystemInterface
inline
setOnScreenParticleCount
(int count)
ParticleSystemManager
virtual
Snapshot
(void)
Snapshot
SubsystemInterface
()
SubsystemInterface
TemplateMap
typedef
ParticleSystemManager
UPDATE
(void)
SubsystemInterface
inline
update
(void)
ParticleSystemManager
virtual
W3DParticleSystemManager
()
W3DParticleSystemManager
xfer
(Xfer *xfer)
ParticleSystemManager
protected
virtual
~ParticleSystemManager
()
ParticleSystemManager
virtual
~Snapshot
(void)
Snapshot
~SubsystemInterface
()
SubsystemInterface
virtual
~W3DParticleSystemManager
()
W3DParticleSystemManager
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