Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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W3DMaskMaterialPassClass Member List

This is the complete list of members for W3DMaskMaterialPassClass, including all inherited members.

ActiveRefInfoRefCountClass
ActiveRefListRefCountClassstatic
ActiveRefNodeRefCountClass
Add_Active_Ref(RefCountClass *obj)RefCountClassstatic
Add_Ref(void) constRefCountClass
CullVolumeMaterialPassClassprotected
Delete_This(void)RefCountClassinlinevirtual
Enable_On_Translucent_Meshes(bool onoff)MaterialPassClassinline
Enable_Per_Polygon_Culling(bool onoff)MaterialPassClassinlinestatic
EnableOnTranslucentMeshesMaterialPassClassprotected
EnablePerPolygonCullingMaterialPassClassprotectedstatic
Get_Cull_Volume(void) constMaterialPassClassinline
Get_Material(void) constMaterialPassClass
Get_Texture(int stage=0) constMaterialPassClass
Install_Materials(void) constW3DMaskMaterialPassClassvirtual
Is_Enabled_On_Translucent_Meshes(void)MaterialPassClassinline
Is_Per_Polygon_Culling_Enabled(void)MaterialPassClassinlinestatic
m_allowUninstallW3DMaskMaterialPassClassprotected
m_textureW3DMaskMaterialPassClassprotected
MaterialMaterialPassClassprotected
MaterialPassClass(void)MaterialPassClass
MAX_TEX_STAGES enum valueMaterialPassClassprotected
Num_Refs(void) constRefCountClassinline
Peek_Material(void) constMaterialPassClassinline
Peek_Shader(void) constMaterialPassClassinline
Peek_Texture(int stage=0) constMaterialPassClassinline
RefCountClass(void)RefCountClassinline
RefCountClass(const RefCountClass &)RefCountClassinline
Release_Ref(void) constRefCountClassinline
Remove_Active_Ref(RefCountClass *obj)RefCountClassstatic
Set_Cull_Volume(OBBoxClass *volume)MaterialPassClassinline
Set_Material(VertexMaterialClass *mat)MaterialPassClass
Set_Ref_Owner(RefCountClass *obj, char *file, int line)RefCountClassstatic
Set_Shader(ShaderClass shader)MaterialPassClass
Set_Texture(TextureClass *Texture, int stage=0)MaterialPassClass
setAllowUninstall(Bool state)W3DMaskMaterialPassClassinline
setTexture(TextureClass *texture)W3DMaskMaterialPassClassinline
ShaderMaterialPassClassprotected
TextureMaterialPassClassprotected
Total_Refs(void)RefCountClassinlinestatic
UnInstall_Materials(void) constW3DMaskMaterialPassClassvirtual
Validate_Active_Ref(RefCountClass *obj)RefCountClassstatic
W3DMaskMaterialPassClass(void)W3DMaskMaterialPassClassinline
~MaterialPassClass(void)MaterialPassClass
~RefCountClass(void)RefCountClassinlineprotectedvirtual