| ActionType enum name | InGameUI | |
| ACTIONTYPE_ATTACK_OBJECT enum value | InGameUI | |
| ACTIONTYPE_CAPTURE_BUILDING enum value | InGameUI | |
| ACTIONTYPE_COMBATDROP_INTO enum value | InGameUI | |
| ACTIONTYPE_CONVERT_OBJECT_TO_CARBOMB enum value | InGameUI | |
| ACTIONTYPE_DISABLE_BUILDING_VIA_HACKING enum value | InGameUI | |
| ACTIONTYPE_DISABLE_VEHICLE_VIA_HACKING enum value | InGameUI | |
| ACTIONTYPE_DOCK_AT enum value | InGameUI | |
| ACTIONTYPE_ENTER_OBJECT enum value | InGameUI | |
| ACTIONTYPE_GET_HEALED_AT enum value | InGameUI | |
| ACTIONTYPE_GET_REPAIRED_AT enum value | InGameUI | |
| ACTIONTYPE_HIJACK_VEHICLE enum value | InGameUI | |
| ACTIONTYPE_MAKE_DEFECTOR enum value | InGameUI | |
| ACTIONTYPE_NONE enum value | InGameUI | |
| ACTIONTYPE_REPAIR_OBJECT enum value | InGameUI | |
| ACTIONTYPE_RESUME_CONSTRUCTION enum value | InGameUI | |
| ACTIONTYPE_SABOTAGE_BUILDING enum value | InGameUI | |
| ACTIONTYPE_SET_RALLY_POINT enum value | InGameUI | |
| ACTIONTYPE_STEAL_CASH_VIA_HACKING enum value | InGameUI | |
| addFloatingText(const UnicodeString &text, const Coord3D *pos, Color color) | InGameUI | virtual |
| addIdleWorker(Object *obj) | InGameUI | virtual |
| addMessageText(const UnicodeString &formattedMessage, const RGBColor *rgbColor=NULL) | InGameUI | protected |
| addNamedTimer(const AsciiString &timerName, const UnicodeString &text, Bool isCountdown) | InGameUI | |
| addSuperweapon(Int playerIndex, const AsciiString &powerName, ObjectID id, const SpecialPowerTemplate *powerTemplate) | InGameUI | virtual |
| addWorldAnimation(Anim2DTemplate *animTemplate, const Coord3D *pos, WorldAnimationOptions options, Real durationInSeconds, Real zRisePerSecond) | InGameUI | |
| areSelectedObjectsControllable() const | InGameUI | |
| areTooltipsDisabled() const | InGameUI | virtual |
| ATTACK_HINT enum value | InGameUI | protected |
| beginAreaSelectHint(const GameMessage *msg) | InGameUI | virtual |
| buildRegion(const ICoord2D *anchor, const ICoord2D *dest, IRegion2D *region) | InGameUI | virtual |
| cameoVideoBuffer(void) | InGameUI | virtual |
| canSelectedObjectsDoAction(ActionType action, const Object *objectToInteractWith, SelectionRules rule, Bool additionalChecking=FALSE) const | InGameUI | |
| canSelectedObjectsDoSpecialPower(const CommandButton *command, const Object *objectToInteractWith, const Coord3D *position, SelectionRules rule, UnsignedInt commandOptions, Object *ignoreSelObj) const | InGameUI | |
| canSelectedObjectsEffectivelyUseWeapon(const CommandButton *command, const Object *objectToInteractWith, const Coord3D *position, SelectionRules rule) const | InGameUI | |
| canSelectedObjectsNonAttackInteractWithObject(const Object *objectToInteractWith, SelectionRules rule) const | InGameUI | |
| canSelectedObjectsOverrideSpecialPowerDestination(const Coord3D *loc, SelectionRules rule, SpecialPowerType spType=SPECIAL_INVALID) const | InGameUI | |
| clearAttackMoveToMode(void) | InGameUI | inline |
| clearFloatingText(void) | InGameUI | protected |
| clearPopupMessageData(void) | InGameUI | |
| clearTooltipsDisabled() | InGameUI | virtual |
| clearWorldAnimations(void) | InGameUI | protected |
| crc(Xfer *xfer) | InGameUI | protectedvirtual |
| createAttackHint(const GameMessage *msg) | InGameUI | virtual |
| createCommandHint(const GameMessage *msg) | InGameUI | virtual |
| createControlBar(void) | InGameUI | protected |
| createForceAttackHint(const GameMessage *msg) | InGameUI | virtual |
| createGarrisonHint(const GameMessage *msg) | InGameUI | virtual |
| createMouseoverHint(const GameMessage *msg) | InGameUI | virtual |
| createMoveHint(const GameMessage *msg) | InGameUI | virtual |
| createReplayControl(void) | InGameUI | protected |
| createView(void) | W3DInGameUI | inlineprotectedvirtual |
| decrementSelectCount(void) | InGameUI | inlineprotected |
| deselectAllDrawables(Bool postMsg=true) | InGameUI | virtual |
| deselectDrawable(Drawable *draw) | InGameUI | virtual |
| destroyPlacementIcons(void) | InGameUI | protected |
| disableTooltipsUntil(UnsignedInt frameNum) | InGameUI | virtual |
| displayCantBuildMessage(LegalBuildCode lbc) | InGameUI | virtual |
| disregardDrawable(Drawable *draw) | InGameUI | virtual |
| DRAW(void) | SubsystemInterface | inline |
| draw(void) | W3DInGameUI | virtual |
| drawAttackHints(View *view) | W3DInGameUI | protectedvirtual |
| drawFloatingText(void) | InGameUI | protected |
| drawMoveHints(View *view) | W3DInGameUI | protectedvirtual |
| drawPlaceAngle(View *view) | W3DInGameUI | protectedvirtual |
| drawSelectionRegion(void) | W3DInGameUI | protectedvirtual |
| endAreaSelectHint(const GameMessage *msg) | InGameUI | virtual |
| evaluateSoloNexus(Drawable *newlyAddedDrawable=NULL) | InGameUI | protected |
| expireHint(HintType type, UnsignedInt hintIndex) | InGameUI | protected |
| findSWInfo(Int playerIndex, const AsciiString &powerName, ObjectID id, const SpecialPowerTemplate *powerTemplate) | InGameUI | protected |
| freeMessageResources(void) | InGameUI | |
| getAllSelectedDrawables(void) const | InGameUI | virtual |
| getAllSelectedLocalDrawables(void) | InGameUI | virtual |
| getCanSelectedObjectsAttack(ActionType action, const Object *objectToInteractWith, SelectionRules rule, Bool additionalChecking=FALSE) const | InGameUI | |
| getDisplayedMaxWarning(void) | InGameUI | inlinevirtual |
| getDrawableCaptionColor(void) | InGameUI | inline |
| getDrawableCaptionFontName(void) | InGameUI | inline |
| getDrawableCaptionPointSize(void) | InGameUI | inline |
| getDrawRMBScrollAnchor() const | InGameUI | inline |
| getFieldParse(void) const | InGameUI | inlinevirtual |
| getFirstSelectedDrawable(void) | InGameUI | virtual |
| getFrameSelectionChanged(void) | InGameUI | inlinevirtual |
| getGUICommand(void) const | InGameUI | virtual |
| getInputEnabled(void) | InGameUI | inlinevirtual |
| getMaxSelectCount(void) | InGameUI | inlinevirtual |
| getMessageColor(Bool altColor) | InGameUI | inline |
| getMousedOverDrawableID(void) const | InGameUI | virtual |
| getMoveRMBScrollAnchor() const | InGameUI | inline |
| getName(void) | SubsystemInterface | inline |
| getPendingPlaceSourceObjectID(void) | InGameUI | virtual |
| getPendingPlaceType(void) | InGameUI | virtual |
| getPlacementAngle(void) | InGameUI | virtual |
| getPlacementPoints(ICoord2D *start, ICoord2D *end) | InGameUI | virtual |
| getPopupMessageData(void) | InGameUI | inline |
| getPreventLeftClickDeselectionInAlternateMouseModeForOneClick() const | InGameUI | inlinevirtual |
| getScrollAmount(void) | InGameUI | virtual |
| getSelectCount(void) | InGameUI | inlinevirtual |
| getSoloNexusSelectedDrawableID(void) | InGameUI | inlinevirtual |
| getSuperweaponDisplayEnabledByScript(void) const | InGameUI | virtual |
| handleBuildPlacements(void) | InGameUI | protected |
| handleRadiusCursor() | InGameUI | protected |
| hideObjectSuperweaponDisplayByScript(const Object *obj) | InGameUI | virtual |
| HintType enum name | InGameUI | protected |
| incrementSelectCount(void) | InGameUI | inlineprotected |
| InGameUI(void) | InGameUI | |
| init(void) | W3DInGameUI | virtual |
| isAllSelectedKindOf(KindOfType kindOf) const | InGameUI | virtual |
| isAnySelectedKindOf(KindOfType kindOf) const | InGameUI | virtual |
| isCameraRotatingLeft() const | InGameUI | inline |
| isCameraRotatingRight() const | InGameUI | inline |
| isCameraTrackingDrawable() const | InGameUI | inline |
| isCameraZoomingIn() const | InGameUI | inline |
| isCameraZoomingOut() const | InGameUI | inline |
| isClientQuiet(void) const | InGameUI | inline |
| isDrawableCaptionBold(void) | InGameUI | inline |
| isDrawableSelected(DrawableID idToCheck) const | InGameUI | virtual |
| isInAttackMoveToMode(void) const | InGameUI | inline |
| isInForceAttackMode(void) const | InGameUI | inline |
| isInForceMoveToMode(void) const | InGameUI | inline |
| isInPreferSelectionMode(void) const | InGameUI | inline |
| isInWaypointMode(void) const | InGameUI | inline |
| isMessagesOn(void) | InGameUI | inlinevirtual |
| isPlacementAnchored(void) | InGameUI | virtual |
| isQuitMenuVisible(void) const | InGameUI | inlinevirtual |
| isScrolling(void) | InGameUI | virtual |
| isSelecting(void) | InGameUI | virtual |
| loadPostProcess(void) | InGameUI | protectedvirtual |
| m_attackMoveToMode | InGameUI | protected |
| m_buildingPlacementAnchor | W3DInGameUI | protected |
| m_buildingPlacementArrow | W3DInGameUI | protected |
| m_buildProgress | InGameUI | protected |
| m_cameoVideoBuffer | InGameUI | protected |
| m_cameoVideoStream | InGameUI | protected |
| m_cameraRotatingLeft | InGameUI | protected |
| m_cameraRotatingRight | InGameUI | protected |
| m_cameraTrackingDrawable | InGameUI | protected |
| m_cameraZoomingIn | InGameUI | protected |
| m_cameraZoomingOut | InGameUI | protected |
| m_clientQuiet | InGameUI | protected |
| m_curRadiusCursor | InGameUI | protected |
| m_curRcType | InGameUI | protected |
| m_currentIdleWorkerDisplay | InGameUI | protected |
| m_currentlyPlayingMovie | InGameUI | protected |
| m_displayedMaxWarning | InGameUI | protected |
| m_dragSelectRegion | InGameUI | protected |
| m_drawableCaptionBold | InGameUI | protected |
| m_drawableCaptionColor | InGameUI | protected |
| m_drawableCaptionFont | InGameUI | protected |
| m_drawableCaptionPointSize | InGameUI | protected |
| m_drawRMBScrollAnchor | InGameUI | protected |
| m_duringDoubleClickAttackMoveGuardHintStashedPosition | InGameUI | protected |
| m_duringDoubleClickAttackMoveGuardHintTimer | InGameUI | protected |
| m_floatingTextList | InGameUI | protected |
| m_floatingTextMoveUpSpeed | InGameUI | protected |
| m_floatingTextMoveVanishRate | InGameUI | protected |
| m_floatingTextTimeOut | InGameUI | protected |
| m_forceAttackMode | InGameUI | protected |
| m_forceMoveToMode | InGameUI | protected |
| m_frameSelectionChanged | InGameUI | protected |
| m_idleWorkers | InGameUI | protected |
| m_idleWorkerWin | InGameUI | protected |
| m_inputEnabled | InGameUI | protected |
| m_isDragSelecting | InGameUI | protected |
| m_isQuitMenuVisible | InGameUI | protected |
| m_isScrolling | InGameUI | protected |
| m_isSelecting | InGameUI | protected |
| m_maxSelectCount | InGameUI | protected |
| m_messageBold | InGameUI | protected |
| m_messageColor1 | InGameUI | protected |
| m_messageColor2 | InGameUI | protected |
| m_messageDelayMS | InGameUI | protected |
| m_messageFont | InGameUI | protected |
| m_messagePointSize | InGameUI | protected |
| m_messagePosition | InGameUI | protected |
| m_messagesOn | InGameUI | protected |
| m_militaryCaptionBold | InGameUI | protected |
| m_militaryCaptionColor | InGameUI | protected |
| m_militaryCaptionFont | InGameUI | protected |
| m_militaryCaptionPointSize | InGameUI | protected |
| m_militaryCaptionPosition | InGameUI | protected |
| m_militaryCaptionRandomizeTyping | InGameUI | protected |
| m_militaryCaptionSpeed | InGameUI | protected |
| m_militaryCaptionTitleBold | InGameUI | protected |
| m_militaryCaptionTitleFont | InGameUI | protected |
| m_militaryCaptionTitlePointSize | InGameUI | protected |
| m_militarySubtitle | InGameUI | protected |
| m_mousedOverDrawableID | InGameUI | protected |
| m_mouseMode | InGameUI | protected |
| m_mouseModeCursor | InGameUI | protected |
| m_moveHint | InGameUI | protected |
| m_moveHintAnim | W3DInGameUI | protected |
| m_moveHintRenderObj | W3DInGameUI | protected |
| m_moveRMBScrollAnchor | InGameUI | protected |
| m_name | SubsystemInterface | protected |
| m_namedTimerFlashColor | InGameUI | protected |
| m_namedTimerFlashDuration | InGameUI | protected |
| m_namedTimerLastFlashFrame | InGameUI | protected |
| m_namedTimerNormalBold | InGameUI | protected |
| m_namedTimerNormalColor | InGameUI | protected |
| m_namedTimerNormalFont | InGameUI | protected |
| m_namedTimerNormalPointSize | InGameUI | protected |
| m_namedTimerPosition | InGameUI | protected |
| m_namedTimerReadyBold | InGameUI | protected |
| m_namedTimerReadyColor | InGameUI | protected |
| m_namedTimerReadyFont | InGameUI | protected |
| m_namedTimerReadyPointSize | InGameUI | protected |
| m_namedTimers | InGameUI | protected |
| m_namedTimerUsedFlashColor | InGameUI | protected |
| m_nextMoveHint | InGameUI | protected |
| m_pendingGUICommand | InGameUI | protected |
| m_pendingPlaceSourceObjectID | InGameUI | protected |
| m_pendingPlaceType | InGameUI | protected |
| m_placeAnchorEnd | InGameUI | protected |
| m_placeAnchorInProgress | InGameUI | protected |
| m_placeAnchorStart | InGameUI | protected |
| m_placeIcon | InGameUI | protected |
| m_popupMessageColor | InGameUI | protected |
| m_popupMessageData | InGameUI | protected |
| m_preferSelection | InGameUI | protected |
| m_preventLeftClickDeselectionInAlternateMouseModeForOneClick | InGameUI | protected |
| m_radiusCursors | InGameUI | protected |
| m_scrollAmt | InGameUI | protected |
| m_selectCount | InGameUI | protected |
| m_selectedDrawables | InGameUI | protected |
| m_selectedLocalDrawables | InGameUI | protected |
| m_showNamedTimers | InGameUI | protected |
| m_soloNexusSelectedDrawableID | InGameUI | protected |
| m_superweaponFlashColor | InGameUI | protected |
| m_superweaponFlashDuration | InGameUI | protected |
| m_superweaponHiddenByScript | InGameUI | protected |
| m_superweaponLastFlashFrame | InGameUI | protected |
| m_superweaponNormalBold | InGameUI | protected |
| m_superweaponNormalFont | InGameUI | protected |
| m_superweaponNormalPointSize | InGameUI | protected |
| m_superweaponPosition | InGameUI | protected |
| m_superweaponReadyBold | InGameUI | protected |
| m_superweaponReadyFont | InGameUI | protected |
| m_superweaponReadyPointSize | InGameUI | protected |
| m_superweapons | InGameUI | protected |
| m_superweaponUsedFlashColor | InGameUI | protected |
| m_tooltipsDisabledUntil | InGameUI | protected |
| m_uiMessages | InGameUI | protected |
| m_videoBuffer | InGameUI | protected |
| m_videoStream | InGameUI | protected |
| m_waypointMode | InGameUI | protected |
| m_windowLayouts | InGameUI | protected |
| m_worldAnimationList | InGameUI | protected |
| MAX_MOVE_HINTS enum value | InGameUI | protected |
| MAX_UI_MESSAGES enum value | InGameUI | protected |
| message(UnicodeString format,...) | InGameUI | virtual |
| message(AsciiString stringManagerLabel,...) | InGameUI | virtual |
| messageColor(const RGBColor *rgbColor, UnicodeString format,...) | InGameUI | virtual |
| militarySubtitle(const AsciiString &label, Int duration) | InGameUI | virtual |
| MouseMode enum name | InGameUI | protected |
| MOUSEMODE_BUILD_PLACE enum value | InGameUI | protected |
| MOUSEMODE_DEFAULT enum value | InGameUI | protected |
| MOUSEMODE_GUI_COMMAND enum value | InGameUI | protected |
| MOUSEMODE_MAX enum value | InGameUI | protected |
| MOVE_HINT enum value | InGameUI | protected |
| NUM_ACTIONTYPES enum value | InGameUI | |
| NUM_HINT_TYPES enum value | InGameUI | protected |
| objectChangedTeam(const Object *obj, Int oldPlayerIndex, Int newPlayerIndex) | InGameUI | virtual |
| ObjectList typedef | InGameUI | protected |
| ObjectListIt typedef | InGameUI | protected |
| placeBuildAvailable(const ThingTemplate *build, Drawable *buildDrawable) | InGameUI | virtual |
| playCameoMovie(const AsciiString &movieName) | InGameUI | virtual |
| playMovie(const AsciiString &movieName) | InGameUI | virtual |
| popupMessage(const AsciiString &message, Int x, Int y, Int width, Bool pause, Bool pauseMusic) | InGameUI | virtual |
| popupMessage(const AsciiString &message, Int x, Int y, Int width, Color textColor, Bool pause, Bool pauseMusic) | InGameUI | virtual |
| postDraw(void) | InGameUI | virtual |
| postProcessLoad() | SubsystemInterface | inlinevirtual |
| preDraw(void) | InGameUI | virtual |
| recreateControlBar(void) | InGameUI | virtual |
| registerWindowLayout(WindowLayout *layout) | InGameUI | |
| removeIdleWorker(Object *obj, Int playerNumber) | InGameUI | virtual |
| removeMessageAtIndex(Int i) | InGameUI | protected |
| removeMilitarySubtitle(void) | InGameUI | virtual |
| removeNamedTimer(const AsciiString &timerName) | InGameUI | |
| removeSuperweapon(Int playerIndex, const AsciiString &powerName, ObjectID id, const SpecialPowerTemplate *powerTemplate) | InGameUI | virtual |
| reset(void) | W3DInGameUI | virtual |
| resetCamera() | InGameUI | |
| s_fieldParseTable | InGameUI | protectedstatic |
| selectAllUnitsByType(KindOfMaskType mustBeSet, KindOfMaskType mustBeClear) | InGameUI | virtual |
| selectAllUnitsByTypeAcrossMap(KindOfMaskType mustBeSet, KindOfMaskType mustBeClear) | InGameUI | virtual |
| selectAllUnitsByTypeAcrossRegion(IRegion2D *region, KindOfMaskType mustBeSet, KindOfMaskType mustBeClear) | InGameUI | virtual |
| selectAllUnitsByTypeAcrossScreen(KindOfMaskType mustBeSet, KindOfMaskType mustBeClear) | InGameUI | virtual |
| selectDrawable(Drawable *draw) | InGameUI | virtual |
| SELECTION_ALL enum value | InGameUI | |
| SELECTION_ANY enum value | InGameUI | |
| SelectionRules enum name | InGameUI | |
| selectMatchingAcrossMap() | InGameUI | virtual |
| selectMatchingAcrossRegion(IRegion2D *region) | InGameUI | virtual |
| selectMatchingAcrossScreen() | InGameUI | virtual |
| selectNextIdleWorker(void) | InGameUI | virtual |
| selectUnitsMatchingCurrentSelection() | InGameUI | virtual |
| setCameraRotateLeft(Bool set) | InGameUI | inline |
| setCameraRotateRight(Bool set) | InGameUI | inline |
| setCameraTrackingDrawable(Bool set) | InGameUI | inline |
| setCameraZoomIn(Bool set) | InGameUI | inline |
| setCameraZoomOut(Bool set) | InGameUI | inline |
| setClientQuiet(Bool enabled) | InGameUI | inline |
| setDisplayedMaxWarning(Bool selected) | InGameUI | inlinevirtual |
| setDrawRMBScrollAnchor(Bool b) | InGameUI | inline |
| setForceAttackMode(Bool enabled) | InGameUI | inline |
| setForceMoveMode(Bool enabled) | InGameUI | inline |
| setGUICommand(const CommandButton *command) | InGameUI | virtual |
| setInputEnabled(Bool enable) | InGameUI | virtual |
| setMouseCursor(Mouse::MouseCursor c) | InGameUI | protected |
| setMoveRMBScrollAnchor(Bool b) | InGameUI | inline |
| setName(AsciiString name) | SubsystemInterface | inline |
| setPlacementEnd(const ICoord2D *end) | InGameUI | virtual |
| setPlacementStart(const ICoord2D *start) | InGameUI | virtual |
| setPreferSelectionMode(Bool enabled) | InGameUI | inline |
| setPreventLeftClickDeselectionInAlternateMouseModeForOneClick(Bool set) | InGameUI | inlinevirtual |
| setQuitMenuVisible(Bool t) | InGameUI | inlinevirtual |
| setRadiusCursor(RadiusCursorType r, const SpecialPowerTemplate *sp, WeaponSlotType wslot) | InGameUI | virtual |
| setRadiusCursorNone() | InGameUI | inlinevirtual |
| setScrollAmount(Coord2D amt) | InGameUI | virtual |
| setScrolling(Bool isScrolling) | InGameUI | virtual |
| setSelecting(Bool isSelecting) | InGameUI | virtual |
| setSuperweaponDisplayEnabledByScript(Bool enable) | InGameUI | virtual |
| setWaypointMode(Bool enabled) | InGameUI | inline |
| shouldMoveRMBScrollAnchor(void) | InGameUI | inline |
| showNamedTimerDisplay(Bool show) | InGameUI | |
| showObjectSuperweaponDisplayByScript(const Object *obj) | InGameUI | virtual |
| Snapshot(void) | Snapshot | |
| stopCameoMovie(void) | InGameUI | virtual |
| stopMovie(void) | InGameUI | virtual |
| SubsystemInterface() | SubsystemInterface | |
| toggleAttackMoveToMode(void) | InGameUI | inline |
| toggleMessages(void) | InGameUI | inlinevirtual |
| triggerDoubleClickAttackMoveGuardHint(void) | InGameUI | |
| unregisterWindowLayout(WindowLayout *layout) | InGameUI | |
| UPDATE(void) | SubsystemInterface | inline |
| update(void) | W3DInGameUI | virtual |
| updateAndDrawWorldAnimations(void) | InGameUI | protected |
| updateFloatingText(void) | InGameUI | protected |
| videoBuffer(void) | InGameUI | virtual |
| W3DInGameUI() | W3DInGameUI | |
| xfer(Xfer *xfer) | InGameUI | protectedvirtual |
| ~InGameUI(void) | InGameUI | virtual |
| ~Snapshot(void) | Snapshot | |
| ~SubsystemInterface() | SubsystemInterface | virtual |
| ~W3DInGameUI() | W3DInGameUI | virtual |