Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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W3DGameWindowManager Member List

This is the complete list of members for W3DGameWindowManager, including all inherited members.

addWindowToParent(GameWindow *window, GameWindow *parent)GameWindowManagervirtual
addWindowToParentAtEnd(GameWindow *window, GameWindow *parent)GameWindowManagervirtual
allocateNewWindow(void)W3DGameWindowManagerinlinevirtual
assignDefaultGadgetLook(GameWindow *gadget, GameFont *defaultFont, Bool assignVisual)GameWindowManagervirtual
clearTabList(void)GameWindowManagervirtual
DRAW(void)SubsystemInterfaceinline
draw(void)SubsystemInterfaceinlinevirtual
drawWindow(GameWindow *window)GameWindowManagerprotected
dumpWindow(GameWindow *window)GameWindowManagerprotected
enableWindowsInRange(GameWindow *baseWindow, Int first, Int last, Bool enableFlag)GameWindowManagervirtual
freeStaticStrings(void)GameWindowManagervirtual
GameWindowManager(void)GameWindowManager
getCheckBoxDrawFunc(void)W3DGameWindowManagerinlinevirtual
getCheckBoxImageDrawFunc(void)W3DGameWindowManagerinlinevirtual
getComboBoxDrawFunc(void)W3DGameWindowManagerinlinevirtual
getComboBoxImageDrawFunc(void)W3DGameWindowManagerinlinevirtual
getDefaultDraw(void)W3DGameWindowManagerinlinevirtual
getDefaultInput(void)GameWindowManagerinlinevirtual
getDefaultSystem(void)GameWindowManagerinlinevirtual
getDefaultTooltip(void)GameWindowManagerinlinevirtual
getHorizontalSliderDrawFunc(void)W3DGameWindowManagerinlinevirtual
getHorizontalSliderImageDrawFunc(void)W3DGameWindowManagerinlinevirtual
getListBoxDrawFunc(void)W3DGameWindowManagerinlinevirtual
getListBoxImageDrawFunc(void)W3DGameWindowManagerinlinevirtual
getName(void)SubsystemInterfaceinline
getProgressBarDrawFunc(void)W3DGameWindowManagerinlinevirtual
getProgressBarImageDrawFunc(void)W3DGameWindowManagerinlinevirtual
getPushButtonDrawFunc(void)W3DGameWindowManagerinlinevirtual
getPushButtonImageDrawFunc(void)W3DGameWindowManagerinlinevirtual
getRadioButtonDrawFunc(void)W3DGameWindowManagerinlinevirtual
getRadioButtonImageDrawFunc(void)W3DGameWindowManagerinlinevirtual
getStaticTextDrawFunc(void)W3DGameWindowManagerinlinevirtual
getStaticTextImageDrawFunc(void)W3DGameWindowManagerinlinevirtual
getTabControlDrawFunc(void)W3DGameWindowManagerinlinevirtual
getTabControlImageDrawFunc(void)W3DGameWindowManagerinlinevirtual
getTextEntryDrawFunc(void)W3DGameWindowManagerinlinevirtual
getTextEntryImageDrawFunc(void)W3DGameWindowManagerinlinevirtual
getVerticalSliderDrawFunc(void)W3DGameWindowManagerinlinevirtual
getVerticalSliderImageDrawFunc(void)W3DGameWindowManagerinlinevirtual
getWindowUnderCursor(Int x, Int y, Bool ignoreEnabled=FALSE)GameWindowManagervirtual
gogoGadgetCheckbox(GameWindow *parent, UnsignedInt status, Int x, Int y, Int width, Int height, WinInstanceData *instData, GameFont *defaultFont, Bool defaultVisual)GameWindowManagervirtual
gogoGadgetComboBox(GameWindow *parent, UnsignedInt status, Int x, Int y, Int width, Int height, WinInstanceData *instData, ComboBoxData *comboBoxDataTemplate, GameFont *defaultFont, Bool defaultVisual)GameWindowManagervirtual
gogoGadgetListBox(GameWindow *parent, UnsignedInt status, Int x, Int y, Int width, Int height, WinInstanceData *instData, ListboxData *listboxData, GameFont *defaultFont, Bool defaultVisual)GameWindowManagervirtual
gogoGadgetProgressBar(GameWindow *parent, UnsignedInt status, Int x, Int y, Int width, Int height, WinInstanceData *instData, GameFont *defaultFont, Bool defaultVisual)GameWindowManagervirtual
gogoGadgetPushButton(GameWindow *parent, UnsignedInt status, Int x, Int y, Int width, Int height, WinInstanceData *instData, GameFont *defaultFont, Bool defaultVisual)GameWindowManagervirtual
gogoGadgetRadioButton(GameWindow *parent, UnsignedInt status, Int x, Int y, Int width, Int height, WinInstanceData *instData, RadioButtonData *rData, GameFont *defaultFont, Bool defaultVisual)GameWindowManagervirtual
gogoGadgetSlider(GameWindow *parent, UnsignedInt status, Int x, Int y, Int width, Int height, WinInstanceData *instData, SliderData *sliderData, GameFont *defaultFont, Bool defaultVisual)GameWindowManagervirtual
gogoGadgetStaticText(GameWindow *parent, UnsignedInt status, Int x, Int y, Int width, Int height, WinInstanceData *instData, TextData *textData, GameFont *defaultFont, Bool defaultVisual)GameWindowManagervirtual
gogoGadgetTabControl(GameWindow *parent, UnsignedInt status, Int x, Int y, Int width, Int height, WinInstanceData *instData, TabControlData *rData, GameFont *defaultFont, Bool defaultVisual)GameWindowManagervirtual
gogoGadgetTextEntry(GameWindow *parent, UnsignedInt status, Int x, Int y, Int width, Int height, WinInstanceData *instData, EntryData *entryData, GameFont *defaultFont, Bool defaultVisual)GameWindowManagervirtual
gogoMessageBox(Int x, Int y, Int width, Int height, UnsignedShort buttonFlags, UnicodeString titleString, UnicodeString bodyString, GameWinMsgBoxFunc yesCallback, GameWinMsgBoxFunc noCallback, GameWinMsgBoxFunc okCallback, GameWinMsgBoxFunc cancelCallback)GameWindowManagervirtual
gogoMessageBox(Int x, Int y, Int width, Int height, UnsignedShort buttonFlags, UnicodeString titleString, UnicodeString bodyString, GameWinMsgBoxFunc yesCallback, GameWinMsgBoxFunc noCallback, GameWinMsgBoxFunc okCallback, GameWinMsgBoxFunc cancelCallback, Bool useLogo)GameWindowManagervirtual
hideWindowsInRange(GameWindow *baseWindow, Int first, Int last, Bool hideFlag)GameWindowManagervirtual
init(void)W3DGameWindowManagervirtual
initTestGUI(void)GameWindowManager
insertWindowAheadOf(GameWindow *window, GameWindow *aheadOf)GameWindowManager
isEnabled(GameWindow *win)GameWindowManagervirtual
isHidden(GameWindow *win)GameWindowManagervirtual
linkWindow(GameWindow *window)GameWindowManager
m_captureFlagsGameWindowManagerprotected
m_currMouseRgnGameWindowManagerprotected
m_cursorBitmapGameWindowManagerprotected
m_destroyListGameWindowManagerprotected
m_grabWindowGameWindowManagerprotected
m_keyboardFocusGameWindowManagerprotected
m_loneWindowGameWindowManagerprotected
m_modalHeadGameWindowManagerprotected
m_mouseCaptorGameWindowManagerprotected
m_nameSubsystemInterfaceprotected
m_tabListGameWindowManagerprotected
m_windowListGameWindowManagerprotected
m_windowTailGameWindowManagerprotected
postProcessLoad()SubsystemInterfaceinlinevirtual
processDestroyList(void)GameWindowManagerprotected
registerTabList(GameWindowList tabList)GameWindowManagervirtual
reset(void)GameWindowManagervirtual
setName(AsciiString name)SubsystemInterfaceinline
SubsystemInterface()SubsystemInterface
unlinkChildWindow(GameWindow *window)GameWindowManager
unlinkWindow(GameWindow *window)GameWindowManager
UPDATE(void)SubsystemInterfaceinline
update(void)GameWindowManagervirtual
W3DGameWindowManager(void)W3DGameWindowManager
winCapture(GameWindow *window)GameWindowManagervirtual
winCreate(GameWindow *parent, UnsignedInt status, Int x, Int y, Int width, Int height, GameWinSystemFunc system, WinInstanceData *instData=NULL)GameWindowManagervirtual
winCreateFromScript(AsciiString filename, WindowLayoutInfo *info=NULL)GameWindowManagervirtual
winCreateLayout(AsciiString filename)GameWindowManagervirtual
winDestroy(GameWindow *window)GameWindowManagervirtual
winDestroyAll(void)GameWindowManagervirtual
windowHiding(GameWindow *window)GameWindowManagervirtual
winDrawImage(const Image *image, Int startX, Int startY, Int endX, Int endY, Color color=0xFFFFFFFF)GameWindowManagervirtual
winDrawLine(Color color, Real width, Int startX, Int startY, Int endX, Int endY)GameWindowManagervirtual
winFillRect(Color color, Real width, Int startX, Int startY, Int endX, Int endY)GameWindowManagervirtual
winFindFont(AsciiString fontName, Int pointSize, Bool bold)GameWindowManagervirtual
winFindImage(const char *name)GameWindowManagervirtual
winFontHeight(GameFont *font)GameWindowManagervirtual
winFormatText(GameFont *font, UnicodeString text, Color color, Int x, Int y, Int width, Int height)GameWindowManagervirtual
winGetCapture(void)GameWindowManagervirtual
winGetFocus(void)GameWindowManagervirtual
winGetGrabWindow(void)GameWindowManagervirtual
winGetTextSize(GameFont *font, UnicodeString text, Int *width, Int *height, Int maxWidth)GameWindowManagervirtual
winGetWindowFromId(GameWindow *window, Int id)GameWindowManagervirtual
winGetWindowList(void)GameWindowManagervirtual
winIsAlNum(Int c)GameWindowManagervirtual
winIsAscii(Int c)GameWindowManagervirtual
winIsDigit(Int c)GameWindowManagervirtual
winMakeColor(UnsignedByte red, UnsignedByte green, UnsignedByte blue, UnsignedByte alpha)GameWindowManagervirtual
winNextTab(GameWindow *window)GameWindowManagervirtual
winOpenRect(Color color, Real width, Int startX, Int startY, Int endX, Int endY)GameWindowManagervirtual
winPrevTab(GameWindow *window)GameWindowManagervirtual
winProcessKey(UnsignedByte key, UnsignedByte state)GameWindowManagervirtual
winProcessMouseEvent(GameWindowMessage msg, ICoord2D *mousePos, void *data)GameWindowManagervirtual
winRelease(GameWindow *window)GameWindowManagervirtual
winRepaint(void)GameWindowManagervirtual
winSendInputMsg(GameWindow *window, UnsignedInt msg, WindowMsgData mData1, WindowMsgData mData2)GameWindowManagervirtual
winSendSystemMsg(GameWindow *window, UnsignedInt msg, WindowMsgData mData1, WindowMsgData mData2)GameWindowManagervirtual
winSetFocus(GameWindow *window)GameWindowManagervirtual
winSetGrabWindow(GameWindow *window)GameWindowManagervirtual
winSetLoneWindow(GameWindow *window)GameWindowManagervirtual
winSetModal(GameWindow *window)GameWindowManagervirtual
winTextLabelToText(AsciiString label)GameWindowManagervirtual
winUnsetModal(GameWindow *window)GameWindowManagervirtual
~GameWindowManager(void)GameWindowManagervirtual
~SubsystemInterface()SubsystemInterfacevirtual
~W3DGameWindowManager(void)W3DGameWindowManagervirtual