Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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W3DGameWindow Member List

This is the complete list of members for W3DGameWindow, including all inherited members.

blitBorderRect(Int x, Int y, Int width, Int height)W3DGameWindowprotected
deleteInstance()MemoryPoolObjectinline
drawText(Color color)W3DGameWindow
findFirstLeaf(void)GameWindowprotected
findLastLeaf(void)GameWindowprotected
findNextLeaf(void)GameWindowprotected
findPrevLeaf(void)GameWindowprotected
freeImages(void)GameWindowinlineprotected
GameWindow(void)GameWindow
getObjectMemoryPool()=0MemoryPoolObjectprotectedpure virtual
getTextSize(Int *width, Int *height)W3DGameWindow
getTooltipDelay()GameWindowinline
isEnabled(void)GameWindowprotected
m_childGameWindowprotected
m_currTextColorW3DGameWindowprotected
m_cursorXGameWindowprotected
m_cursorYGameWindowprotected
m_drawGameWindowprotected
m_editDataGameWindowprotected
m_inputGameWindowprotected
m_inputDataGameWindowprotected
m_instDataGameWindowprotected
m_layoutGameWindowprotected
m_needPolyDrawW3DGameWindowprotected
m_newTextPosW3DGameWindowprotected
m_nextGameWindowprotected
m_nextLayoutGameWindowprotected
m_parentGameWindowprotected
m_prevGameWindowprotected
m_prevLayoutGameWindowprotected
m_regionGameWindowprotected
m_sizeGameWindowprotected
m_statusGameWindowprotected
m_systemGameWindowprotected
m_textPosW3DGameWindowprotected
m_textRendererW3DGameWindowprotected
m_tooltipGameWindowprotected
m_userDataGameWindowprotected
normalizeWindowRegion(void)GameWindowprotected
operator delete(void *p)MemoryPoolObjectinlineprotected
operator new(size_t s)MemoryPoolObjectinlineprotected
setTextLoc(Int x, Int y)W3DGameWindow
setTooltipDelay(Int delay)GameWindowinline
W3DGameWindow(void)W3DGameWindow
winActivate(void)GameWindow
winBringToTop(void)GameWindow
winClearStatus(UnsignedInt status)GameWindow
winDrawBorder(void)W3DGameWindowvirtual
winDrawWindow(void)GameWindow
winEnable(Bool enable)GameWindow
winGetChild(void)GameWindow
winGetCursorPosition(Int *x, Int *y)GameWindow
winGetDisabledBorderColor(Int index)GameWindowinline
winGetDisabledColor(Int index)GameWindowinline
winGetDisabledImage(Int index)GameWindowinline
winGetDisabledTextBorderColor(void)GameWindow
winGetDisabledTextColor(void)GameWindow
winGetDrawFunc(void)GameWindow
winGetDrawOffset(Int *x, Int *y)GameWindow
winGetEditData(void)GameWindow
winGetEnabled(void)GameWindow
winGetEnabledBorderColor(Int index)GameWindowinline
winGetEnabledColor(Int index)GameWindowinline
winGetEnabledImage(Int index)GameWindowinline
winGetEnabledTextBorderColor(void)GameWindow
winGetEnabledTextColor(void)GameWindow
winGetFont(void)GameWindow
winGetHiliteBorderColor(Int index)GameWindowinline
winGetHiliteColor(Int index)GameWindowinline
winGetHiliteImage(Int index)GameWindowinline
winGetHiliteTextBorderColor(void)GameWindow
winGetHiliteTextColor(void)GameWindow
winGetIMECompositeBorderColor(void)GameWindow
winGetIMECompositeTextColor(void)GameWindow
winGetInputFunc(void)GameWindow
winGetInstanceData(void)GameWindow
winGetLayout(void)GameWindow
winGetNext(void)GameWindow
winGetNextInLayout(void)GameWindow
winGetOwner(void)GameWindow
winGetParent(void)GameWindow
winGetPosition(Int *x, Int *y)GameWindow
winGetPrev(void)GameWindow
winGetPrevInLayout(void)GameWindow
winGetRegion(IRegion2D *region)GameWindow
winGetScreenPosition(Int *x, Int *y)GameWindow
winGetSize(Int *width, Int *height)GameWindow
winGetStatus(void)GameWindow
winGetStyle(void)GameWindow
winGetSystemFunc(void)GameWindow
winGetText(void)GameWindow
winGetTextLength()GameWindow
winGetTooltipFunc(void)GameWindow
winGetUserData(void)GameWindow
winGetWindowId(void)GameWindow
winHide(Bool hide)GameWindow
winIsChild(GameWindow *child)GameWindow
winIsHidden(void)GameWindow
winNextTab(void)GameWindow
winPointInAnyChild(Int x, Int y, Bool ignoreHidden, Bool ignoreEnableCheck=FALSE)GameWindow
winPointInChild(Int x, Int y, Bool ignoreEnableCheck=FALSE, Bool playDisabledSound=FALSE)GameWindow
winPointInWindow(Int x, Int y)GameWindow
winPrevTab(void)GameWindow
winSetCallbacks(GameWinInputFunc input, GameWinDrawFunc draw, GameWinTooltipFunc tooltip)GameWindow
winSetCursorPosition(Int x, Int y)GameWindow
winSetDisabledBorderColor(Int index, Color color)GameWindow
winSetDisabledColor(Int index, Color color)GameWindow
winSetDisabledImage(Int index, const Image *image)GameWindow
winSetDisabledTextColors(Color color, Color borderColor)GameWindow
winSetDrawFunc(GameWinDrawFunc draw)GameWindow
winSetDrawOffset(Int x, Int y)GameWindow
winSetEditData(GameWindowEditData *editData)GameWindow
winSetEnabledBorderColor(Int index, Color color)GameWindow
winSetEnabledColor(Int index, Color color)GameWindow
winSetEnabledImage(Int index, const Image *image)GameWindow
winSetEnabledTextColors(Color color, Color borderColor)GameWindow
winSetFont(GameFont *font)W3DGameWindowvirtual
winSetHiliteBorderColor(Int index, Color color)GameWindow
winSetHiliteColor(Int index, Color color)GameWindow
winSetHiliteImage(Int index, const Image *image)GameWindow
winSetHiliteState(Bool state)GameWindow
winSetHiliteTextColors(Color color, Color borderColor)GameWindow
winSetIMECompositeTextColors(Color color, Color borderColor)GameWindow
winSetInputFunc(GameWinInputFunc input)GameWindow
winSetInstanceData(WinInstanceData *data)GameWindow
winSetLayout(WindowLayout *layout)GameWindow
winSetNext(GameWindow *next)GameWindow
winSetNextInLayout(GameWindow *next)GameWindow
winSetOwner(GameWindow *owner)GameWindow
winSetParent(GameWindow *parent)GameWindow
winSetPosition(Int x, Int y)W3DGameWindow
winSetPrev(GameWindow *prev)GameWindow
winSetPrevInLayout(GameWindow *prev)GameWindow
winSetSize(Int width, Int height)GameWindow
winSetStatus(UnsignedInt status)GameWindow
winSetSystemFunc(GameWinSystemFunc system)GameWindow
winSetText(UnicodeString newText)W3DGameWindowvirtual
winSetTooltip(UnicodeString tip)GameWindow
winSetTooltipFunc(GameWinTooltipFunc tooltip)GameWindow
winSetUserData(void *userData)GameWindow
winSetWindowId(Int id)GameWindow
~MemoryPoolObject()MemoryPoolObjectinlineprotectedvirtual