Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
Loading...
Searching...
No Matches
W3DGameClient Member List

This is the complete list of members for W3DGameClient, including all inherited members.

addDrawableToLookupTable(Drawable *draw)GameClient
addScorch(const Coord3D *pos, Real radius, Scorches type)W3DGameClientvirtual
addTextBearingDrawable(Drawable *tbd)GameClient
adjustLOD(Int adj)W3DGameClientvirtual
allocateShadows(void)GameClientvirtual
allocDrawableID(void)GameClientprotected
assignSelectedDrawablesToGroup(Int group)GameClientvirtual
crc(Xfer *xfer)GameClientprotectedvirtual
createDisplayStringManager(void)W3DGameClientinlineprotectedvirtual
createFontLibrary(void)W3DGameClientinlineprotectedvirtual
createGameDisplay(void)W3DGameClientinlineprotectedvirtual
createInGameUI(void)W3DGameClientinlineprotectedvirtual
createKeyboard(void)W3DGameClientinlineprotectedvirtual
createMouse(void)W3DGameClientinlineprotectedvirtual
createRayEffectByTemplate(const Coord3D *start, const Coord3D *end, const ThingTemplate *tmpl)W3DGameClientvirtual
createSnowManager(void)W3DGameClientinlineprotectedvirtual
createTerrainVisual(void)W3DGameClientinlineprotectedvirtual
createVideoPlayer(void)W3DGameClientinlineprotectedvirtual
createWindowManager(void)W3DGameClientinlineprotectedvirtual
destroyDrawable(Drawable *draw)GameClientvirtual
DRAW(void)SubsystemInterfaceinline
draw(void)SubsystemInterfaceinlinevirtual
evaluateContextCommand(Drawable *draw, const Coord3D *pos, CommandTranslator::CommandEvaluateType cmdType)GameClientvirtual
findDrawableByID(const DrawableID id)GameClientinlinevirtual
firstDrawable(void)GameClientinlinevirtual
flushTextBearingDrawables(void)GameClient
friend_createDrawable(const ThingTemplate *thing, DrawableStatus statusBits=DRAWABLE_STATUS_NONE)W3DGameClientvirtual
GameClient()GameClient
getDrawableIDCounter(void)GameClientinline
getDrawableList(void)GameClientinlinevirtual
getFrame(void)GameClientinlinevirtual
getName(void)SubsystemInterfaceinline
getRayEffectData(Drawable *draw, RayEffectData *effectData)GameClientvirtual
getRenderedObjectCount() constGameClientinline
incrementRenderedObjectCount()GameClientinline
init(void)W3DGameClientvirtual
iterateDrawablesInRegion(Region3D *region, GameClientFuncPtr userFunc, void *userData)GameClientvirtual
loadMap(AsciiString mapName)GameClientvirtual
loadPostProcess(void)GameClientprotectedvirtual
m_commandTranslatorGameClientprotected
m_drawableListGameClientprotected
m_drawableVectorGameClientprotected
m_frameGameClientprotected
m_nameSubsystemInterfaceprotected
m_nextDrawableIDGameClientprotected
m_numTranslatorsGameClientprotected
m_translatorsGameClientprotected
MAX_CLIENT_TRANSLATORS enum valueGameClientprotected
notifyTerrainObjectMoved(Object *obj)W3DGameClientvirtual
postProcessLoad()SubsystemInterfaceinlinevirtual
preloadAssets(TimeOfDay timeOfDay)GameClientvirtual
registerDrawable(Drawable *draw)GameClientvirtual
releaseShadows(void)GameClientvirtual
removeDrawableFromLookupTable(Drawable *draw)GameClient
removeFromRayEffects(Drawable *draw)GameClientvirtual
reset(void)W3DGameClientvirtual
resetRenderedObjectCount()GameClientinline
selectDrawablesInGroup(Int group)GameClientvirtual
setDrawableIDCounter(DrawableID nextDrawableID)GameClientinline
setFrame(UnsignedInt frame)GameClientinlinevirtual
setFrameRate(Real msecsPerFrame)W3DGameClientinlineprotectedvirtual
setName(AsciiString name)SubsystemInterfaceinline
setTeamColor(Int red, Int green, Int blue)W3DGameClientvirtual
setTimeOfDay(TimeOfDay tod)W3DGameClientvirtual
Snapshot(void)Snapshot
SubsystemInterface()SubsystemInterface
unloadMap(AsciiString mapName)GameClientvirtual
UPDATE(void)SubsystemInterfaceinline
update(void)W3DGameClientvirtual
updateFakeDrawables(void)GameClient
W3DGameClient()W3DGameClient
xfer(Xfer *xfer)GameClientprotectedvirtual
~GameClient()GameClientvirtual
~Snapshot(void)Snapshot
~SubsystemInterface()SubsystemInterfacevirtual
~W3DGameClient()W3DGameClientvirtual