Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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W3DDebrisDraw Member List

This is the complete list of members for W3DDebrisDraw, including all inherited members.

allocateShadows(void)W3DDebrisDrawinlinevirtual
crc(Xfer *xfer)DrawableModuleprotectedvirtual
deleteInstance()MemoryPoolObjectinline
doDrawModule(const Matrix3D *transformMtx)W3DDebrisDrawvirtual
DrawableModule(Thing *thing, const ModuleData *moduleData)DrawableModule
DrawModule(Thing *thing, const ModuleData *moduleData)DrawModuleinline
friend_newModuleData(INI *ini)Modulestatic
getDebrisDrawInterface()W3DDebrisDrawinlinevirtual
getDebrisDrawInterface() constW3DDebrisDrawinlinevirtual
getDrawable()DrawableModuleinlineprotected
getDrawable() constDrawableModuleinlineprotected
getInterfaceMask()DrawModuleinlinestatic
getLaserDrawInterface()DrawModuleinlinevirtual
getLaserDrawInterface() constDrawModuleinlinevirtual
getModuleData() constModuleinlineprotected
getModuleNameKey() const =0Modulepure virtual
getModuleTagNameKey() constModuleinline
getModuleType()DrawModuleinlinestatic
getObjectDrawInterface()DrawModuleinlinevirtual
getObjectDrawInterface() constDrawModuleinlinevirtual
getObjectMemoryPool()=0MemoryPoolObjectprotectedpure virtual
getRopeDrawInterface()DrawModuleinlinevirtual
getRopeDrawInterface() constDrawModuleinlinevirtual
getTracerDrawInterface()DrawModuleinlinevirtual
getTracerDrawInterface() constDrawModuleinlinevirtual
isLaser() constDrawModuleinlinevirtual
isVisible() constDrawModuleinlinevirtual
loadPostProcess(void)DrawableModuleprotectedvirtual
Module(const ModuleData *moduleData)Moduleinline
onDelete(void)Moduleinlinevirtual
onDrawableBoundToObject()Moduleinlinevirtual
onObjectCreated()Moduleinlinevirtual
operator delete(void *p)MemoryPoolObjectinlineprotected
operator new(size_t s)MemoryPoolObjectinlineprotected
preloadAssets(TimeOfDay timeOfDay)Moduleinlinevirtual
reactToGeometryChange()W3DDebrisDrawinlinevirtual
reactToTransformChange(const Matrix3D *oldMtx, const Coord3D *oldPos, Real oldAngle)W3DDebrisDrawvirtual
releaseShadows(void)W3DDebrisDrawinlinevirtual
setAnimNames(AsciiString initial, AsciiString flying, AsciiString final, const FXList *finalFX)W3DDebrisDrawvirtual
setFullyObscuredByShroud(Bool fullyObscured)W3DDebrisDrawvirtual
setModelName(AsciiString name, Color color, ShadowType t)W3DDebrisDrawvirtual
setShadowsEnabled(Bool enable)W3DDebrisDrawvirtual
setTerrainDecal(TerrainDecalType type)DrawModuleinlinevirtual
setTerrainDecalOpacity(Real o)DrawModuleinlinevirtual
setTerrainDecalSize(Real x, Real y)DrawModuleinlinevirtual
Snapshot(void)Snapshot
W3DDebrisDraw(Thing *thing, const ModuleData *moduleData)W3DDebrisDraw
xfer(Xfer *xfer)DrawableModuleprotectedvirtual
~MemoryPoolObject()MemoryPoolObjectinlineprotectedvirtual
~Snapshot(void)Snapshot