Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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W3DBridgeBuffer Member List

This is the complete list of members for W3DBridgeBuffer, including all inherited members.

addBridge(Vector3 fromLoc, Vector3 toLoc, AsciiString name, W3DTerrainLogic *pTerrainLogic, Dict *props)W3DBridgeBufferprotected
allocateBridgeBuffers(void)W3DBridgeBufferprotected
BaseHeightMapRenderObjClass classW3DBridgeBufferfriend
clearAllBridges(void)W3DBridgeBuffer
cull(CameraClass *camera)W3DBridgeBufferprotected
doFullUpdate(void)W3DBridgeBufferinline
drawBridges(CameraClass *camera, Bool wireframe, TextureClass *cloudTexture)W3DBridgeBuffer
freeBridgeBuffers(void)W3DBridgeBufferprotected
loadBridges(W3DTerrainLogic *pTerrainLogic, Bool saveGame)W3DBridgeBuffer
loadBridgesInVertexAndIndexBuffers(RefRenderObjListIterator *pLightsIterator)W3DBridgeBufferprotected
m_anythingChangedW3DBridgeBufferprotected
m_bridgesW3DBridgeBufferprotected
m_bridgeTextureW3DBridgeBufferprotected
m_curNumBridgeIndicesW3DBridgeBufferprotected
m_curNumBridgeVerticesW3DBridgeBufferprotected
m_indexBridgeW3DBridgeBufferprotected
m_initializedW3DBridgeBufferprotected
m_numBridgesW3DBridgeBufferprotected
m_updateVisW3DBridgeBufferprotected
m_vertexBridgeW3DBridgeBufferprotected
m_vertexMaterialW3DBridgeBufferprotected
MAX_BRIDGE_INDEX enum valueW3DBridgeBuffer
MAX_BRIDGE_VERTEX enum valueW3DBridgeBuffer
MAX_BRIDGES enum valueW3DBridgeBuffer
updateCenter(CameraClass *camera, RefRenderObjListIterator *pLightsIterator)W3DBridgeBuffer
W3DBridgeBuffer(void)W3DBridgeBuffer
worldBuilderUpdateBridgeTowers(W3DAssetManager *assetManager, SimpleSceneClass *scene)W3DBridgeBuffer
~W3DBridgeBuffer(void)W3DBridgeBuffer