Richard Boegli's CnC_Generals_Zero_Hour Fork
WIP
This is documentation of Richard Boegil's Zero Hour Fork
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W3DBridgeBuffer Member List
This is the complete list of members for
W3DBridgeBuffer
, including all inherited members.
addBridge
(Vector3 fromLoc, Vector3 toLoc, AsciiString name, W3DTerrainLogic *pTerrainLogic, Dict *props)
W3DBridgeBuffer
protected
allocateBridgeBuffers
(void)
W3DBridgeBuffer
protected
BaseHeightMapRenderObjClass
class
W3DBridgeBuffer
friend
clearAllBridges
(void)
W3DBridgeBuffer
cull
(CameraClass *camera)
W3DBridgeBuffer
protected
doFullUpdate
(void)
W3DBridgeBuffer
inline
drawBridges
(CameraClass *camera, Bool wireframe, TextureClass *cloudTexture)
W3DBridgeBuffer
freeBridgeBuffers
(void)
W3DBridgeBuffer
protected
loadBridges
(W3DTerrainLogic *pTerrainLogic, Bool saveGame)
W3DBridgeBuffer
loadBridgesInVertexAndIndexBuffers
(RefRenderObjListIterator *pLightsIterator)
W3DBridgeBuffer
protected
m_anythingChanged
W3DBridgeBuffer
protected
m_bridges
W3DBridgeBuffer
protected
m_bridgeTexture
W3DBridgeBuffer
protected
m_curNumBridgeIndices
W3DBridgeBuffer
protected
m_curNumBridgeVertices
W3DBridgeBuffer
protected
m_indexBridge
W3DBridgeBuffer
protected
m_initialized
W3DBridgeBuffer
protected
m_numBridges
W3DBridgeBuffer
protected
m_updateVis
W3DBridgeBuffer
protected
m_vertexBridge
W3DBridgeBuffer
protected
m_vertexMaterial
W3DBridgeBuffer
protected
MAX_BRIDGE_INDEX
enum value
W3DBridgeBuffer
MAX_BRIDGE_VERTEX
enum value
W3DBridgeBuffer
MAX_BRIDGES
enum value
W3DBridgeBuffer
updateCenter
(CameraClass *camera, RefRenderObjListIterator *pLightsIterator)
W3DBridgeBuffer
W3DBridgeBuffer
(void)
W3DBridgeBuffer
worldBuilderUpdateBridgeTowers
(W3DAssetManager *assetManager, SimpleSceneClass *scene)
W3DBridgeBuffer
~W3DBridgeBuffer
(void)
W3DBridgeBuffer
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