Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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VoxelLayerClass Member List

This is the complete list of members for VoxelLayerClass, including all inherited members.

Add_Solid(int x, int y)VoxelLayerClassinlineprotected
bitmap_heightVoxelLayerClassprotected
bitmap_widthVoxelLayerClassprotected
Draw_Line(double x0, double y0, double x1, double y1)VoxelLayerClassprotected
Get_Height(void)VoxelLayerClassinline
Get_Width(void)VoxelLayerClassinline
Intersect_Triangle(Point3 a, Point3 b, Point3 c, float z)VoxelLayerClassprotected
Is_Solid(int x, int y)VoxelLayerClassinline
Is_Visible(int x, int y)VoxelLayerClassinline
Scan_Triangle(Point3 a, Point3 b, Point3 c)VoxelLayerClassprotected
Set_Visible(int x, int y)VoxelLayerClassinlineprotected
SliceHVoxelLayerClassprotected
SliceZVoxelLayerClassprotected
SliceZ0VoxelLayerClassprotected
SliceZ1VoxelLayerClassprotected
SolidVoxelLayerClassprotected
VoxelLayerClass()VoxelLayerClass
VoxelLayerClass(INodeListClass &objectlist, TimeValue time, Matrix3 parenttm, Point3 offset, Point3 scale, float slicez, float sliceh, int bmwidth, int bmheight)VoxelLayerClass
~VoxelLayerClass()VoxelLayerClassinline