Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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This is the complete list of members for View, including all inherited members.

Add_Camera_Shake(const Coord3D &position, float radius, float duration, float power)Viewinlinevirtual
cameraDisableSlaveMode(void)Viewinlinevirtual
cameraEnableSlaveMode(const AsciiString &thingtemplateName, const AsciiString &boneName)Viewinlinevirtual
CameraLockType enum nameView
cameraModFinalLookToward(Coord3D *pLoc)Viewinlinevirtual
cameraModFinalMoveTo(Coord3D *pLoc)Viewinlinevirtual
cameraModFinalPitch(Real finalPitch, Real easeIn, Real easeOut)Viewinlinevirtual
cameraModFinalTimeMultiplier(Int finalMultiplier)Viewinlinevirtual
cameraModFinalZoom(Real finalZoom, Real easeIn, Real easeOut)Viewinlinevirtual
cameraModFreezeAngle(void)Viewinlinevirtual
cameraModFreezeTime(void)Viewinlinevirtual
cameraModLookToward(Coord3D *pLoc)Viewinlinevirtual
cameraModRollingAverage(Int framesToAverage)Viewinlinevirtual
CameraShakeType enum nameView
crc(Xfer *xfer)Viewinlineprotectedvirtual
Display classViewfriend
drawView(void)=0Viewpure virtual
forceCameraConstraintRecalc(void)Viewinlinevirtual
forceRedraw()=0Viewpure virtual
get3DCameraPosition() const =0Viewpure virtual
getAngle(void)Viewinlinevirtual
getCameraLock() constViewinlinevirtual
getCameraLockDrawable() constViewinlinevirtual
getCurrentHeightAboveGround()Viewinlinevirtual
getFieldOfView(void)Viewinlinevirtual
getFXPitch(void) constViewinlinevirtual
getHeight(void)Viewinlinevirtual
getHeightAboveGround()Viewinlinevirtual
getID(void)Viewinlinevirtual
getLocation(ViewLocation *location)Viewvirtual
getMaxZoom(void)Viewinlinevirtual
getNextView(void)Viewinlineprotectedvirtual
getOrigin(Int *x, Int *y)Viewinlinevirtual
getPitch(void)Viewinlinevirtual
getPosition(Coord3D *pos)Viewinlinevirtual
getPosition(void) constViewinlineprotected
getScreenCornerWorldPointsAtZ(Coord3D *topLeft, Coord3D *topRight, Coord3D *bottomLeft, Coord3D *bottomRight, Real z)Viewvirtual
getTerrainHeightUnderCamera()Viewinlinevirtual
getTimeMultiplier(void)Viewinlinevirtual
getViewFilterMode(void)Viewinlinevirtual
getViewFilterType(void)Viewinlinevirtual
getWidth(void)Viewinlinevirtual
getZoom()Viewinlinevirtual
init(void)Viewvirtual
initHeightForMap(void)Viewinlinevirtual
isCameraMovementFinished(void)Viewinlinevirtual
isMouseLocked(void)Viewinlinevirtual
isTimeFrozen(void)Viewinlinevirtual
isZoomLimited(void)Viewinlinevirtual
iterateDrawablesInRegion(IRegion2D *screenRegion, Bool(*callback)(Drawable *draw, void *userData), void *userData)=0Viewpure virtual
loadPostProcess(void)Viewinlineprotectedvirtual
LOCK_FOLLOW enum valueView
LOCK_TETHER enum valueView
lookAt(const Coord3D *o)Viewvirtual
m_angleViewprotected
m_cameraLockViewprotected
m_cameraLockDrawableViewprotected
m_currentHeightAboveGroundViewprotected
m_defaultAngleViewprotected
m_defaultPitchAngleViewprotected
m_FOVViewprotected
m_guardBandBiasViewprotected
m_heightViewprotected
m_heightAboveGroundViewprotected
m_idViewprotected
m_idNextViewprotectedstatic
m_lockDistViewprotected
m_lockTypeViewprotected
m_maxHeightAboveGroundViewprotected
m_maxZoomViewprotected
m_minHeightAboveGroundViewprotected
m_minZoomViewprotected
m_mouseLockedViewprotected
m_nextViewprotected
m_okToAdjustHeightViewprotected
m_originXViewprotected
m_originYViewprotected
m_pitchAngleViewprotected
m_posViewprotected
m_snapImmediateViewprotected
m_terrainHeightUnderCameraViewprotected
m_widthViewprotected
m_zoomViewprotected
m_zoomLimitedViewprotected
moveCameraAlongWaypointPath(Waypoint *way, Int frames, Int shutter, Bool orient, Real easeIn, Real easeOut)Viewinlinevirtual
moveCameraTo(const Coord3D *o, Int frames, Int shutter, Bool orient, Real easeIn, Real easeOut)Viewinlinevirtual
pickDrawable(const ICoord2D *screen, Bool forceAttack, PickType pickType)=0Viewpure virtual
pitchCamera(Real finalPitch, Int milliseconds, Real easeIn, Real easeOut)Viewinlinevirtual
prependViewToList(View *list)Viewprotectedvirtual
reset(void)Viewvirtual
resetCamera(const Coord3D *location, Int frames, Real easeIn, Real easeOut)Viewinlinevirtual
rotateCamera(Real rotations, Int frames, Real easeIn, Real easeOut)Viewinlinevirtual
rotateCameraTowardObject(ObjectID id, Int milliseconds, Int holdMilliseconds, Real easeIn, Real easeOut)Viewinlinevirtual
rotateCameraTowardPosition(const Coord3D *pLoc, Int milliseconds, Real easeIn, Real easeOut, Bool reverseRotation)Viewinlinevirtual
screenToTerrain(const ICoord2D *screen, Coord3D *world)=0Viewpure virtual
screenToWorld(const ICoord2D *s, Coord3D *w)=0Viewpure virtual
screenToWorldAtZ(const ICoord2D *s, Coord3D *w, Real z)=0Viewpure virtual
scrollBy(Coord2D *delta)Viewvirtual
set3DWireFrameMode(Bool enable)Viewinlinevirtual
setAngle(Real angle)Viewvirtual
setAngleAndPitchToDefault(void)Viewvirtual
setCameraLock(ObjectID id)Viewinlinevirtual
setCameraLockDrawable(Drawable *drawable)Viewinlinevirtual
setCurrentHeightAboveGround(Real z)Viewinlinevirtual
setDefaultView(Real pitch, Real angle, Real maxHeight)Viewinlinevirtual
setFadeParameters(Int fadeFrames, Int direction)Viewinlinevirtual
setFieldOfView(Real angle)Viewinlinevirtual
setGuardBandBias(const Coord2D *gb)=0Viewpure virtual
setHeight(Int height)Viewinlinevirtual
setHeightAboveGround(Real z)Viewinlinevirtual
setLocation(const ViewLocation *location)Viewvirtual
setMouseLock(Bool mouseLocked)Viewinlinevirtual
setOkToAdjustHeight(Bool val)Viewinlinevirtual
setOrigin(Int x, Int y)Viewinlinevirtual
setPitch(Real angle)Viewvirtual
setPosition(const Coord3D *pos)Viewinlineprotected
setSnapMode(CameraLockType lockType, Real lockDist)Viewinlinevirtual
setTerrainHeightUnderCamera(Real z)Viewinlinevirtual
setTimeMultiplier(Int multiple)Viewinlinevirtual
setViewFilter(enum FilterTypes filter)Viewinlinevirtual
setViewFilterMode(enum FilterModes filterMode)Viewinlinevirtual
setViewFilterPos(const Coord3D *pos)Viewinlinevirtual
setWidth(Int width)Viewinlinevirtual
setZoom(Real z)Viewinlinevirtual
setZoomLimited(Bool limit)Viewinlinevirtual
setZoomToDefault(void)Viewinlinevirtual
shake(const Coord3D *epicenter, CameraShakeType shakeType)Viewinlinevirtual
SHAKE_CINE_EXTREME enum valueView
SHAKE_CINE_INSANE enum valueView
SHAKE_COUNT enum valueView
SHAKE_NORMAL enum valueView
SHAKE_SEVERE enum valueView
SHAKE_STRONG enum valueView
SHAKE_SUBTLE enum valueView
Snapshot(void)Snapshot
snapToCameraLock(void)Viewinlinevirtual
updateView(void)=0Viewpure virtual
View(void)View
worldToScreen(const Coord3D *w, ICoord2D *s)Viewinline
WorldToScreenReturn enum nameView
worldToScreenTriReturn(const Coord3D *w, ICoord2D *s)=0Viewpure virtual
WTS_COUNT enum valueView
WTS_INSIDE_FRUSTUM enum valueView
WTS_INVALID enum valueView
WTS_OUTSIDE_FRUSTUM enum valueView
xfer(Xfer *xfer)Viewprotectedvirtual
zoomCamera(Real finalZoom, Int milliseconds, Real easeIn, Real easeOut)Viewinlinevirtual
zoomIn(void)Viewvirtual
zoomOut(void)Viewvirtual
~Snapshot(void)Snapshot
~View(void)Viewvirtual