Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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Vector4 Member List

This is the complete list of members for Vector4, including all inherited members.

Dot_Product(const Vector4 &a, const Vector4 &b)Vector4inlinestatic
Dot_Product(const Vector4 &a, const Vector4 &b)Vector4static
Is_Valid(void) constVector4inline
Is_Valid(void) constVector4
Length(void) constVector4inline
Length(void) constVector4
Length2(void) constVector4inline
Length2(void) constVector4
Lerp(const Vector4 &a, const Vector4 &b, float alpha)Vector4static
Lerp(const Vector4 &a, const Vector4 &b, float alpha, Vector4 *set_result)Vector4static
Normalize(void)Vector4inline
Normalize(void)Vector4
operator!=(const Vector4 &a, const Vector4 &b)Vector4friend
operator!=(const Vector4 &a, const Vector4 &b)Vector4friend
operator*(const Vector4 &a, float k)Vector4friend
operator*(float k, const Vector4 &a)Vector4friend
operator*(const Vector4 &a, const Vector4 &b)Vector4friend
operator*(const Vector4 &a, float k)Vector4friend
operator*(float k, const Vector4 &a)Vector4friend
operator*(const Vector4 &a, const Vector4 &b)Vector4friend
operator*=(float k)Vector4inline
operator*=(float k)Vector4inline
operator+() constVector4inline
operator+(const Vector4 &a, const Vector4 &b)Vector4friend
operator+() constVector4inline
operator+(const Vector4 &a, const Vector4 &b)Vector4friend
operator+=(const Vector4 &v)Vector4inline
operator+=(const Vector4 &v)Vector4inline
operator-() constVector4inline
operator-(const Vector4 &a, const Vector4 &b)Vector4friend
operator-() constVector4inline
operator-(const Vector4 &a, const Vector4 &b)Vector4friend
operator-=(const Vector4 &v)Vector4inline
operator-=(const Vector4 &v)Vector4inline
operator/(const Vector4 &a, float k)Vector4friend
operator/(const Vector4 &a, float k)Vector4friend
operator/=(float k)Vector4inline
operator/=(float k)Vector4inline
operator=(const Vector4 &v)Vector4inline
operator=(const Vector4 &v)Vector4inline
operator==(const Vector4 &a, const Vector4 &b)Vector4friend
operator==(const Vector4 &a, const Vector4 &b)Vector4friend
operator[](int i)Vector4inline
operator[](int i) constVector4inline
operator[](int i)Vector4inline
operator[](int i) constVector4inline
Set(float x, float y, float z, float w)Vector4inline
Set(float x, float y, float z, float w)Vector4inline
Vector4(void)Vector4inline
Vector4(const Vector4 &v)Vector4inline
Vector4(float x, float y, float z, float w)Vector4inline
Vector4(const float vector[4])Vector4inline
Vector4(void)Vector4inline
Vector4(const Vector4 &v)Vector4inline
Vector4(float x, float y, float z, float w)Vector4inline
Vector4(const float vector[4])Vector4inline
WVector4
XVector4
YVector4
ZVector4