This is the complete list of members for Vector3, including all inherited members.
| Add(const Vector3 &a, const Vector3 &b, Vector3 *c) | Vector3 | static |
| Add(const Vector3 &a, const Vector3 &b, Vector3 *c) | Vector3 | static |
| Cap_Absolute_To(const Vector3 &a) | Vector3 | |
| Cap_Absolute_To(const Vector3 &a) | Vector3 | |
| Convert_To_ABGR(void) const | Vector3 | |
| Convert_To_ABGR(void) const | Vector3 | |
| Convert_To_ARGB(void) const | Vector3 | |
| Convert_To_ARGB(void) const | Vector3 | |
| Cross_Product(const Vector3 &a, const Vector3 &b, Vector3 *result) | Vector3 | static |
| Cross_Product(const Vector3 &a, const Vector3 &b) | Vector3 | static |
| Cross_Product(const Vector3 &a, const Vector3 &b, Vector3 *result) | Vector3 | static |
| Cross_Product_X(const Vector3 &a, const Vector3 &b) | Vector3 | static |
| Cross_Product_X(const Vector3 &a, const Vector3 &b) | Vector3 | static |
| Cross_Product_Y(const Vector3 &a, const Vector3 &b) | Vector3 | static |
| Cross_Product_Y(const Vector3 &a, const Vector3 &b) | Vector3 | static |
| Cross_Product_Z(const Vector3 &a, const Vector3 &b) | Vector3 | static |
| Cross_Product_Z(const Vector3 &a, const Vector3 &b) | Vector3 | static |
| Distance(const Vector3 &p1, const Vector3 &p2) | Vector3 | static |
| Distance(const Vector3 &p1, const Vector3 &p2) | Vector3 | static |
| Dot_Product(const Vector3 &a, const Vector3 &b) | Vector3 | static |
| Dot_Product(const Vector3 &a, const Vector3 &b) | Vector3 | static |
| Equal_Within_Epsilon(const Vector3 &a, const Vector3 &b, float epsilon) | Vector3 | friend |
| Equal_Within_Epsilon(const Vector3 &a, const Vector3 &b, float epsilon) | Vector3 | friend |
| Find_X_At_Y(float y, const Vector3 &p1, const Vector3 &p2) | Vector3 | static |
| Find_X_At_Y(float y, const Vector3 &p1, const Vector3 &p2) | Vector3 | static |
| Find_X_At_Z(float z, const Vector3 &p1, const Vector3 &p2) | Vector3 | static |
| Find_X_At_Z(float z, const Vector3 &p1, const Vector3 &p2) | Vector3 | static |
| Find_Y_At_X(float x, const Vector3 &p1, const Vector3 &p2) | Vector3 | static |
| Find_Y_At_X(float x, const Vector3 &p1, const Vector3 &p2) | Vector3 | static |
| Find_Y_At_Z(float z, const Vector3 &p1, const Vector3 &p2) | Vector3 | static |
| Find_Y_At_Z(float z, const Vector3 &p1, const Vector3 &p2) | Vector3 | static |
| Find_Z_At_X(float x, const Vector3 &p1, const Vector3 &p2) | Vector3 | static |
| Find_Z_At_X(float x, const Vector3 &p1, const Vector3 &p2) | Vector3 | static |
| Find_Z_At_Y(float z, const Vector3 &p1, const Vector3 &p2) | Vector3 | static |
| Find_Z_At_Y(float z, const Vector3 &p1, const Vector3 &p2) | Vector3 | static |
| Is_Valid(void) const | Vector3 | |
| Is_Valid(void) const | Vector3 | |
| Length(void) const | Vector3 | |
| Length(void) const | Vector3 | |
| Length2(void) const | Vector3 | |
| Length2(void) const | Vector3 | |
| Lerp(const Vector3 &a, const Vector3 &b, float alpha, Vector3 *set_result) | Vector3 | static |
| Lerp(const Vector3 &a, const Vector3 &b, float alpha, Vector3 *set_result) | Vector3 | static |
| Normalize(void) | Vector3 | |
| Normalize(void) | Vector3 | |
| Normalized_Cross_Product(const Vector3 &a, const Vector3 &b, Vector3 *result) | Vector3 | static |
| operator!=(const Vector3 &a, const Vector3 &b) | Vector3 | friend |
| operator!=(const Vector3 &a, const Vector3 &b) | Vector3 | friend |
| operator*(const Vector3 &a, float k) | Vector3 | friend |
| operator*(float k, const Vector3 &a) | Vector3 | friend |
| operator*(const Vector3 &a, float k) | Vector3 | friend |
| operator*(float k, const Vector3 &a) | Vector3 | friend |
| operator*(const Vector3 &a, const Vector3 &b) | Vector3 | friend |
| operator*=(float k) | Vector3 | inline |
| operator*=(float k) | Vector3 | inline |
| operator+() const | Vector3 | inline |
| operator+(const Vector3 &a, const Vector3 &b) | Vector3 | friend |
| operator+() const | Vector3 | inline |
| operator+(const Vector3 &a, const Vector3 &b) | Vector3 | friend |
| operator+=(const Vector3 &v) | Vector3 | inline |
| operator+=(const Vector3 &v) | Vector3 | inline |
| operator-() const | Vector3 | inline |
| operator-(const Vector3 &a, const Vector3 &b) | Vector3 | friend |
| operator-() const | Vector3 | inline |
| operator-(const Vector3 &a, const Vector3 &b) | Vector3 | friend |
| operator-=(const Vector3 &v) | Vector3 | inline |
| operator-=(const Vector3 &v) | Vector3 | inline |
| operator/(const Vector3 &a, float k) | Vector3 | friend |
| operator/(const Vector3 &a, float k) | Vector3 | friend |
| operator/=(float k) | Vector3 | inline |
| operator/=(float k) | Vector3 | inline |
| operator=(const Vector3 &v) | Vector3 | inline |
| operator=(const Vector3 &v) | Vector3 | inline |
| operator==(const Vector3 &a, const Vector3 &b) | Vector3 | friend |
| operator==(const Vector3 &a, const Vector3 &b) | Vector3 | friend |
| operator[](int i) | Vector3 | inline |
| operator[](int i) const | Vector3 | inline |
| operator[](int i) | Vector3 | inline |
| operator[](int i) const | Vector3 | inline |
| Quick_Distance(const Vector3 &p1, const Vector3 &p2) | Vector3 | static |
| Quick_Distance(const Vector3 &p1, const Vector3 &p2) | Vector3 | static |
| Quick_Length(void) const | Vector3 | |
| Quick_Length(void) const | Vector3 | |
| Rotate_X(float angle) | Vector3 | |
| Rotate_X(float s_angle, float c_angle) | Vector3 | |
| Rotate_X(float angle) | Vector3 | |
| Rotate_X(float s_angle, float c_angle) | Vector3 | |
| Rotate_Y(float angle) | Vector3 | |
| Rotate_Y(float s_angle, float c_angle) | Vector3 | |
| Rotate_Y(float angle) | Vector3 | |
| Rotate_Y(float s_angle, float c_angle) | Vector3 | |
| Rotate_Z(float angle) | Vector3 | |
| Rotate_Z(float s_angle, float c_angle) | Vector3 | |
| Rotate_Z(float angle) | Vector3 | |
| Rotate_Z(float s_angle, float c_angle) | Vector3 | |
| Scale(const Vector3 &scale) | Vector3 | |
| Scale(const Vector3 &scale) | Vector3 | |
| Set(float x, float y, float z) | Vector3 | inline |
| Set(const Vector3 &that) | Vector3 | inline |
| Set(float x, float y, float z) | Vector3 | inline |
| Set(const Vector3 &that) | Vector3 | inline |
| Subtract(const Vector3 &a, const Vector3 &b, Vector3 *c) | Vector3 | static |
| Subtract(const Vector3 &a, const Vector3 &b, Vector3 *c) | Vector3 | static |
| Update_Max(const Vector3 &a) | Vector3 | |
| Update_Max(const Vector3 &a) | Vector3 | |
| Update_Min(const Vector3 &a) | Vector3 | |
| Update_Min(const Vector3 &a) | Vector3 | |
| Vector3(void) | Vector3 | inline |
| Vector3(const Vector3 &v) | Vector3 | inline |
| Vector3(float x, float y, float z) | Vector3 | inline |
| Vector3(const float vector[3]) | Vector3 | inline |
| Vector3(void) | Vector3 | inline |
| Vector3(const Vector3 &v) | Vector3 | inline |
| Vector3(float x, float y, float z) | Vector3 | inline |
| Vector3(const float vector[3]) | Vector3 | inline |
| X | Vector3 | |
| Y | Vector3 | |
| Z | Vector3 |