Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
Loading...
Searching...
No Matches
Vector2 Member List

This is the complete list of members for Vector2, including all inherited members.

Distance(const Vector2 &p1, const Vector2 &p2)Vector2inlinestatic
Distance(const Vector2 &p1, const Vector2 &p2)Vector2static
Dot_Product(const Vector2 &a, const Vector2 &b)Vector2inlinestatic
Dot_Product(const Vector2 &a, const Vector2 &b)Vector2static
Equal_Within_Epsilon(const Vector2 &a, const Vector2 &b, float epsilon)Vector2friend
Equal_Within_Epsilon(const Vector2 &a, const Vector2 &b, float epsilon)Vector2friend
Is_Valid(void) constVector2inline
Is_Valid(void) constVector2
Length(void) constVector2inline
Length(void) constVector2
Length2(void) constVector2inline
Length2(void) constVector2
Lerp(const Vector2 &a, const Vector2 &b, float t, Vector2 *set_result)Vector2inlinestatic
Lerp(const Vector2 &a, const Vector2 &b, float t, Vector2 *set_result)Vector2static
Normalize(void)Vector2inline
Normalize(void)Vector2
operator!=(const Vector2 &a, const Vector2 &b)Vector2friend
operator!=(const Vector2 &a, const Vector2 &b)Vector2friend
operator*(const Vector2 &a, float k)Vector2friend
operator*(float k, const Vector2 &a)Vector2friend
operator*(const Vector2 &a, const Vector2 &b)Vector2friend
operator*(const Vector2 &a, float k)Vector2friend
operator*(float k, const Vector2 &a)Vector2friend
operator*(const Vector2 &a, const Vector2 &b)Vector2friend
operator*=(float k)Vector2inline
operator*=(float k)Vector2inline
operator+() constVector2inline
operator+(const Vector2 &a, const Vector2 &b)Vector2friend
operator+() constVector2inline
operator+(const Vector2 &a, const Vector2 &b)Vector2friend
operator+=(const Vector2 &v)Vector2inline
operator+=(const Vector2 &v)Vector2inline
operator-() constVector2inline
operator-(const Vector2 &a, const Vector2 &b)Vector2friend
operator-() constVector2inline
operator-(const Vector2 &a, const Vector2 &b)Vector2friend
operator-=(const Vector2 &v)Vector2inline
operator-=(const Vector2 &v)Vector2inline
operator/(const Vector2 &a, float k)Vector2friend
operator/(const Vector2 &a, float k)Vector2friend
operator/=(float k)Vector2inline
operator/=(float k)Vector2inline
operator=(const Vector2 &v)Vector2inline
operator=(const Vector2 &v)Vector2inline
operator==(const Vector2 &a, const Vector2 &b)Vector2friend
operator==(const Vector2 &a, const Vector2 &b)Vector2friend
operator[](int i)Vector2inline
operator[](int i) constVector2inline
operator[](int i)Vector2inline
operator[](int i) constVector2inline
Perp_Dot_Product(const Vector2 &a, const Vector2 &b)Vector2inlinestatic
Perp_Dot_Product(const Vector2 &a, const Vector2 &b)Vector2static
Quick_Distance(const Vector2 &p1, const Vector2 &p2)Vector2inlinestatic
Quick_Distance(const Vector2 &p1, const Vector2 &p2)Vector2static
Rotate(float theta)Vector2inline
Rotate(float s, float c)Vector2inline
Rotate(float theta)Vector2
Rotate(float s, float c)Vector2
Rotate_Towards_Vector(Vector2 &target, float max_theta, bool &positive_turn)Vector2inline
Rotate_Towards_Vector(Vector2 &target, float max_s, float max_c, bool &positive_turn)Vector2inline
Rotate_Towards_Vector(Vector2 &target, float max_theta, bool &positive_turn)Vector2
Rotate_Towards_Vector(Vector2 &target, float max_s, float max_c, bool &positive_turn)Vector2
Scale(float a, float b)Vector2inline
Scale(const Vector2 &a)Vector2
Scale(float a, float b)Vector2
Set(float x, float y)Vector2inline
Set(const Vector2 &v)Vector2inline
Set(float x, float y)Vector2inline
Set(const Vector2 &v)Vector2inline
UVector2
Update_Max(const Vector2 &a)Vector2inline
Update_Max(const Vector2 &a)Vector2
Update_Min(const Vector2 &a)Vector2inline
Update_Min(const Vector2 &a)Vector2
VVector2
Vector2(void)Vector2inline
Vector2(const Vector2 &v)Vector2inline
Vector2(float x, float y)Vector2inline
Vector2(const float vector[2])Vector2inline
Vector2(void)Vector2inline
Vector2(const Vector2 &v)Vector2inline
Vector2(float x, float y)Vector2inline
Vector2(const float vector[2])Vector2inline
XVector2
YVector2