Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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TerrainVisual Member List

This is the complete list of members for TerrainVisual, including all inherited members.

addFactionBib(Object *factionBuilding, Bool highlight, Real extra=0)=0TerrainVisualpure virtual
addFactionBibDrawable(Drawable *factionBuilding, Bool highlight, Real extra=0)=0TerrainVisualpure virtual
addProp(const ThingTemplate *tt, const Coord3D *pos, Real angle)=0TerrainVisualpure virtual
addWaterVelocity(Real worldX, Real worldY, Real velocity, Real preferredHeight)=0TerrainVisualpure virtual
changeWaterHeight(Real x, Real y, Real delta)=0TerrainVisualpure virtual
crc(Xfer *xfer)TerrainVisualprotectedvirtual
DRAW(void)SubsystemInterfaceinline
draw(void)SubsystemInterfaceinlinevirtual
enableWaterGrid(Bool enable)=0TerrainVisualpure virtual
getClientHeightMap(void)TerrainVisualinlinevirtual
getLogicHeightMap(void)TerrainVisualinlinevirtual
getName(void)SubsystemInterfaceinline
getRawMapHeight(const ICoord2D *gridPos)=0TerrainVisualpure virtual
getTerrainColorAt(Real x, Real y, RGBColor *pColor)=0TerrainVisualpure virtual
getTerrainTile(Real x, Real y)=0TerrainVisualpure virtual
getWaterGridHeight(Real worldX, Real worldY, Real *height)=0TerrainVisualpure virtual
getWaterGridResolution(const WaterHandle *waterTable, Real *gridCellsX, Real *gridCellsY, Real *cellSize)=0TerrainVisualpure virtual
getWaterTransform(const WaterHandle *waterTable, Matrix3D *transform)=0TerrainVisualpure virtual
init(void)TerrainVisualvirtual
intersectTerrain(Coord3D *rayStart, Coord3D *rayEnd, Coord3D *result)TerrainVisualinlinevirtual
load(AsciiString filename)TerrainVisualvirtual
loadPostProcess(void)TerrainVisualprotectedvirtual
m_filenameStringTerrainVisualprotected
m_nameSubsystemInterfaceprotected
NumSkyboxTextures enum valueTerrainVisual
postProcessLoad()SubsystemInterfaceinlinevirtual
removeAllBibs(void)=0TerrainVisualpure virtual
removeBibHighlighting(void)=0TerrainVisualpure virtual
removeFactionBib(Object *factionBuilding)=0TerrainVisualpure virtual
removeFactionBibDrawable(Drawable *factionBuilding)=0TerrainVisualpure virtual
removeTreesAndPropsForConstruction(const Coord3D *pos, const GeometryInfo &geom, Real angle)=0TerrainVisualpure virtual
replaceSkyboxTextures(const AsciiString *oldTexName[NumSkyboxTextures], const AsciiString *newTexName[NumSkyboxTextures])=0TerrainVisualpure virtual
reset(void)TerrainVisualvirtual
setName(AsciiString name)SubsystemInterfaceinline
setRawMapHeight(const ICoord2D *gridPos, Int height)=0TerrainVisualpure virtual
setShoreLineDetail(void)=0TerrainVisualpure virtual
setTerrainTracksDetail(void)=0TerrainVisualpure virtual
setWaterAttenuationFactors(const WaterHandle *waterTable, Real a, Real b, Real c, Real range)=0TerrainVisualpure virtual
setWaterGridHeightClamps(const WaterHandle *waterTable, Real minZ, Real maxZ)=0TerrainVisualpure virtual
setWaterGridResolution(const WaterHandle *waterTable, Real gridCellsX, Real gridCellsY, Real cellSize)=0TerrainVisualpure virtual
setWaterTransform(const WaterHandle *waterTable, Real angle, Real x, Real y, Real z)=0TerrainVisualpure virtual
setWaterTransform(const Matrix3D *transform)=0TerrainVisualpure virtual
Snapshot(void)Snapshot
SubsystemInterface()SubsystemInterface
TerrainVisual()TerrainVisual
UPDATE(void)SubsystemInterfaceinline
update(void)TerrainVisualvirtual
xfer(Xfer *xfer)TerrainVisualprotectedvirtual
~Snapshot(void)Snapshot
~SubsystemInterface()SubsystemInterfacevirtual
~TerrainVisual()TerrainVisualvirtual