This is the complete list of members for TeamPrototype, including all inherited members.
| countBuildings(void) | TeamPrototype | |
| countObjects(KindOfMaskType setMask, KindOfMaskType clearMask) | TeamPrototype | |
| countObjectsByThingTemplate(Int numTmplates, const ThingTemplate *const *things, Bool ignoreDead, Int *counts, Bool ignoreUnderConstruction=TRUE) const | TeamPrototype | |
| countTeamInstances(void) | TeamPrototype | |
| crc(Xfer *xfer) | TeamPrototype | protectedvirtual |
| damageTeamMembers(Real amount) | TeamPrototype | |
| decreaseAIPriorityForFailure(void) const | TeamPrototype | |
| deleteInstance() | MemoryPoolObject | inline |
| evaluateProductionCondition(void) | TeamPrototype | |
| findTeamByID(TeamID teamID) | TeamPrototype | |
| friend_setOwningPlayer(Player *p) | TeamPrototype | inline |
| getAttackPriorityName(void) const | TeamPrototype | inline |
| getControllingPlayer() const | TeamPrototype | |
| getGenericScript(Int scriptToRetrieve) | TeamPrototype | |
| getID() const | TeamPrototype | inline |
| getIsSingleton() const | TeamPrototype | inline |
| getName() const | TeamPrototype | inline |
| getObjectMemoryPool()=0 | MemoryPoolObject | protectedpure virtual |
| getTemplateInfo(void) const | TeamPrototype | inline |
| hasAnyBuildFacility(void) const | TeamPrototype | |
| hasAnyBuildings(void) const | TeamPrototype | |
| hasAnyBuildings(KindOfMaskType kindOf) const | TeamPrototype | |
| hasAnyObjects(void) const | TeamPrototype | |
| hasAnyUnits(void) const | TeamPrototype | |
| healAllObjects() | TeamPrototype | |
| increaseAIPriorityForSuccess(void) const | TeamPrototype | |
| iterateObjects(ObjectIterateFunc func, void *userData) | TeamPrototype | |
| loadPostProcess(void) | TeamPrototype | protectedvirtual |
| moveTeamTo(Coord3D destination) | TeamPrototype | |
| operator delete(void *p) | MemoryPoolObject | inlineprotected |
| operator new(size_t s) | MemoryPoolObject | inlineprotected |
| setAttackPriorityName(const AsciiString &name) | TeamPrototype | inline |
| setControllingPlayer(Player *newController) | TeamPrototype | |
| Snapshot(void) | Snapshot | |
| teamAboutToBeDeleted(Team *team) | TeamPrototype | |
| TeamPrototype(TeamFactory *tf, const AsciiString &name, Player *ownerPlayer, Bool isSingleton, Dict *d, TeamPrototypeID id) | TeamPrototype | |
| updateState(void) | TeamPrototype | |
| xfer(Xfer *xfer) | TeamPrototype | protectedvirtual |
| ~MemoryPoolObject() | MemoryPoolObject | inlineprotectedvirtual |
| ~Snapshot(void) | Snapshot | |