Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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TeamPrototype Member List

This is the complete list of members for TeamPrototype, including all inherited members.

countBuildings(void)TeamPrototype
countObjects(KindOfMaskType setMask, KindOfMaskType clearMask)TeamPrototype
countObjectsByThingTemplate(Int numTmplates, const ThingTemplate *const *things, Bool ignoreDead, Int *counts, Bool ignoreUnderConstruction=TRUE) constTeamPrototype
countTeamInstances(void)TeamPrototype
crc(Xfer *xfer)TeamPrototypeprotectedvirtual
damageTeamMembers(Real amount)TeamPrototype
decreaseAIPriorityForFailure(void) constTeamPrototype
deleteInstance()MemoryPoolObjectinline
evaluateProductionCondition(void)TeamPrototype
findTeamByID(TeamID teamID)TeamPrototype
friend_setOwningPlayer(Player *p)TeamPrototypeinline
getAttackPriorityName(void) constTeamPrototypeinline
getControllingPlayer() constTeamPrototype
getGenericScript(Int scriptToRetrieve)TeamPrototype
getID() constTeamPrototypeinline
getIsSingleton() constTeamPrototypeinline
getName() constTeamPrototypeinline
getObjectMemoryPool()=0MemoryPoolObjectprotectedpure virtual
getTemplateInfo(void) constTeamPrototypeinline
hasAnyBuildFacility(void) constTeamPrototype
hasAnyBuildings(void) constTeamPrototype
hasAnyBuildings(KindOfMaskType kindOf) constTeamPrototype
hasAnyObjects(void) constTeamPrototype
hasAnyUnits(void) constTeamPrototype
healAllObjects()TeamPrototype
increaseAIPriorityForSuccess(void) constTeamPrototype
iterateObjects(ObjectIterateFunc func, void *userData)TeamPrototype
loadPostProcess(void)TeamPrototypeprotectedvirtual
moveTeamTo(Coord3D destination)TeamPrototype
operator delete(void *p)MemoryPoolObjectinlineprotected
operator new(size_t s)MemoryPoolObjectinlineprotected
setAttackPriorityName(const AsciiString &name)TeamPrototypeinline
setControllingPlayer(Player *newController)TeamPrototype
Snapshot(void)Snapshot
teamAboutToBeDeleted(Team *team)TeamPrototype
TeamPrototype(TeamFactory *tf, const AsciiString &name, Player *ownerPlayer, Bool isSingleton, Dict *d, TeamPrototypeID id)TeamPrototype
updateState(void)TeamPrototype
xfer(Xfer *xfer)TeamPrototypeprotectedvirtual
~MemoryPoolObject()MemoryPoolObjectinlineprotectedvirtual
~Snapshot(void)Snapshot