This is the complete list of members for Team, including all inherited members.
| allInside(PolygonTrigger *pTrigger, UnsignedInt whichToConsider) const | Team | |
| countBuildings(void) | Team | |
| countObjects(KindOfMaskType setMask, KindOfMaskType clearMask) | Team | |
| countObjectsByThingTemplate(Int numTmplates, const ThingTemplate *const *things, Bool ignoreDead, Int *counts, Bool ignoreUnderConstruction=TRUE) const | Team | |
| crc(Xfer *xfer) | Team | protectedvirtual |
| damageTeamMembers(Real amount) | Team | |
| deleteInstance() | MemoryPoolObject | inline |
| deleteTeam(Bool ignoreDead=FALSE) | Team | |
| didAllEnter(PolygonTrigger *pTrigger, UnsignedInt whichToConsider) const | Team | |
| didAllExit(PolygonTrigger *pTrigger, UnsignedInt whichToConsider) const | Team | |
| didEnterOrExit(void) | Team | inline |
| didPartialEnter(PolygonTrigger *pTrigger, UnsignedInt whichToConsider) const | Team | |
| didPartialExit(PolygonTrigger *pTrigger, UnsignedInt whichToConsider) const | Team | |
| evacuateTeam(void) | Team | |
| getControllingPlayer() const | Team | |
| getCurrentWaypoint(void) | Team | inline |
| getEstimateTeamPosition(void) const | Team | |
| getID() const | Team | inline |
| getName() const | Team | inline |
| getObjectMemoryPool()=0 | MemoryPoolObject | protectedpure virtual |
| getPrototype(void) | Team | inline |
| getRelationship(const Team *that) const | Team | |
| getState(void) const | Team | inline |
| getTargetableCount() const | Team | |
| getTeamAsAIGroup(AIGroup *pAIGroup) | Team | |
| getTeamTargetObject(void) | Team | |
| hasAnyBuildFacility(void) const | Team | |
| hasAnyBuildings(void) const | Team | |
| hasAnyBuildings(KindOfMaskType kindOf) const | Team | |
| hasAnyObjects(void) const | Team | |
| hasAnyUnits(void) const | Team | |
| healAllObjects() | Team | |
| isActive(void) | Team | inline |
| isCreated(void) | Team | inline |
| isIdle(void) const | Team | |
| iterateObjects(ObjectIterateFunc func, void *userData) | Team | |
| killTeam(void) | Team | |
| loadPostProcess(void) | Team | protectedvirtual |
| moveTeamTo(Coord3D destination) | Team | |
| noneInside(PolygonTrigger *pTrigger, UnsignedInt whichToConsider) const | Team | |
| notifyTeamOfObjectDeath(void) | Team | |
| operator delete(void *p) | MemoryPoolObject | inlineprotected |
| operator new(size_t s) | MemoryPoolObject | inlineprotected |
| removeOverridePlayerRelationship(Int playerIndex) | Team | |
| removeOverrideTeamRelationship(TeamID teamID) | Team | |
| setActive(void) | Team | inline |
| setAttackPriorityName(AsciiString name) | Team | |
| setControllingPlayer(Player *newController) | Team | |
| setCurrentWaypoint(const Waypoint *way) | Team | inline |
| setEnteredExited(void) | Team | inline |
| setID(TeamID id) | Team | inline |
| setOverridePlayerRelationship(Int playerIndex, Relationship r) | Team | |
| setOverrideTeamRelationship(TeamID teamID, Relationship r) | Team | |
| setRecruitable(Bool recruitable) | Team | inline |
| setState(const AsciiString &state) | Team | inline |
| setTeamTargetObject(const Object *target) | Team | |
| Snapshot(void) | Snapshot | |
| someInsideSomeOutside(PolygonTrigger *pTrigger, UnsignedInt whichToConsider) const | Team | |
| Team(TeamPrototype *proto, TeamID id) | Team | |
| transferUnitsTo(Team *newTeam) | Team | |
| tryToRecruit(const ThingTemplate *, const Coord3D *teamHome, Real maxDist) | Team | |
| unitsEntered(PolygonTrigger *pTrigger) const | Team | |
| updateGenericScripts(void) | Team | |
| updateState(void) | Team | |
| xfer(Xfer *xfer) | Team | protectedvirtual |
| ~MemoryPoolObject() | MemoryPoolObject | inlineprotectedvirtual |
| ~Snapshot(void) | Snapshot |