Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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Team Member List

This is the complete list of members for Team, including all inherited members.

allInside(PolygonTrigger *pTrigger, UnsignedInt whichToConsider) constTeam
countBuildings(void)Team
countObjects(KindOfMaskType setMask, KindOfMaskType clearMask)Team
countObjectsByThingTemplate(Int numTmplates, const ThingTemplate *const *things, Bool ignoreDead, Int *counts, Bool ignoreUnderConstruction=TRUE) constTeam
crc(Xfer *xfer)Teamprotectedvirtual
damageTeamMembers(Real amount)Team
deleteInstance()MemoryPoolObjectinline
deleteTeam(Bool ignoreDead=FALSE)Team
didAllEnter(PolygonTrigger *pTrigger, UnsignedInt whichToConsider) constTeam
didAllExit(PolygonTrigger *pTrigger, UnsignedInt whichToConsider) constTeam
didEnterOrExit(void)Teaminline
didPartialEnter(PolygonTrigger *pTrigger, UnsignedInt whichToConsider) constTeam
didPartialExit(PolygonTrigger *pTrigger, UnsignedInt whichToConsider) constTeam
evacuateTeam(void)Team
getControllingPlayer() constTeam
getCurrentWaypoint(void)Teaminline
getEstimateTeamPosition(void) constTeam
getID() constTeaminline
getName() constTeaminline
getObjectMemoryPool()=0MemoryPoolObjectprotectedpure virtual
getPrototype(void)Teaminline
getRelationship(const Team *that) constTeam
getState(void) constTeaminline
getTargetableCount() constTeam
getTeamAsAIGroup(AIGroup *pAIGroup)Team
getTeamTargetObject(void)Team
hasAnyBuildFacility(void) constTeam
hasAnyBuildings(void) constTeam
hasAnyBuildings(KindOfMaskType kindOf) constTeam
hasAnyObjects(void) constTeam
hasAnyUnits(void) constTeam
healAllObjects()Team
isActive(void)Teaminline
isCreated(void)Teaminline
isIdle(void) constTeam
iterateObjects(ObjectIterateFunc func, void *userData)Team
killTeam(void)Team
loadPostProcess(void)Teamprotectedvirtual
moveTeamTo(Coord3D destination)Team
noneInside(PolygonTrigger *pTrigger, UnsignedInt whichToConsider) constTeam
notifyTeamOfObjectDeath(void)Team
operator delete(void *p)MemoryPoolObjectinlineprotected
operator new(size_t s)MemoryPoolObjectinlineprotected
removeOverridePlayerRelationship(Int playerIndex)Team
removeOverrideTeamRelationship(TeamID teamID)Team
setActive(void)Teaminline
setAttackPriorityName(AsciiString name)Team
setControllingPlayer(Player *newController)Team
setCurrentWaypoint(const Waypoint *way)Teaminline
setEnteredExited(void)Teaminline
setID(TeamID id)Teaminline
setOverridePlayerRelationship(Int playerIndex, Relationship r)Team
setOverrideTeamRelationship(TeamID teamID, Relationship r)Team
setRecruitable(Bool recruitable)Teaminline
setState(const AsciiString &state)Teaminline
setTeamTargetObject(const Object *target)Team
Snapshot(void)Snapshot
someInsideSomeOutside(PolygonTrigger *pTrigger, UnsignedInt whichToConsider) constTeam
Team(TeamPrototype *proto, TeamID id)Team
transferUnitsTo(Team *newTeam)Team
tryToRecruit(const ThingTemplate *, const Coord3D *teamHome, Real maxDist)Team
unitsEntered(PolygonTrigger *pTrigger) constTeam
updateGenericScripts(void)Team
updateState(void)Team
xfer(Xfer *xfer)Teamprotectedvirtual
~MemoryPoolObject()MemoryPoolObjectinlineprotectedvirtual
~Snapshot(void)Snapshot