Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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SpecialAbilityUpdate Member List

This is the complete list of members for SpecialAbilityUpdate, including all inherited members.

approachTarget()SpecialAbilityUpdateprotected
BehaviorModule(Thing *thing, const ModuleData *moduleData)BehaviorModuleinline
calcSleepTime()SpecialAbilityUpdateinlineprotected
continuePreparation()SpecialAbilityUpdateprotected
crc(Xfer *xfer)BehaviorModuleprotectedvirtual
createSpecialObject()SpecialAbilityUpdateprotected
deleteInstance()MemoryPoolObjectinline
doesSpecialPowerHaveOverridableDestination() constSpecialAbilityUpdateinlinevirtual
doesSpecialPowerHaveOverridableDestinationActive() constSpecialAbilityUpdateinlinevirtual
doesSpecialPowerUpdatePassScienceTest() constSpecialPowerUpdateModulevirtual
endPreparation()SpecialAbilityUpdateprotected
findSpecialObjectWithProducerID(const Object *target)SpecialAbilityUpdate
finishAbility()SpecialAbilityUpdateprotected
frameToSleepTime(UnsignedInt frame1, UnsignedInt frame2=FOREVER, UnsignedInt frame3=FOREVER, UnsignedInt frame4=FOREVER)UpdateModuleprotected
friend_getIndexInLogic() constUpdateModuleinline
friend_getNextCallFrame() constUpdateModuleinline
friend_getNextCallPhase() constUpdateModuleinline
friend_getObject() constUpdateModuleinline
friend_getPriority() constUpdateModuleinline
friend_newModuleData(INI *ini)Modulestatic
friend_setIndexInLogic(Int i)UpdateModuleinline
friend_setNextCallFrame(UnsignedInt frame)UpdateModuleinline
getAIUpdateInterface()BehaviorModuleinlinevirtual
getBody()BehaviorModuleinlinevirtual
getBridgeBehaviorInterface()BehaviorModuleinlinevirtual
getBridgeScaffoldBehaviorInterface()BehaviorModuleinlinevirtual
getBridgeTowerBehaviorInterface()BehaviorModuleinlinevirtual
getCaveInterface()BehaviorModuleinlinevirtual
getCollide()BehaviorModuleinlinevirtual
getCommandOption() constSpecialAbilityUpdateinlinevirtual
getContain()BehaviorModuleinlinevirtual
getCountermeasuresBehaviorInterface()BehaviorModuleinlinevirtual
getCountermeasuresBehaviorInterface() constBehaviorModuleinlinevirtual
getCreate()BehaviorModuleinlinevirtual
getDamage()BehaviorModuleinlinevirtual
getDestroy()BehaviorModuleinlinevirtual
getDie()BehaviorModuleinlinevirtual
getDisabledTypesToProcess() constUpdateModuleinlinevirtual
getDockUpdateInterface()BehaviorModuleinlinevirtual
getDoesPersistenceRequireRecharge() constSpecialAbilityUpdateinlineprotected
getEjectPilotDieInterface()BehaviorModuleinlinevirtual
getExtraRequiredScience() constSpecialPowerUpdateModuleinlinevirtual
getHordeUpdateInterface()BehaviorModuleinlinevirtual
getInterfaceMask()UpdateModuleinlinestatic
getLandMineInterface()BehaviorModuleinlinevirtual
getModuleData() constModuleinlineprotected
getModuleNameKey() const =0Modulepure virtual
getModuleTagNameKey() constModuleinline
getModuleType()BehaviorModuleinlinestatic
getMySPM()SpecialAbilityUpdateprotected
getObject()ObjectModuleinlineprotected
getObject() constObjectModuleinlineprotected
getObjectMemoryPool()=0MemoryPoolObjectprotectedpure virtual
getOverchargeBehaviorInterface()BehaviorModuleinlinevirtual
getParkingPlaceBehaviorInterface()BehaviorModuleinlinevirtual
getPowerPlantUpdateInterface()BehaviorModuleinlinevirtual
getProductionUpdateInterface()BehaviorModuleinlinevirtual
getProjectileUpdateInterface()BehaviorModuleinlinevirtual
getRailedTransportDockUpdateInterface(void)BehaviorModuleinlinevirtual
getRebuildHoleBehaviorInterface()BehaviorModuleinlinevirtual
getSlavedUpdateInterface()BehaviorModuleinlinevirtual
getSlowDeathBehaviorInterface()BehaviorModuleinlinevirtual
getSpawnBehaviorInterface()BehaviorModuleinlinevirtual
getSpecialObjectCount() constSpecialAbilityUpdate
getSpecialObjectMax() constSpecialAbilityUpdate
getSpecialPower()BehaviorModuleinlinevirtual
getSpecialPowerType(void) constSpecialAbilityUpdate
getSpecialPowerUpdateInterface()SpecialAbilityUpdateinlinevirtual
getSpyVisionUpdate()BehaviorModuleinlinevirtual
getStealth()BehaviorModuleinlinevirtual
getTemplate() constSpecialAbilityUpdateprotected
getTransportPassengerInterface()BehaviorModuleinlinevirtual
getUpdate()UpdateModuleinlinevirtual
getUpdateExitInterface()BehaviorModuleinlinevirtual
getUpdatePhase() constUpdateModuleinlineprotectedvirtual
getUpgrade()BehaviorModuleinlinevirtual
getWakeFrame() constUpdateModuleprotected
handlePackingProcessing()SpecialAbilityUpdateprotected
initiateIntentToDoSpecialPower(const SpecialPowerTemplate *specialPowerTemplate, const Object *targetObj, const Coord3D *targetPos, const Waypoint *way, UnsignedInt commandOptions)SpecialAbilityUpdatevirtual
initLaser(Object *specialObject, Object *target)SpecialAbilityUpdateprotected
isActive() constSpecialAbilityUpdateinlinevirtual
isFacing()SpecialAbilityUpdateprotected
isPersistentAbility() constSpecialAbilityUpdateinlineprotected
isPowerCurrentlyInUse(const CommandButton *command=NULL) constSpecialAbilityUpdatevirtual
isPreparationComplete() constSpecialAbilityUpdateinlineprotected
isSpecialAbility() constSpecialAbilityUpdateinlinevirtual
isSpecialPower() constSpecialAbilityUpdateinlinevirtual
isWithinAbilityAbortRange() constSpecialAbilityUpdateprotected
isWithinStartAbilityRange() constSpecialAbilityUpdateprotected
killSpecialObjects()SpecialAbilityUpdateprotected
loadPostProcess(void)BehaviorModuleprotectedvirtual
Module(const ModuleData *moduleData)Moduleinline
needToFace() constSpecialAbilityUpdateprotected
needToPack() constSpecialAbilityUpdateprotected
needToUnpack() constSpecialAbilityUpdateprotected
ObjectModule(Thing *thing, const ModuleData *moduleData)ObjectModule
onCapture(Player *oldOwner, Player *newOwner)ObjectModuleinlinevirtual
onDelete(void)Moduleinlinevirtual
onDisabledEdge(Bool nowDisabled)ObjectModuleinlinevirtual
onDrawableBoundToObject()Moduleinlinevirtual
onExit(Bool cleanup)SpecialAbilityUpdateprotected
onObjectCreated()Moduleinlinevirtual
operator delete(void *p)MemoryPoolObjectinlineprotected
operator new(size_t s)MemoryPoolObjectinlineprotected
preloadAssets(TimeOfDay timeOfDay)Moduleinlinevirtual
resetPreparation()SpecialAbilityUpdateinlineprotected
setSpecialPowerOverridableDestination(const Coord3D *loc)SpecialAbilityUpdateinlinevirtual
setWakeFrame(Object *obj, UpdateSleepTime wakeDelay)UpdateModuleprotected
Snapshot(void)Snapshot
SpecialAbilityUpdate(Thing *thing, const ModuleData *moduleData)SpecialAbilityUpdate
SpecialPowerUpdateModule(Thing *thing, const ModuleData *moduleData)SpecialPowerUpdateModule
startFacing()SpecialAbilityUpdateprotected
startPacking(Bool success)SpecialAbilityUpdateprotected
startPreparation()SpecialAbilityUpdateprotected
startUnpacking()SpecialAbilityUpdateprotected
triggerAbilityEffect()SpecialAbilityUpdateprotected
update()SpecialAbilityUpdatevirtual
UpdateModule(Thing *thing, const ModuleData *moduleData)UpdateModuleinline
validateSpecialObjects()SpecialAbilityUpdateprotected
xfer(Xfer *xfer)BehaviorModuleprotectedvirtual
~MemoryPoolObject()MemoryPoolObjectinlineprotectedvirtual
~Snapshot(void)Snapshot