Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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SoundSceneClass Member List

This is the complete list of members for SoundSceneClass, including all inherited members.

Add_Logical_Listener(LogicalListenerClass *listener_obj)SoundSceneClassvirtual
Add_Logical_Sound(LogicalSoundClass *sound_obj, bool single_shot=false)SoundSceneClassvirtual
Add_Sound(AudibleSoundClass *sound_obj, bool start_playing=true)SoundSceneClassvirtual
Add_Static_Sound(AudibleSoundClass *sound_obj, bool start_playing=true)SoundSceneClassvirtual
Attach_Listener_To_Obj(RenderObjClass *render_obj, int bone_index=-1)SoundSceneClassinlinevirtual
Collect_Audible_Sounds(Listener3DClass *listener, COLLECTED_SOUNDS &list)SoundSceneClassprotectedvirtual
Collect_Logical_Sounds(int listener_count=-1)SoundSceneClassvirtual
COLLECTED_SOUNDS typedefSoundSceneClassprotected
Flush_Scene(void)SoundSceneClassvirtual
Get_Listener_Position(void) constSoundSceneClassinlinevirtual
Get_Listener_Transform(void) constSoundSceneClassinlinevirtual
Initialize(void)SoundSceneClassprotectedvirtual
Is_Batch_Mode(void) constSoundSceneClassinline
Is_Logical_Sound_In_Scene(LogicalSoundClass *sound_obj, bool single_shot=false)SoundSceneClassprotectedvirtual
Is_Sound_In_Scene(AudibleSoundClass *sound_obj, bool all=true)SoundSceneClass
Load_Dynamic(ChunkLoadClass &cload)SoundSceneClass
Load_Static(ChunkLoadClass &cload)SoundSceneClass
Load_Static_Sounds(ChunkLoadClass &cload)SoundSceneClassprotectedvirtual
On_Frame_Update(unsigned int milliseconds=0)SoundSceneClassprotectedvirtual
Peek_2nd_Listener(void) constSoundSceneClassinlinevirtual
Re_Partition(const Vector3 &min_dimension, const Vector3 &max_dimension)SoundSceneClassvirtual
Remove_Logical_Listener(LogicalListenerClass *listener_obj)SoundSceneClassvirtual
Remove_Logical_Sound(LogicalSoundClass *sound_obj, bool single_shot=false, bool remove_from_list=true)SoundSceneClassvirtual
Remove_Sound(AudibleSoundClass *sound_obj, bool stop_playing=true)SoundSceneClassvirtual
Remove_Static_Sound(AudibleSoundClass *sound_obj, bool stop_playing=true)SoundSceneClassvirtual
Save_Dynamic(ChunkSaveClass &csave)SoundSceneClass
Save_Static(ChunkSaveClass &csave)SoundSceneClass
Save_Static_Sounds(ChunkSaveClass &csave)SoundSceneClassprotectedvirtual
Set_2nd_Listener(Listener3DClass *listener)SoundSceneClassvirtual
Set_Batch_Mode(bool batch_mode)SoundSceneClassinline
Set_Listener_Position(const Vector3 &pos)SoundSceneClassinlinevirtual
Set_Listener_Transform(const Matrix3D &transform)SoundSceneClassinlinevirtual
SoundSceneClass(void)SoundSceneClass
Update_Sound(SoundCullObjClass *sound_obj)SoundSceneClassvirtual
WWAudioClass classSoundSceneClassfriend
~SoundSceneClass(void)SoundSceneClassvirtual