This is the complete list of members for SoundSceneClass, including all inherited members.
| Add_Logical_Listener(LogicalListenerClass *listener_obj) | SoundSceneClass | virtual |
| Add_Logical_Sound(LogicalSoundClass *sound_obj, bool single_shot=false) | SoundSceneClass | virtual |
| Add_Sound(AudibleSoundClass *sound_obj, bool start_playing=true) | SoundSceneClass | virtual |
| Add_Static_Sound(AudibleSoundClass *sound_obj, bool start_playing=true) | SoundSceneClass | virtual |
| Attach_Listener_To_Obj(RenderObjClass *render_obj, int bone_index=-1) | SoundSceneClass | inlinevirtual |
| Collect_Audible_Sounds(Listener3DClass *listener, COLLECTED_SOUNDS &list) | SoundSceneClass | protectedvirtual |
| Collect_Logical_Sounds(int listener_count=-1) | SoundSceneClass | virtual |
| COLLECTED_SOUNDS typedef | SoundSceneClass | protected |
| Flush_Scene(void) | SoundSceneClass | virtual |
| Get_Listener_Position(void) const | SoundSceneClass | inlinevirtual |
| Get_Listener_Transform(void) const | SoundSceneClass | inlinevirtual |
| Initialize(void) | SoundSceneClass | protectedvirtual |
| Is_Batch_Mode(void) const | SoundSceneClass | inline |
| Is_Logical_Sound_In_Scene(LogicalSoundClass *sound_obj, bool single_shot=false) | SoundSceneClass | protectedvirtual |
| Is_Sound_In_Scene(AudibleSoundClass *sound_obj, bool all=true) | SoundSceneClass | |
| Load_Dynamic(ChunkLoadClass &cload) | SoundSceneClass | |
| Load_Static(ChunkLoadClass &cload) | SoundSceneClass | |
| Load_Static_Sounds(ChunkLoadClass &cload) | SoundSceneClass | protectedvirtual |
| On_Frame_Update(unsigned int milliseconds=0) | SoundSceneClass | protectedvirtual |
| Peek_2nd_Listener(void) const | SoundSceneClass | inlinevirtual |
| Re_Partition(const Vector3 &min_dimension, const Vector3 &max_dimension) | SoundSceneClass | virtual |
| Remove_Logical_Listener(LogicalListenerClass *listener_obj) | SoundSceneClass | virtual |
| Remove_Logical_Sound(LogicalSoundClass *sound_obj, bool single_shot=false, bool remove_from_list=true) | SoundSceneClass | virtual |
| Remove_Sound(AudibleSoundClass *sound_obj, bool stop_playing=true) | SoundSceneClass | virtual |
| Remove_Static_Sound(AudibleSoundClass *sound_obj, bool stop_playing=true) | SoundSceneClass | virtual |
| Save_Dynamic(ChunkSaveClass &csave) | SoundSceneClass | |
| Save_Static(ChunkSaveClass &csave) | SoundSceneClass | |
| Save_Static_Sounds(ChunkSaveClass &csave) | SoundSceneClass | protectedvirtual |
| Set_2nd_Listener(Listener3DClass *listener) | SoundSceneClass | virtual |
| Set_Batch_Mode(bool batch_mode) | SoundSceneClass | inline |
| Set_Listener_Position(const Vector3 &pos) | SoundSceneClass | inlinevirtual |
| Set_Listener_Transform(const Matrix3D &transform) | SoundSceneClass | inlinevirtual |
| SoundSceneClass(void) | SoundSceneClass | |
| Update_Sound(SoundCullObjClass *sound_obj) | SoundSceneClass | virtual |
| WWAudioClass class | SoundSceneClass | friend |
| ~SoundSceneClass(void) | SoundSceneClass | virtual |