Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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SnapPointsClass Member List

This is the complete list of members for SnapPointsClass, including all inherited members.

ActiveCountDynamicVectorClass< Vector3 >protected
ActiveRefInfoRefCountClass
ActiveRefListRefCountClassstatic
ActiveRefNodeRefCountClass
Add(Vector3 const &object)DynamicVectorClass< Vector3 >
Add(Vector3 const &object)DynamicVectorClass< Vector3 >
Add_Active_Ref(RefCountClass *obj)RefCountClassstatic
Add_Head(Vector3 const &object)DynamicVectorClass< Vector3 >
Add_Head(Vector3 const &object)DynamicVectorClass< Vector3 >
Add_Ref(void) constRefCountClass
Clear(void)DynamicVectorClass< Vector3 >inlinevirtual
Clear(void)DynamicVectorClass< Vector3 >inlinevirtual
Count(void) constDynamicVectorClass< Vector3 >inline
Count(void) constDynamicVectorClass< Vector3 >inline
Delete(Vector3 const &object)DynamicVectorClass< Vector3 >
Delete(int index)DynamicVectorClass< Vector3 >
Delete(Vector3 const &object)DynamicVectorClass< Vector3 >
Delete(int index)DynamicVectorClass< Vector3 >
Delete_All(void)DynamicVectorClass< Vector3 >
Delete_All(void)DynamicVectorClass< Vector3 >inline
Delete_Index(int index)DynamicVectorClass< Vector3 >
Delete_This(void)RefCountClassinlinevirtual
DynamicVectorClass(unsigned size=0, Vector3 const *array=0)DynamicVectorClass< Vector3 >
DynamicVectorClass(unsigned size=0, Vector3 const *array=0)DynamicVectorClass< Vector3 >
Export_Points(INode *scene_root, TimeValue time, ChunkSaveClass &csave)SnapPointsClassstatic
Growth_Step(void)DynamicVectorClass< Vector3 >inline
Growth_Step(void)DynamicVectorClass< Vector3 >inline
GrowthStepDynamicVectorClass< Vector3 >protected
ID(Vector3 const *ptr)DynamicVectorClass< Vector3 >inlinevirtual
ID(Vector3 const &ptr)DynamicVectorClass< Vector3 >virtual
ID(Vector3 const *ptr)DynamicVectorClass< Vector3 >inlinevirtual
ID(Vector3 const &ptr)DynamicVectorClass< Vector3 >virtual
Insert(int index, Vector3 const &object)DynamicVectorClass< Vector3 >
IsAllocatedVectorClass< Vector3 >protected
IsValidVectorClass< Vector3 >protected
Length(void) constVectorClass< Vector3 >inline
Length(void) constVectorClass< Vector3 >inline
Load_W3D(ChunkLoadClass &cload)SnapPointsClass
Num_Refs(void) constRefCountClassinline
operator!=(const DynamicVectorClass &src)DynamicVectorClass< Vector3 >inline
operator=(DynamicVectorClass< Vector3 > const &rvalue)DynamicVectorClass< Vector3 >inline
operator=(DynamicVectorClass< Vector3 > const &rvalue)DynamicVectorClass< Vector3 >inline
VectorClass< Vector3 >::operator=(VectorClass< Vector3 > const &)VectorClass< Vector3 >
operator==(const DynamicVectorClass &src)DynamicVectorClass< Vector3 >inline
VectorClass< Vector3 >::operator==(VectorClass< Vector3 > const &) constVectorClass< Vector3 >virtual
operator[](int index)VectorClass< Vector3 >inline
operator[](int index) constVectorClass< Vector3 >inline
operator[](int index)VectorClass< Vector3 >inline
operator[](int index) constVectorClass< Vector3 >inline
RefCountClass(void)RefCountClassinline
RefCountClass(const RefCountClass &)RefCountClassinline
Release_Ref(void) constRefCountClassinline
Remove_Active_Ref(RefCountClass *obj)RefCountClassstatic
Reset_Active(void)DynamicVectorClass< Vector3 >inline
Resize(int newsize, Vector3 const *array=0)DynamicVectorClass< Vector3 >virtual
Resize(int newsize, Vector3 const *array=0)DynamicVectorClass< Vector3 >virtual
Set_Active(int count)DynamicVectorClass< Vector3 >inline
Set_Growth_Step(int step)DynamicVectorClass< Vector3 >inline
Set_Growth_Step(int step)DynamicVectorClass< Vector3 >inline
Set_Ref_Owner(RefCountClass *obj, char *file, int line)RefCountClassstatic
Total_Refs(void)RefCountClassinlinestatic
Uninitialized_Add(void)DynamicVectorClass< Vector3 >
Uninitialized_Add(void)DynamicVectorClass< Vector3 >
Validate_Active_Ref(RefCountClass *obj)RefCountClassstatic
VectorVectorClass< Vector3 >protected
VectorClass(NoInitClass const &)VectorClass< Vector3 >inline
VectorClass(int size=0, Vector3 const *array=0)VectorClass< Vector3 >
VectorClass(VectorClass< Vector3 > const &)VectorClass< Vector3 >
VectorClass(NoInitClass const &)VectorClass< Vector3 >inline
VectorClass(int size=0, Vector3 const *array=0)VectorClass< Vector3 >
VectorClass(VectorClass< Vector3 > const &)VectorClass< Vector3 >
VectorClassPadVectorClass< Vector3 >protected
VectorMaxVectorClass< Vector3 >protected
~RefCountClass(void)RefCountClassinlineprotectedvirtual
~SnapPointsClass(void)SnapPointsClassinlineprotected
~VectorClass(void)VectorClass< Vector3 >virtual
~VectorClass(void)VectorClass< Vector3 >virtual