Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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SkinWSMObjectClass Member List

This is the complete list of members for SkinWSMObjectClass, including all inherited members.

_skeleton_dialog_thunk(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)SkinWSMObjectClassfriend
Add_Bone(INode *node)SkinWSMObjectClass
Add_Bones(INodeTab &nodetab)SkinWSMObjectClass
AddBonesButtonSkinWSMObjectClassstatic
BasePoseFrameSkinWSMObjectClass
BasePoseSpinSkinWSMObjectClassstatic
BeginEditParams(IObjParam *ip, ULONG flags, Animatable *prev)SkinWSMObjectClass
BONE_SEL_MODE_ADD enum valueSkinWSMObjectClass
BONE_SEL_MODE_ADD_MANY enum valueSkinWSMObjectClass
BONE_SEL_MODE_NONE enum valueSkinWSMObjectClass
BONE_SEL_MODE_REMOVE enum valueSkinWSMObjectClass
BONE_SEL_MODE_REMOVE_MANY enum valueSkinWSMObjectClass
BoneListHWNDSkinWSMObjectClassstatic
BoneSelectionModeSkinWSMObjectClass
BoneTabSkinWSMObjectClass
Build_Tri(Face *f, int a, int b, int c)SkinWSMObjectClass
BuildMesh(TimeValue t)SkinWSMObjectClass
ClassID()SkinWSMObjectClassinline
Clone(RemapDir &remap=NoRemap())SkinWSMObjectClass
CreateWSMMod(INode *node)SkinWSMObjectClass
DeleteThis()SkinWSMObjectClassinline
DoOwnSelectHilite()SkinWSMObjectClassinline
EndEditParams(IObjParam *ip, ULONG flags, Animatable *next)SkinWSMObjectClass
Find_Bone(INode *node)SkinWSMObjectClass
Find_Closest_Bone(const Point3 &vertex)SkinWSMObjectClass
Get_Base_Pose_Frame(void)SkinWSMObjectClassinline
Get_Base_Pose_Time(void)SkinWSMObjectClassinline
Get_Bone(int idx)SkinWSMObjectClassinline
Get_Bone_List(void)SkinWSMObjectClassinline
GetCreateMouseCallBack()SkinWSMObjectClass
GetObjectName()SkinWSMObjectClassinline
GetReference(int i)SkinWSMObjectClassvirtual
InterfacePtrSkinWSMObjectClassstatic
Load(ILoad *iload)SkinWSMObjectClass
MeshBuiltSkinWSMObjectClass
NotifyRefChanged(Interval changeInt, RefTargetHandle hTarget, PartID &partID, RefMessage message)SkinWSMObjectClass
Num_Bones(void)SkinWSMObjectClassinline
NUM_BONES_CHUNK enum valueSkinWSMObjectClass
NumRefs()SkinWSMObjectClassinlinevirtual
Remove_Bone(INode *node)SkinWSMObjectClass
Remove_Bones(INodeTab &nodetab)SkinWSMObjectClass
RemoveBonesButtonSkinWSMObjectClassstatic
Save(ISave *isave)SkinWSMObjectClass
Set_Bone_Selection_Mode(int mode)SkinWSMObjectClass
SetReference(int i, RefTargetHandle rtarg)SkinWSMObjectClassvirtual
Skeleton_Dialog_Proc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)SkinWSMObjectClass
SkeletonHWNDSkinWSMObjectClassstatic
SkinWSMObjectClass()SkinWSMObjectClass
SotHWNDSkinWSMObjectClassstatic
To_Bone_Index(int refidx)SkinWSMObjectClassinline
To_Ref_Index(int boneidx)SkinWSMObjectClassinline
Update_Bone_List(void)SkinWSMObjectClass
User_Picked_Bone(INode *node)SkinWSMObjectClassvirtual
User_Picked_Bones(INodeTab &nodetab)SkinWSMObjectClassvirtual
~SkinWSMObjectClass()SkinWSMObjectClassvirtual