Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
Loading...
Searching...
No Matches
SkeletonSceneClass Member List

This is the complete list of members for SkeletonSceneClass, including all inherited members.

ActiveRefInfoRefCountClass
ActiveRefListRefCountClassstatic
ActiveRefNodeRefCountClass
Add_Active_Ref(RefCountClass *obj)RefCountClassstatic
Add_Ref(void) constRefCountClass
Add_Render_Object(RenderObjClass *obj)SimpleSceneClassvirtual
addDynamicLight(W3DDynamicLight *obj)RTS3DScene
AmbientLightSceneClassprotected
castRay(RayCollisionTestClass &raytest, Bool testAll, Int collisionType)RTS3DScene
Compute_Point_Visibility(RenderInfoClass &rinfo, const Vector3 &point)SimpleSceneClassvirtual
Create_Iterator(bool onlyvisible=false)SimpleSceneClassvirtual
createLightsIterator(void)RTS3DScene
Customized_Render(RenderInfoClass &rinfo)RTS3DScenevirtual
Delete_This(void)RefCountClassinlinevirtual
Destroy_Iterator(SceneIterator *it)SimpleSceneClassvirtual
destroyLightsIterator(RefRenderObjListIterator *it)RTS3DScene
doRender(CameraClass *cam)RTS3DScene
DRAW(void)SubsystemInterfaceinline
draw()RTS3DScenevirtual
drawTerrainOnly(Bool draw)RTS3DSceneinline
EXTRA_PASS_CLEAR_LINE enum valueSceneClass
EXTRA_PASS_DISABLE enum valueSceneClass
EXTRA_PASS_LINE enum valueSceneClass
ExtraPassPolyRenderModeSceneClassprotected
ExtraPassPolyRenderType enum nameSceneClass
FILL enum valueSceneClass
flagOccludedObjects(CameraClass *camera)RTS3DSceneprotected
Flush(RenderInfoClass &rinfo)RTS3DScene
flushOccludedObjects(RenderInfoClass &rinfo)RTS3DSceneprotected
flushOccludedObjectsIntoStencil(RenderInfoClass &rinfo)RTS3DSceneprotected
flushTranslucentObjects(RenderInfoClass &rinfo)RTS3DSceneprotected
FogColorSceneClassprotected
FogEnabledSceneClassprotected
FogEndSceneClassprotected
FogStartSceneClassprotected
Get_Ambient_Light(void)SceneClassinlinevirtual
Get_Extra_Pass_Polygon_Mode(void)SceneClassinline
Get_Fog_Color(void)SceneClassinlinevirtual
Get_Fog_Enable(void)SceneClassinlinevirtual
Get_Fog_Range(float *start, float *end)SceneClassinlinevirtual
Get_Polygon_Mode(void)SceneClassinline
Get_Scene_ID(void)SimpleSceneClassinlinevirtual
SceneClass::Get_Scene_ID(void) constSceneClassinlinevirtual
getADynamicLight(void)RTS3DScene
getCustomPassMode(void)RTS3DSceneinline
getDefaultLightEnv(void)RTS3DSceneinline
getDynamicLights(void)RTS3DSceneinline
getName(void)SubsystemInterfaceinline
init()RTS3DSceneinlinevirtual
LIGHT enum valueSceneClass
LightListSimpleSceneClassprotected
LINE enum valueSceneClass
Load(ChunkLoadClass &cload)SceneClassvirtual
m_cameraRTS3DSceneprotected
m_customPassModeRTS3DSceneprotected
m_defaultLightEnvRTS3DSceneprotected
m_drawTerrainOnlyRTS3DSceneprotected
m_dynamicLightListRTS3DSceneprotected
m_foggedLightEnvRTS3DSceneprotected
m_frenzyMaterialPassRTS3DSceneprotected
m_globalLightRTS3DSceneprotected
m_heatVisionMaterialPassRTS3DSceneprotected
m_heatVisionOnlyPassRTS3DSceneprotected
m_infantryAmbientRTS3DSceneprotected
m_infantryLightRTS3DSceneprotected
m_maskMaterialPassRTS3DSceneprotected
m_nameSubsystemInterfaceprotected
m_nonOccludersOrOccludeesRTS3DSceneprotected
m_numGlobalLightsRTS3DSceneprotected
m_numNonOccluderOrOccludeeRTS3DSceneprotected
m_numPotentialOccludeesRTS3DSceneprotected
m_numPotentialOccludersRTS3DSceneprotected
m_occludedMaterialPassRTS3DSceneprotected
m_occludedObjectsCountRTS3DSceneprotected
m_potentialOccludeesRTS3DSceneprotected
m_potentialOccludersRTS3DSceneprotected
m_scratchLightRTS3DSceneprotected
m_shroudMaterialPassRTS3DSceneprotected
m_testPassSkeletonSceneClassprotected
m_translucentObjectsBufferRTS3DSceneprotected
m_translucentObjectsCountRTS3DSceneprotected
Num_Refs(void) constRefCountClassinline
ON_FRAME_UPDATE enum valueSceneClass
operator==(const SceneClass &)SceneClassprotected
POINT enum valueSceneClass
PolyRenderModeSceneClassprotected
PolyRenderType enum nameSceneClass
Post_Render_Processing(RenderInfoClass &rinfo)SimpleSceneClassprotectedvirtual
postProcessLoad()SubsystemInterfaceinlinevirtual
RefCountClass(void)RefCountClassinline
RefCountClass(const RefCountClass &)RefCountClassinline
Register(RenderObjClass *obj, RegType for_what)SimpleSceneClassvirtual
RegType enum nameSceneClass
RELEASE enum valueSceneClass
Release_Ref(void) constRefCountClassinline
ReleaseListSimpleSceneClassprotected
Remove_Active_Ref(RefCountClass *obj)RefCountClassstatic
Remove_All_Render_Objects(void)SimpleSceneClassvirtual
Remove_Render_Object(RenderObjClass *obj)SkeletonSceneClassvirtual
removeDynamicLight(W3DDynamicLight *obj)RTS3DScene
Render(RenderInfoClass &rinfo)RTS3DScenevirtual
RenderListSimpleSceneClassprotected
renderOneObject(RenderInfoClass &rinfo, RenderObjClass *robj, Int localPlayerIndex)RTS3DSceneprotected
renderSpecificDrawables(RenderInfoClass &rinfo, Int numDrawables, Drawable **theDrawables)RTS3DScene
reset()RTS3DSceneinlinevirtual
RTS3DScene()RTS3DScene
safeContains(RenderObjClass *obj)SkeletonSceneClass
Save(ChunkSaveClass &csave)SceneClassvirtual
SCENE_ID_LAST enum valueSceneClass
SCENE_ID_SCENE enum valueSceneClass
SCENE_ID_SIMPLE enum valueSceneClass
SCENE_ID_UNKOWN enum valueSceneClass
SceneClass(void)SceneClass
SceneClass(const SceneClass &)SceneClassprotected
Set_Ambient_Light(const Vector3 &color)SceneClassinlinevirtual
Set_Extra_Pass_Polygon_Mode(ExtraPassPolyRenderType mode)SceneClassinline
Set_Fog_Color(const Vector3 &color)SceneClassinlinevirtual
Set_Fog_Enable(bool set)SceneClassinlinevirtual
Set_Fog_Range(float start, float end)SceneClassinlinevirtual
Set_Material_Pass(MaterialPassClass *pass)SkeletonSceneClassinline
Set_Polygon_Mode(PolyRenderType mode)SceneClassinline
Set_Ref_Owner(RefCountClass *obj, char *file, int line)RefCountClassstatic
setCustomPassMode(CustomScenePassModes mode)RTS3DSceneinline
setGlobalLight(LightClass *pLight, Int lightIndex=0)RTS3DScene
setName(AsciiString name)SubsystemInterfaceinline
SimpleSceneClass(void)SimpleSceneClass
SkeletonSceneClass(void)SkeletonSceneClassinline
SubsystemInterface()SubsystemInterface
Total_Refs(void)RefCountClassinlinestatic
Unregister(RenderObjClass *obj, RegType for_what)SimpleSceneClassvirtual
UPDATE(void)SubsystemInterfaceinline
update()RTS3DSceneinlinevirtual
updateFixedLightEnvironments(RenderInfoClass &rinfo)RTS3DSceneprotected
UpdateListSimpleSceneClassprotected
updatePlayerColorPasses(void)RTS3DSceneprotected
Validate_Active_Ref(RefCountClass *obj)RefCountClassstatic
Visibility_Check(CameraClass *camera)RTS3DScenevirtual
Visibility_CheckedSimpleSceneClassprotected
~RefCountClass(void)RefCountClassinlineprotectedvirtual
~RTS3DScene()RTS3DScene
~SceneClass(void)SceneClassvirtual
~SimpleSceneClass(void)SimpleSceneClassvirtual
~SkeletonSceneClass(void)SkeletonSceneClassinline
~SubsystemInterface()SubsystemInterfacevirtual