Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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SimpleSceneClass Member List

This is the complete list of members for SimpleSceneClass, including all inherited members.

ActiveRefInfoRefCountClass
ActiveRefListRefCountClassstatic
ActiveRefNodeRefCountClass
Add_Active_Ref(RefCountClass *obj)RefCountClassstatic
Add_Ref(void) constRefCountClass
Add_Render_Object(RenderObjClass *obj)SimpleSceneClassvirtual
AmbientLightSceneClassprotected
Compute_Point_Visibility(RenderInfoClass &rinfo, const Vector3 &point)SimpleSceneClassvirtual
Create_Iterator(bool onlyvisible=false)SimpleSceneClassvirtual
Customized_Render(RenderInfoClass &rinfo)SimpleSceneClassprotectedvirtual
Delete_This(void)RefCountClassinlinevirtual
Destroy_Iterator(SceneIterator *it)SimpleSceneClassvirtual
EXTRA_PASS_CLEAR_LINE enum valueSceneClass
EXTRA_PASS_DISABLE enum valueSceneClass
EXTRA_PASS_LINE enum valueSceneClass
ExtraPassPolyRenderModeSceneClassprotected
ExtraPassPolyRenderType enum nameSceneClass
FILL enum valueSceneClass
FogColorSceneClassprotected
FogEnabledSceneClassprotected
FogEndSceneClassprotected
FogStartSceneClassprotected
Get_Ambient_Light(void)SceneClassinlinevirtual
Get_Extra_Pass_Polygon_Mode(void)SceneClassinline
Get_Fog_Color(void)SceneClassinlinevirtual
Get_Fog_Enable(void)SceneClassinlinevirtual
Get_Fog_Range(float *start, float *end)SceneClassinlinevirtual
Get_Polygon_Mode(void)SceneClassinline
Get_Scene_ID(void)SimpleSceneClassinlinevirtual
SceneClass::Get_Scene_ID(void) constSceneClassinlinevirtual
LIGHT enum valueSceneClass
LightListSimpleSceneClassprotected
LINE enum valueSceneClass
Load(ChunkLoadClass &cload)SceneClassvirtual
Num_Refs(void) constRefCountClassinline
ON_FRAME_UPDATE enum valueSceneClass
operator==(const SceneClass &)SceneClassprotected
POINT enum valueSceneClass
PolyRenderModeSceneClassprotected
PolyRenderType enum nameSceneClass
Post_Render_Processing(RenderInfoClass &rinfo)SimpleSceneClassprotectedvirtual
RefCountClass(void)RefCountClassinline
RefCountClass(const RefCountClass &)RefCountClassinline
Register(RenderObjClass *obj, RegType for_what)SimpleSceneClassvirtual
RegType enum nameSceneClass
RELEASE enum valueSceneClass
Release_Ref(void) constRefCountClassinline
ReleaseListSimpleSceneClassprotected
Remove_Active_Ref(RefCountClass *obj)RefCountClassstatic
Remove_All_Render_Objects(void)SimpleSceneClassvirtual
Remove_Render_Object(RenderObjClass *obj)SimpleSceneClassvirtual
Render(RenderInfoClass &rinfo)SceneClassprotectedvirtual
RenderListSimpleSceneClassprotected
Save(ChunkSaveClass &csave)SceneClassvirtual
SCENE_ID_LAST enum valueSceneClass
SCENE_ID_SCENE enum valueSceneClass
SCENE_ID_SIMPLE enum valueSceneClass
SCENE_ID_UNKOWN enum valueSceneClass
SceneClass(void)SceneClass
SceneClass(const SceneClass &)SceneClassprotected
Set_Ambient_Light(const Vector3 &color)SceneClassinlinevirtual
Set_Extra_Pass_Polygon_Mode(ExtraPassPolyRenderType mode)SceneClassinline
Set_Fog_Color(const Vector3 &color)SceneClassinlinevirtual
Set_Fog_Enable(bool set)SceneClassinlinevirtual
Set_Fog_Range(float start, float end)SceneClassinlinevirtual
Set_Polygon_Mode(PolyRenderType mode)SceneClassinline
Set_Ref_Owner(RefCountClass *obj, char *file, int line)RefCountClassstatic
SimpleSceneClass(void)SimpleSceneClass
SimpleSceneIterator classSimpleSceneClassfriend
Total_Refs(void)RefCountClassinlinestatic
Unregister(RenderObjClass *obj, RegType for_what)SimpleSceneClassvirtual
UpdateListSimpleSceneClassprotected
Validate_Active_Ref(RefCountClass *obj)RefCountClassstatic
Visibility_Check(CameraClass *camera)SimpleSceneClassvirtual
Visibility_CheckedSimpleSceneClassprotected
~RefCountClass(void)RefCountClassinlineprotectedvirtual
~SceneClass(void)SceneClassvirtual
~SimpleSceneClass(void)SimpleSceneClassvirtual