Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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ShdLegacyW3DDefClass Member List

This is the complete list of members for ShdLegacyW3DDefClass, including all inherited members.

ActiveRefInfoRefCountClass
ActiveRefListRefCountClassstatic
ActiveRefNodeRefCountClass
Add_Active_Ref(RefCountClass *obj)RefCountClassstatic
Add_Ref(void) constRefCountClass
Clone() constShdLegacyW3DDefClassinlinevirtual
Create() constShdLegacyW3DDefClassvirtual
DECLARE_EDITABLE(ShdLegacyW3DDefClass, ShdDefClass)ShdLegacyW3DDefClass
ShdDefClass::DECLARE_EDITABLE(ShdDefClass, EditableClass)ShdDefClass
Delete_This(void)RefCountClassinlinevirtual
Get_Class_ID(void) constShdDefClassinline
Get_Map_Channel(int pass, int stage)ShdLegacyW3DDefClassinline
Get_Mapper_Args(int pass, int stage)ShdLegacyW3DDefClassinline
Get_Material(int pass)ShdLegacyW3DDefClassinline
Get_Name(void) constShdDefClass
Get_Parameter_Count(void) constEditableClassinlinevirtual
Get_Pass_Count()ShdLegacyW3DDefClassinline
Get_Shader(int pass)ShdLegacyW3DDefClassinline
Get_Surface_Type(void) constShdDefClassinline
Get_Texture_Attributes(int pass, int stage)ShdLegacyW3DDefClassinline
Get_Texture_Name(int pass, int stage)ShdLegacyW3DDefClassinline
Init()ShdLegacyW3DDefClassvirtual
Is_Valid_Config(StringClass &message)ShdLegacyW3DDefClassvirtual
Load(ChunkLoadClass &cload)ShdLegacyW3DDefClassvirtual
Lock_Parameter(int i)EditableClassinlinevirtual
Num_Refs(void) constRefCountClassinline
RefCountClass(void)RefCountClassinline
RefCountClass(const RefCountClass &)RefCountClassinline
Release_Ref(void) constRefCountClassinline
Remove_Active_Ref(RefCountClass *obj)RefCountClassstatic
Requires_Normals() constShdLegacyW3DDefClassinlinevirtual
Requires_Sorting() constShdLegacyW3DDefClassinlinevirtual
Requires_Tangent_Space_Vectors() constShdLegacyW3DDefClassinlinevirtual
Reset(void)ShdDefClassvirtual
Save(ChunkSaveClass &csave)ShdLegacyW3DDefClassvirtual
Set_Map_Channel(int pass, int stage, int channel)ShdLegacyW3DDefClassinline
Set_Mapper_Args(int pass, int stage, const char *args)ShdLegacyW3DDefClassinline
Set_Material(int pass, const W3dVertexMaterialStruct &mat)ShdLegacyW3DDefClassinline
Set_Name(const char *new_name)ShdDefClass
Set_Pass_Count(int passes)ShdLegacyW3DDefClassinline
Set_Ref_Owner(RefCountClass *obj, char *file, int line)RefCountClassstatic
Set_Shader(int pass, const W3dShaderStruct &shader)ShdLegacyW3DDefClassinline
Set_Surface_Type(int t)ShdDefClassinline
Set_Texture_Attributes(int pass, int stage, unsigned int attributes)ShdLegacyW3DDefClassinline
Set_Texture_Name(int pass, int stage, const StringClass &name)ShdLegacyW3DDefClassinline
ShdDefClass(uint32 class_id)ShdDefClass
ShdDefClass(const ShdDefClass &that)ShdDefClass
ShdLegacyW3DDefClass()ShdLegacyW3DDefClass
ShdLegacyW3DDefClass(const ShdLegacyW3DDefClass &that)ShdLegacyW3DDefClass
Shutdown()ShdLegacyW3DDefClassvirtual
Static_Sort_Index() constShdLegacyW3DDefClassinlinevirtual
Total_Refs(void)RefCountClassinlinestatic
Unlock_Parameter(int i)EditableClassinlinevirtual
Uses_UV_Channel(int i) constShdLegacyW3DDefClassvirtual
Uses_Vertex_Alpha(void) constShdDefClassinlinevirtual
Uses_Vertex_Colors(void) constShdDefClassinlinevirtual
Validate_Active_Ref(RefCountClass *obj)RefCountClassstatic
~RefCountClass(void)RefCountClassinlineprotectedvirtual
~ShdDefClass(void)ShdDefClassvirtual
~ShdLegacyW3DDefClass()ShdLegacyW3DDefClassvirtual