Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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Shd8BumpSpecClass Member List

This is the complete list of members for Shd8BumpSpecClass, including all inherited members.

ActiveRefInfoRefCountClass
ActiveRefListRefCountClassstatic
ActiveRefNodeRefCountClass
Add_Active_Ref(RefCountClass *obj)RefCountClassstatic
Add_Ref(void) constRefCountClass
AmbientShd8BumpSpecClassprotected
Apply_Instance(int cur_pass, RenderInfoClass &rinfo)Shd8BumpSpecClassvirtual
Apply_Shared(int cur_pass, RenderInfoClass &rinfo)Shd8BumpSpecClassvirtual
BumpinessShd8BumpSpecClassprotected
ClassIDShdInterfaceClassprotected
Copy_Vertex_Stream(unsigned stream, void *dest_buffer, const VertexStreamStruct &vss, unsigned vertex_count)Shd8BumpSpecClassvirtual
DefinitionShdInterfaceClassprotected
Delete_This(void)RefCountClassinlinevirtual
DiffuseShd8BumpSpecClassprotected
Get_Class_ID() constShdInterfaceClassinline
Get_Pass_Count()Shd8BumpSpecClassinlinevirtual
Get_Texture_Count() constShd8BumpSpecClassinlinevirtual
Get_Vertex_Size(unsigned stream) constShd8BumpSpecClassvirtual
Get_Vertex_Stream_Count() constShd8BumpSpecClassvirtual
Greater_Than(const ShdInterfaceClass &s, int pass) constShdInterfaceClassinlinevirtual
Init()Shd8BumpSpecClassstatic
Is_Opaque(void) constShdInterfaceClassinlinevirtual
NormalMapShd8BumpSpecClassprotected
Num_Refs(void) constRefCountClassinline
Pass_Selection(ShdMeshClass *, RenderInfoClass *, int)Shd8BumpSpecClassvirtual
Peek_Definition(void)ShdInterfaceClass
Peek_Texture(int idx) constShd8BumpSpecClassinlinevirtual
Pixel_ShaderShd8BumpSpecClassprotectedstatic
RefCountClass(void)RefCountClassinline
RefCountClass(const RefCountClass &)RefCountClassinline
Release_Ref(void) constRefCountClassinline
Remove_Active_Ref(RefCountClass *obj)RefCountClassstatic
Self_Shadow_Pixel_ShaderShd8BumpSpecClassprotectedstatic
Self_Shadow_TransformShd8BumpSpecClassprotected
Self_Shadow_Vertex_ShaderShd8BumpSpecClassprotectedstatic
Set_Ref_Owner(RefCountClass *obj, char *file, int line)RefCountClassstatic
Setup_Self_Shadow_Info(ShdMeshClass &mesh, RenderInfoClass &rinfo)Shd8BumpSpecClassprotected
Shd8BumpSpecClass(const ShdDefClass *def)Shd8BumpSpecClass
ShdInterfaceClass(const ShdDefClass *def, int class_id)ShdInterfaceClass
Shutdown()Shd8BumpSpecClassstatic
Similar_Enough(const ShdInterfaceClass &s, int pass) constShdInterfaceClassinlinevirtual
SpecularShd8BumpSpecClassprotected
TextureShd8BumpSpecClassprotected
Total_Refs(void)RefCountClassinlinestatic
Use_HW_Vertex_Processing() constShd8BumpSpecClassinlinevirtual
Validate_Active_Ref(RefCountClass *obj)RefCountClassstatic
Vertex_ShaderShd8BumpSpecClassprotectedstatic
View_Projection_MatrixShd8BumpSpecClassprotectedstatic
~RefCountClass(void)RefCountClassinlineprotectedvirtual
~Shd8BumpSpecClass()Shd8BumpSpecClassvirtual
~ShdInterfaceClass(void)ShdInterfaceClassvirtual