| addActionTemplateInfo(Template *actionTemplate) | ScriptEngine | protected |
| addConditionTemplateInfo(Template *conditionTemplate) | ScriptEngine | protected |
| addCounter(ScriptAction *pAction) | ScriptEngine | protected |
| addObjectToCache(Object *pNewObject) | ScriptEngine | virtual |
| AdjustDebugVariableData(const AsciiString &variableName, Int value, Bool forcePause) | ScriptEngine | |
| adjustTimer(ScriptAction *pAction, Bool milisecondTimer, Bool add) | ScriptEngine | protected |
| adjustToppleDirection(Object *object, Coord2D *direction) | ScriptEngine | virtual |
| adjustToppleDirection(Object *object, Coord3D *direction) | ScriptEngine | virtual |
| allocateCounter(const AsciiString &name) | ScriptEngine | protected |
| allocateFlag(const AsciiString &name) | ScriptEngine | protected |
| AppendDebugMessage(const AsciiString &strToAdd, Bool forcePause) | ScriptEngine | |
| appendSequentialScript(const SequentialScript *scriptToSequence) | ScriptEngine | |
| callSubroutine(ScriptAction *pAction) | ScriptEngine | protected |
| checkConditionsForTeamNames(Script *pScript) | ScriptEngine | protected |
| cleanupSequentialScript(VecSequentialScriptPtrIt it, Bool cleanDanglers) | ScriptEngine | protected |
| clearFlag(const AsciiString &name) | ScriptEngine | |
| clearTeamFlags(void) | ScriptEngine | |
| crc(Xfer *xfer) | ScriptEngine | protectedvirtual |
| createNamedCache(void) | ScriptEngine | |
| createNamedMapReveal(const AsciiString &revealName, const AsciiString &waypointName, Real radiusToReveal, const AsciiString &playerName) | ScriptEngine | |
| debugVictory(void) | ScriptEngine | |
| didUnitExist(const AsciiString &unitName) | ScriptEngine | virtual |
| disableScript(ScriptAction *pAction) | ScriptEngine | protected |
| doFreezeTime(void) | ScriptEngine | |
| doNamedMapReveal(const AsciiString &revealName) | ScriptEngine | |
| doObjectTypeListMaintenance(const AsciiString &objectTypeList, const AsciiString &objectType, Bool addObject) | ScriptEngine | virtual |
| doUnfreezeTime(void) | ScriptEngine | |
| DRAW(void) | SubsystemInterface | inline |
| draw(void) | SubsystemInterface | inlinevirtual |
| enableScript(ScriptAction *pAction) | ScriptEngine | protected |
| evaluateAndProgressAllSequentialScripts(void) | ScriptEngine | protected |
| evaluateCondition(Condition *pCondition) | ScriptEngine | protected |
| evaluateConditions(Script *pScript, Team *pThisTeam=NULL, Player *pPlayer=NULL) | ScriptEngine | virtual |
| evaluateCounter(Condition *pCondition) | ScriptEngine | protected |
| evaluateFlag(Condition *pCondition) | ScriptEngine | protected |
| evaluateTimer(Condition *pCondition) | ScriptEngine | protected |
| executeActions(ScriptAction *pActionHead) | ScriptEngine | protected |
| executeScript(Script *pScript) | ScriptEngine | protected |
| executeScripts(Script *pScriptHead) | ScriptEngine | protected |
| FADE_ADD enum value | ScriptEngine | |
| FADE_MULTIPLY enum value | ScriptEngine | |
| FADE_NONE enum value | ScriptEngine | |
| FADE_SATURATE enum value | ScriptEngine | |
| FADE_SUBTRACT enum value | ScriptEngine | |
| findAttackInfo(const AsciiString &name, Bool addIfNotFound) | ScriptEngine | protected |
| findGroup(const AsciiString &name) | ScriptEngine | protected |
| findScript(const AsciiString &name) | ScriptEngine | protected |
| findScriptByName(const AsciiString &scriptName) | ScriptEngine | inlinevirtual |
| forceUnfreezeTime(void) | ScriptEngine | |
| friend_executeAction(ScriptAction *pActionHead, Team *pThisTeam=NULL) | ScriptEngine | virtual |
| getActionTemplate(Int ndx) | ScriptEngine | virtual |
| getAttackInfo(const AsciiString &name) | ScriptEngine | |
| getBreezeInfo() const | ScriptEngine | inline |
| getChooseVictimAlwaysUsesNormal() const | ScriptEngine | inline |
| getConditionTemplate(Int ndx) | ScriptEngine | virtual |
| getCounter(const AsciiString &counterName) | ScriptEngine | |
| getCurrentPlayer(void) | ScriptEngine | virtual |
| getCurrentTrackName() const | ScriptEngine | inline |
| getDefaultAttackInfo(void) | ScriptEngine | |
| getEnableVTune() const | ScriptEngine | |
| getFade(void) | ScriptEngine | inline |
| getFadeValue(void) | ScriptEngine | inline |
| getFrameObjectCountChanged(void) | ScriptEngine | inline |
| getGlobalDifficulty(void) const | ScriptEngine | inline |
| getName(void) | SubsystemInterface | inline |
| getObjectCount(Int playerIndex, const AsciiString &objectTypeName) const | ScriptEngine | |
| getObjectsShouldReceiveDifficultyBonus() const | ScriptEngine | inline |
| getObjectTypes(const AsciiString &objectTypeList) | ScriptEngine | virtual |
| getPlayerFromAsciiString(const AsciiString &skirmishPlayerString) | ScriptEngine | virtual |
| getQualifiedTriggerAreaByName(AsciiString name) | ScriptEngine | virtual |
| getSkirmishEnemyPlayer(void) | ScriptEngine | virtual |
| getStats(Real *curTime, Real *script1Time, Real *script2Time) | ScriptEngine | |
| getTeamNamed(const AsciiString &teamName) | ScriptEngine | virtual |
| getUnitNamed(const AsciiString &unitName) | ScriptEngine | virtual |
| hasShownMPLocalDefeatWindow(void) | ScriptEngine | |
| hasTeamCompletedSequentialScript(Team *team, const AsciiString &sequentialScriptName) | ScriptEngine | protected |
| hasUnitCompletedSequentialScript(Object *object, const AsciiString &sequentialScriptName) | ScriptEngine | protected |
| init(void) | ScriptEngine | virtual |
| isAudioComplete(const AsciiString &completedAudio, Bool removeFromList) | ScriptEngine | virtual |
| isGameEnding(void) | ScriptEngine | inline |
| isScienceAcquired(Int playerIndex, ScienceType science, Bool removeFromList) | ScriptEngine | virtual |
| isSpecialPowerComplete(Int playerIndex, const AsciiString &completedPower, Bool removeFromList, ObjectID sourceObj) | ScriptEngine | virtual |
| isSpecialPowerMidway(Int playerIndex, const AsciiString &completedPower, Bool removeFromList, ObjectID sourceObj) | ScriptEngine | virtual |
| isSpecialPowerTriggered(Int playerIndex, const AsciiString &completedPower, Bool removeFromList, ObjectID sourceObj) | ScriptEngine | virtual |
| isSpeechComplete(const AsciiString &completedSpeech, Bool removeFromList) | ScriptEngine | virtual |
| isTimeFast(void) | ScriptEngine | |
| isTimeFrozenDebug(void) | ScriptEngine | |
| isTimeFrozenScript(void) | ScriptEngine | |
| isUpgradeComplete(Int playerIndex, const AsciiString &upgrade, Bool removeFromList, ObjectID sourceObj) | ScriptEngine | virtual |
| isVideoComplete(const AsciiString &completedVideo, Bool removeFromList) | ScriptEngine | virtual |
| loadPostProcess(void) | ScriptEngine | protectedvirtual |
| m_acquiredSciences | ScriptEngine | protected |
| m_actionTemplates | ScriptEngine | protected |
| m_allObjectTypeLists | ScriptEngine | protected |
| m_attackPriorityInfo | ScriptEngine | protected |
| m_breezeInfo | ScriptEngine | protected |
| m_callingObject | ScriptEngine | protected |
| m_callingTeam | ScriptEngine | protected |
| m_ChooseVictimAlwaysUsesNormal | ScriptEngine | protected |
| m_closeWindowTimer | ScriptEngine | protected |
| m_completedUpgrades | ScriptEngine | protected |
| m_completedVideo | ScriptEngine | protected |
| m_conditionObject | ScriptEngine | protected |
| m_conditionTeam | ScriptEngine | protected |
| m_conditionTemplates | ScriptEngine | protected |
| m_counters | ScriptEngine | protected |
| m_curFadeFrame | ScriptEngine | protected |
| m_curFadeValue | ScriptEngine | protected |
| m_currentPlayer | ScriptEngine | protected |
| m_currentTrackName | ScriptEngine | protected |
| m_endGameTimer | ScriptEngine | protected |
| m_fade | ScriptEngine | protected |
| m_fadeFramesDecrease | ScriptEngine | protected |
| m_fadeFramesHold | ScriptEngine | protected |
| m_fadeFramesIncrease | ScriptEngine | protected |
| m_finishedSpecialPowers | ScriptEngine | protected |
| m_firstUpdate | ScriptEngine | protected |
| m_flags | ScriptEngine | protected |
| m_frameObjectCountChanged | ScriptEngine | protected |
| m_freezeByScript | ScriptEngine | protected |
| m_gameDifficulty | ScriptEngine | protected |
| m_maxFade | ScriptEngine | protected |
| m_midwaySpecialPowers | ScriptEngine | protected |
| m_minFade | ScriptEngine | protected |
| m_name | SubsystemInterface | protected |
| m_namedObjects | ScriptEngine | protected |
| m_namedReveals | ScriptEngine | protected |
| m_numAttackInfo | ScriptEngine | protected |
| m_numCounters | ScriptEngine | protected |
| m_numFlags | ScriptEngine | protected |
| m_objectCounts | ScriptEngine | protected |
| m_objectsShouldReceiveDifficultyBonus | ScriptEngine | protected |
| m_sequentialScripts | ScriptEngine | protected |
| m_shownMPLocalDefeatWindow | ScriptEngine | protected |
| m_skirmishHumanPlayer | ScriptEngine | protected |
| m_testingAudio | ScriptEngine | protected |
| m_testingSpeech | ScriptEngine | protected |
| m_toppleDirections | ScriptEngine | protected |
| m_triggeredSpecialPowers | ScriptEngine | protected |
| m_uiInteractions | ScriptEngine | protected |
| markMPLocalDefeatWindowShown(void) | ScriptEngine | |
| MAX_ATTACK_PRIORITIES enum value | ScriptEngine | |
| MAX_COUNTERS enum value | ScriptEngine | |
| MAX_FLAGS enum value | ScriptEngine | |
| newMap() | ScriptEngine | virtual |
| notifyOfAcquiredScience(Int playerIndex, ScienceType science) | ScriptEngine | virtual |
| notifyOfCompletedSpecialPower(Int playerIndex, const AsciiString &completedPower, ObjectID sourceObj) | ScriptEngine | virtual |
| notifyOfCompletedUpgrade(Int playerIndex, const AsciiString &upgrade, ObjectID sourceObj) | ScriptEngine | virtual |
| notifyOfCompletedVideo(const AsciiString &completedVideo) | ScriptEngine | virtual |
| notifyOfMidwaySpecialPower(Int playerIndex, const AsciiString &completedPower, ObjectID sourceObj) | ScriptEngine | virtual |
| notifyOfObjectCreationOrDestruction(void) | ScriptEngine | |
| notifyOfObjectDestruction(Object *pDeadObject) | ScriptEngine | virtual |
| notifyOfTeamDestruction(Team *teamDestroyed) | ScriptEngine | |
| notifyOfTriggeredSpecialPower(Int playerIndex, const AsciiString &completedPower, ObjectID sourceObj) | ScriptEngine | virtual |
| parseScriptAction(INI *ini) | ScriptEngine | static |
| parseScriptCondition(INI *ini) | ScriptEngine | static |
| particleEditorUpdate(void) | ScriptEngine | protected |
| pauseTimer(ScriptAction *pAction) | ScriptEngine | protected |
| postProcessLoad() | SubsystemInterface | inlinevirtual |
| removeAllSequentialScripts(Object *obj) | ScriptEngine | |
| removeAllSequentialScripts(Team *team) | ScriptEngine | |
| removeNamedMapReveal(const AsciiString &revealName) | ScriptEngine | |
| removeObjectFromCache(Object *pDeadObject) | ScriptEngine | virtual |
| removeObjectTypes(ObjectTypes *typesToRemove) | ScriptEngine | protected |
| removeSequentialScript(SequentialScript *scriptToRemove) | ScriptEngine | |
| reset(void) | ScriptEngine | virtual |
| restartTimer(ScriptAction *pAction) | ScriptEngine | protected |
| runObjectScript(const AsciiString &scriptName, Object *pThisObject=NULL) | ScriptEngine | virtual |
| runScript(const AsciiString &scriptName, Team *pThisTeam=NULL) | ScriptEngine | virtual |
| ScriptEngine() | ScriptEngine | |
| setChooseVictimAlwaysUsesNormal(Bool receive) | ScriptEngine | inline |
| setCounter(ScriptAction *pAction) | ScriptEngine | protected |
| setCurrentTrackName(AsciiString a) | ScriptEngine | inline |
| setEnableVTune(Bool value) | ScriptEngine | |
| setFade(ScriptAction *pAction) | ScriptEngine | protected |
| setFlag(ScriptAction *pAction) | ScriptEngine | protected |
| setGlobalDifficulty(GameDifficulty difficulty) | ScriptEngine | |
| setName(AsciiString name) | SubsystemInterface | inline |
| setObjectCount(Int playerIndex, const AsciiString &objectTypeName, Int newCount) | ScriptEngine | |
| setObjectsShouldReceiveDifficultyBonus(Bool receive) | ScriptEngine | inline |
| setPriorityDefault(ScriptAction *pAction) | ScriptEngine | protected |
| setPriorityKind(ScriptAction *pAction) | ScriptEngine | protected |
| setPriorityThing(ScriptAction *pAction) | ScriptEngine | protected |
| setSequentialTimer(Object *obj, Int frameCount) | ScriptEngine | |
| setSequentialTimer(Team *team, Int frameCount) | ScriptEngine | |
| setSway(ScriptAction *pAction) | ScriptEngine | protected |
| setTimer(ScriptAction *pAction, Bool milisecondTimer, Bool random) | ScriptEngine | protected |
| setToppleDirection(const AsciiString &objectName, const Coord3D *direction) | ScriptEngine | |
| signalUIInteract(const AsciiString &hookName) | ScriptEngine | virtual |
| Snapshot(void) | Snapshot | |
| startCloseWindowTimer(void) | ScriptEngine | virtual |
| startEndGameTimer(void) | ScriptEngine | virtual |
| startQuickEndGameTimer(void) | ScriptEngine | virtual |
| subCounter(ScriptAction *pAction) | ScriptEngine | protected |
| SubsystemInterface() | SubsystemInterface | |
| TFade enum name | ScriptEngine | |
| transferObjectName(const AsciiString &unitName, Object *pNewObject) | ScriptEngine | virtual |
| turnBreezeOff(void) | ScriptEngine | inline |
| undoNamedMapReveal(const AsciiString &revealName) | ScriptEngine | |
| UPDATE(void) | SubsystemInterface | inline |
| update(void) | ScriptEngine | virtual |
| updateFades(void) | ScriptEngine | protected |
| VecSequentialScriptPtr typedef | ScriptEngine | protected |
| VecSequentialScriptPtrIt typedef | ScriptEngine | protected |
| xfer(Xfer *xfer) | ScriptEngine | protectedvirtual |
| ~ScriptEngine() | ScriptEngine | virtual |
| ~Snapshot(void) | Snapshot | |
| ~SubsystemInterface() | SubsystemInterface | virtual |