This is the complete list of members for RayCollisionTestClass, including all inherited members.
| Cast_To_Triangle(const TriClass &tri) | RayCollisionTestClass | inline |
| CheckHidden | RayCollisionTestClass | |
| CheckTranslucent | RayCollisionTestClass | |
| CollidedRenderObj | CollisionTestClass | |
| CollisionTestClass(CastResultStruct *res, int collision_type) | CollisionTestClass | inline |
| CollisionTestClass(const CollisionTestClass &that) | CollisionTestClass | inline |
| CollisionType | CollisionTestClass | |
| Cull(const Vector3 &min, const Vector3 &max) | RayCollisionTestClass | inline |
| Cull(const AABoxClass &box) | RayCollisionTestClass | inline |
| Ray | RayCollisionTestClass | |
| RayCollisionTestClass(const LineSegClass &ray, CastResultStruct *res, int collision_type=COLL_TYPE_0, bool check_translucent=false, bool check_hidden=false) | RayCollisionTestClass | inline |
| RayCollisionTestClass(const RayCollisionTestClass &raytest, const Matrix3D &tm) | RayCollisionTestClass | inline |
| Result | CollisionTestClass |