Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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Radar Member List

This is the complete list of members for Radar, including all inherited members.

addObject(Object *obj)Radar
clearAllEvents(void)Radarprotected
clearShroud()=0Radarpure virtual
crc(Xfer *xfer)Radarprotectedvirtual
createEvent(const Coord3D *world, RadarEventType type, Real secondsToLive=4.0f)Radar
createPlayerEvent(Player *player, const Coord3D *world, RadarEventType type, Real secondsToLive=4.0f)Radar
deleteFromList(Object *obj, RadarObject **list)Radarprotected
deleteListResources(void)Radarprotected
DRAW(void)SubsystemInterfaceinline
draw(Int pixelX, Int pixelY, Int width, Int height)=0Radarpure virtual
SubsystemInterface::draw(void)SubsystemInterfaceinlinevirtual
examineObject(Object *obj)Radar
findDrawPositions(Int startX, Int startY, Int width, Int height, ICoord2D *ul, ICoord2D *lr)Radar
forceOn(Bool force)Radarinline
getLastEventLoc(Coord3D *eventPos)Radar
getLocalObjectList() constRadarinlineprotected
getName(void)SubsystemInterfaceinline
getObjectList() constRadarinlineprotected
getTerrainAverageZ() constRadarinlineprotected
getWaterAverageZ() constRadarinlineprotected
hide(Bool hide)Radarinline
init(void)Radarinlinevirtual
internalCreateEvent(const Coord3D *world, RadarEventType type, Real secondsToLive, const RGBAColorInt *color1, const RGBAColorInt *color2)Radarprotected
isPriorityVisible(RadarPriorityType priority) constRadar
isRadarForced(void)Radarinline
isRadarHidden(void)Radarinline
isRadarWindow(GameWindow *window)Radarinline
loadPostProcess(void)Radarprotectedvirtual
localPixelToRadar(const ICoord2D *pixel, ICoord2D *radar)Radar
m_eventRadarprotected
m_lastRadarEventRadarprotected
m_localObjectListRadarprotected
m_mapExtentRadarprotected
m_nameSubsystemInterfaceprotected
m_nextFreeRadarEventRadarprotected
m_objectListRadarprotected
m_queueTerrainRefreshFrameRadarprotected
m_radarForceOnRadarprotected
m_radarHiddenRadarprotected
m_radarWindowRadarprotected
m_terrainAverageZRadarprotected
m_waterAverageZRadarprotected
m_xSampleRadarprotected
m_ySampleRadarprotected
MAX_RADAR_EVENTS enum valueRadarprotected
newMap(TerrainLogic *terrain)Radarvirtual
objectUnderRadarPixel(const ICoord2D *pixel)Radar
postProcessLoad()SubsystemInterfaceinlinevirtual
queueTerrainRefresh(void)Radarvirtual
Radar(void)Radar
radarToWorld(const ICoord2D *radar, Coord3D *world)Radar
radarToWorld2D(const ICoord2D *radar, Coord3D *world)Radar
refreshTerrain(TerrainLogic *terrain)Radarvirtual
removeObject(Object *obj)Radar
reset(void)Radarvirtual
screenPixelToWorld(const ICoord2D *pixel, Coord3D *world)Radar
searchListForRadarLocationMatch(RadarObject *listHead, ICoord2D *radarMatch)Radarprotected
setName(AsciiString name)SubsystemInterfaceinline
setShroudLevel(Int x, Int y, CellShroudStatus setting)=0Radarpure virtual
Snapshot(void)Snapshot
SubsystemInterface()SubsystemInterface
tryEvent(RadarEventType event, const Coord3D *pos)Radar
tryInfiltrationEvent(const Object *obj)Radar
tryUnderAttackEvent(const Object *obj)Radar
UPDATE(void)SubsystemInterfaceinline
update(void)Radarvirtual
worldToRadar(const Coord3D *world, ICoord2D *radar)Radar
xfer(Xfer *xfer)Radarprotectedvirtual
~Radar(void)Radarvirtual
~Snapshot(void)Snapshot
~SubsystemInterface()SubsystemInterfacevirtual