Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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QueueProductionExitUpdate Member List

This is the complete list of members for QueueProductionExitUpdate, including all inherited members.

BehaviorModule(Thing *thing, const ModuleData *moduleData)BehaviorModuleinline
crc(Xfer *xfer)BehaviorModuleprotectedvirtual
deleteInstance()MemoryPoolObjectinline
exitObjectByBudding(Object *newObj, Object *budHost)QueueProductionExitUpdatevirtual
exitObjectInAHurry(Object *newObj)ExitInterfaceinlinevirtual
exitObjectViaDoor(Object *newObj, ExitDoorType exitDoor)QueueProductionExitUpdatevirtual
frameToSleepTime(UnsignedInt frame1, UnsignedInt frame2=FOREVER, UnsignedInt frame3=FOREVER, UnsignedInt frame4=FOREVER)UpdateModuleprotected
friend_getIndexInLogic() constUpdateModuleinline
friend_getNextCallFrame() constUpdateModuleinline
friend_getNextCallPhase() constUpdateModuleinline
friend_getObject() constUpdateModuleinline
friend_getPriority() constUpdateModuleinline
friend_newModuleData(INI *ini)Modulestatic
friend_setIndexInLogic(Int i)UpdateModuleinline
friend_setNextCallFrame(UnsignedInt frame)UpdateModuleinline
getAIUpdateInterface()BehaviorModuleinlinevirtual
getBody()BehaviorModuleinlinevirtual
getBridgeBehaviorInterface()BehaviorModuleinlinevirtual
getBridgeScaffoldBehaviorInterface()BehaviorModuleinlinevirtual
getBridgeTowerBehaviorInterface()BehaviorModuleinlinevirtual
getCaveInterface()BehaviorModuleinlinevirtual
getCollide()BehaviorModuleinlinevirtual
getContain()BehaviorModuleinlinevirtual
getCountermeasuresBehaviorInterface()BehaviorModuleinlinevirtual
getCountermeasuresBehaviorInterface() constBehaviorModuleinlinevirtual
getCreate()BehaviorModuleinlinevirtual
getDamage()BehaviorModuleinlinevirtual
getDestroy()BehaviorModuleinlinevirtual
getDie()BehaviorModuleinlinevirtual
getDisabledTypesToProcess() constUpdateModuleinlinevirtual
getDockUpdateInterface()BehaviorModuleinlinevirtual
getEjectPilotDieInterface()BehaviorModuleinlinevirtual
getExitPosition(Coord3D &exitPosition) constQueueProductionExitUpdatevirtual
getHordeUpdateInterface()BehaviorModuleinlinevirtual
getInterfaceMask()UpdateModuleinlinestatic
getLandMineInterface()BehaviorModuleinlinevirtual
getModuleData() constModuleinlineprotected
getModuleNameKey() const =0Modulepure virtual
getModuleTagNameKey() constModuleinline
getModuleType()BehaviorModuleinlinestatic
getNaturalRallyPoint(Coord3D &rallyPoint, Bool offset=TRUE) constQueueProductionExitUpdatevirtual
getObject()ObjectModuleinlineprotected
getObject() constObjectModuleinlineprotected
getObjectMemoryPool()=0MemoryPoolObjectprotectedpure virtual
getOverchargeBehaviorInterface()BehaviorModuleinlinevirtual
getParkingPlaceBehaviorInterface()BehaviorModuleinlinevirtual
getPowerPlantUpdateInterface()BehaviorModuleinlinevirtual
getProductionUpdateInterface()BehaviorModuleinlinevirtual
getProjectileUpdateInterface()BehaviorModuleinlinevirtual
getRailedTransportDockUpdateInterface(void)BehaviorModuleinlinevirtual
getRallyPoint(void) constQueueProductionExitUpdateinlinevirtual
getRebuildHoleBehaviorInterface()BehaviorModuleinlinevirtual
getSlavedUpdateInterface()BehaviorModuleinlinevirtual
getSlowDeathBehaviorInterface()BehaviorModuleinlinevirtual
getSpawnBehaviorInterface()BehaviorModuleinlinevirtual
getSpecialPower()BehaviorModuleinlinevirtual
getSpecialPowerUpdateInterface()BehaviorModuleinlinevirtual
getSpyVisionUpdate()BehaviorModuleinlinevirtual
getStealth()BehaviorModuleinlinevirtual
getTransportPassengerInterface()BehaviorModuleinlinevirtual
getUpdate()UpdateModuleinlinevirtual
getUpdateExitInterface()QueueProductionExitUpdateinlinevirtual
getUpdatePhase() constUpdateModuleinlineprotectedvirtual
getUpgrade()BehaviorModuleinlinevirtual
getWakeFrame() constUpdateModuleprotected
isExitBusy() constQueueProductionExitUpdateinlinevirtual
isFreeToExit() constQueueProductionExitUpdateprotected
loadPostProcess(void)BehaviorModuleprotectedvirtual
m_creationClearDistanceQueueProductionExitUpdateprotected
m_currentBurstCountQueueProductionExitUpdateprotected
m_currentDelayQueueProductionExitUpdateprotected
m_rallyPointQueueProductionExitUpdateprotected
m_rallyPointExistsQueueProductionExitUpdateprotected
Module(const ModuleData *moduleData)Moduleinline
ObjectModule(Thing *thing, const ModuleData *moduleData)ObjectModule
onCapture(Player *oldOwner, Player *newOwner)ObjectModuleinlinevirtual
onDelete(void)Moduleinlinevirtual
onDisabledEdge(Bool nowDisabled)ObjectModuleinlinevirtual
onDrawableBoundToObject()Moduleinlinevirtual
onObjectCreated()Moduleinlinevirtual
operator delete(void *p)MemoryPoolObjectinlineprotected
operator new(size_t s)MemoryPoolObjectinlineprotected
preloadAssets(TimeOfDay timeOfDay)Moduleinlinevirtual
QueueProductionExitUpdate(Thing *thing, const ModuleData *moduleData)QueueProductionExitUpdate
reserveDoorForExit(const ThingTemplate *objType, Object *specificObject)QueueProductionExitUpdatevirtual
setRallyPoint(const Coord3D *pos)QueueProductionExitUpdateinlinevirtual
setWakeFrame(Object *obj, UpdateSleepTime wakeDelay)UpdateModuleprotected
Snapshot(void)Snapshot
unreserveDoorForExit(ExitDoorType exitDoor)QueueProductionExitUpdatevirtual
update()QueueProductionExitUpdatevirtual
UpdateModule(Thing *thing, const ModuleData *moduleData)UpdateModuleinline
useSpawnRallyPoint(void) constExitInterfaceinlinevirtual
xfer(Xfer *xfer)BehaviorModuleprotectedvirtual
~MemoryPoolObject()MemoryPoolObjectinlineprotectedvirtual
~Snapshot(void)Snapshot