Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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Quaternion Member List

This is the complete list of members for Quaternion, including all inherited members.

Is_Valid(void) constQuaternioninline
Is_Valid(void) constQuaternion
Length(void) constQuaternioninline
Length(void) constQuaternioninline
Length2(void) constQuaternioninline
Length2(void) constQuaternioninline
Make_Closest(const Quaternion &qto)Quaternion
Make_Closest(const Quaternion &qto)Quaternion
Make_Identity(void)Quaternioninline
Make_Identity(void)Quaternioninline
Normalize(void)Quaternion
Normalize(void)Quaternion
operator+() constQuaternioninline
operator+() constQuaternioninline
operator-() constQuaternioninline
operator-() constQuaternioninline
operator=(const Quaternion &source)Quaternion
operator=(const Quaternion &source)Quaternion
operator[](int i)Quaternioninline
operator[](int i) constQuaternioninline
operator[](int i)Quaternioninline
operator[](int i) constQuaternioninline
Quaternion(void)Quaternioninline
Quaternion(bool init)Quaternioninlineexplicit
Quaternion(float a, float b, float c, float d)Quaternioninlineexplicit
Quaternion(const Vector3 &axis, float angle)Quaternionexplicit
Quaternion(void)Quaternioninline
Quaternion(bool init)Quaternioninlineexplicit
Quaternion(float a, float b, float c, float d)Quaternioninlineexplicit
Quaternion(const Vector3 &axis, float angle)Quaternionexplicit
Randomize(void)Quaternion
Randomize(void)Quaternion
Rotate_Vector(const Vector3 &v) constQuaternioninline
Rotate_Vector(const Vector3 &v, Vector3 *set_result) constQuaternioninline
Rotate_Vector(const Vector3 &v) constQuaternion
Rotate_Vector(const Vector3 &v, Vector3 *set_result) constQuaternion
Rotate_X(float theta)Quaternion
Rotate_X(float theta)Quaternion
Rotate_Y(float theta)Quaternion
Rotate_Y(float theta)Quaternion
Rotate_Z(float theta)Quaternion
Rotate_Z(float theta)Quaternion
Scale(float s)Quaternioninline
Scale(float s)Quaternioninline
Set(float a=0.0, float b=0.0, float c=0.0, float d=1.0)Quaternioninline
Set(float a=0.0, float b=0.0, float c=0.0, float d=1.0)Quaternioninline
WQuaternion
XQuaternion
YQuaternion
ZQuaternion