This is the complete list of members for Quaternion, including all inherited members.
| Is_Valid(void) const | Quaternion | inline |
| Is_Valid(void) const | Quaternion | |
| Length(void) const | Quaternion | inline |
| Length(void) const | Quaternion | inline |
| Length2(void) const | Quaternion | inline |
| Length2(void) const | Quaternion | inline |
| Make_Closest(const Quaternion &qto) | Quaternion | |
| Make_Closest(const Quaternion &qto) | Quaternion | |
| Make_Identity(void) | Quaternion | inline |
| Make_Identity(void) | Quaternion | inline |
| Normalize(void) | Quaternion | |
| Normalize(void) | Quaternion | |
| operator+() const | Quaternion | inline |
| operator+() const | Quaternion | inline |
| operator-() const | Quaternion | inline |
| operator-() const | Quaternion | inline |
| operator=(const Quaternion &source) | Quaternion | |
| operator=(const Quaternion &source) | Quaternion | |
| operator[](int i) | Quaternion | inline |
| operator[](int i) const | Quaternion | inline |
| operator[](int i) | Quaternion | inline |
| operator[](int i) const | Quaternion | inline |
| Quaternion(void) | Quaternion | inline |
| Quaternion(bool init) | Quaternion | inlineexplicit |
| Quaternion(float a, float b, float c, float d) | Quaternion | inlineexplicit |
| Quaternion(const Vector3 &axis, float angle) | Quaternion | explicit |
| Quaternion(void) | Quaternion | inline |
| Quaternion(bool init) | Quaternion | inlineexplicit |
| Quaternion(float a, float b, float c, float d) | Quaternion | inlineexplicit |
| Quaternion(const Vector3 &axis, float angle) | Quaternion | explicit |
| Randomize(void) | Quaternion | |
| Randomize(void) | Quaternion | |
| Rotate_Vector(const Vector3 &v) const | Quaternion | inline |
| Rotate_Vector(const Vector3 &v, Vector3 *set_result) const | Quaternion | inline |
| Rotate_Vector(const Vector3 &v) const | Quaternion | |
| Rotate_Vector(const Vector3 &v, Vector3 *set_result) const | Quaternion | |
| Rotate_X(float theta) | Quaternion | |
| Rotate_X(float theta) | Quaternion | |
| Rotate_Y(float theta) | Quaternion | |
| Rotate_Y(float theta) | Quaternion | |
| Rotate_Z(float theta) | Quaternion | |
| Rotate_Z(float theta) | Quaternion | |
| Scale(float s) | Quaternion | inline |
| Scale(float s) | Quaternion | inline |
| Set(float a=0.0, float b=0.0, float c=0.0, float d=1.0) | Quaternion | inline |
| Set(float a=0.0, float b=0.0, float c=0.0, float d=1.0) | Quaternion | inline |
| W | Quaternion | |
| X | Quaternion | |
| Y | Quaternion | |
| Z | Quaternion |